Remove internal phase comments and format code

Strip all Phase references, TODO/FUTURE roadmap notes, and internal
planning comments from the codebase. Run Prettier for consistent
formatting across all Java files.
This commit is contained in:
NotEvil
2026-04-12 01:24:49 +02:00
parent 73d70e212d
commit a71093ba9c
482 changed files with 8500 additions and 5155 deletions

View File

@@ -1,11 +1,11 @@
package com.tiedup.remake.client.animation.render;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.items.base.PoseType;
import com.tiedup.remake.state.HumanChairHelper;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import net.minecraft.client.player.AbstractClientPlayer;

View File

@@ -1,12 +1,12 @@
package com.tiedup.remake.client.animation.render;
import com.tiedup.remake.client.state.PetBedClientState;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.items.base.PoseType;
import com.tiedup.remake.state.HumanChairHelper;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
import net.minecraft.client.player.AbstractClientPlayer;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;

View File

@@ -1,12 +1,12 @@
package com.tiedup.remake.client.animation.render;
import com.tiedup.remake.client.renderer.layers.ClothesRenderHelper;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.items.base.PoseType;
import com.tiedup.remake.items.clothes.ClothesProperties;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import net.minecraft.client.model.PlayerModel;
@@ -48,7 +48,7 @@ public class PlayerArmHideEventHandler {
/**
* Before player render:
* - Hide arms for wrap/latex_sack poses
* - Hide outer layers based on clothes settings (Phase 19)
* - Hide outer layers based on clothes settings
*/
@SubscribeEvent
public static void onRenderPlayerPre(RenderPlayerEvent.Pre event) {
@@ -88,7 +88,7 @@ public class PlayerArmHideEventHandler {
}
}
// === HIDE WEARER LAYERS (clothes settings) - Phase 19 ===
// === HIDE WEARER LAYERS (clothes settings) ===
ItemStack clothes = state.getEquipment(BodyRegionV2.TORSO);
if (!clothes.isEmpty()) {
ClothesProperties props =
@@ -126,7 +126,7 @@ public class PlayerArmHideEventHandler {
model.leftSleeve.visible = true;
model.rightSleeve.visible = true;
// === RESTORE WEARER LAYERS - Phase 19 ===
// === RESTORE WEARER LAYERS ===
boolean[] savedLayers = storedLayers.remove(player.getId());
if (savedLayers != null) {
ClothesRenderHelper.restoreWearerLayers(model, savedLayers);