Remove internal phase comments and format code
Strip all Phase references, TODO/FUTURE roadmap notes, and internal planning comments from the codebase. Run Prettier for consistent formatting across all Java files.
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@@ -1,11 +1,11 @@
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package com.tiedup.remake.client.animation.render;
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import com.tiedup.remake.core.TiedUpMod;
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import com.tiedup.remake.v2.BodyRegionV2;
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import com.tiedup.remake.items.base.ItemBind;
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import com.tiedup.remake.items.base.PoseType;
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import com.tiedup.remake.state.HumanChairHelper;
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import com.tiedup.remake.state.PlayerBindState;
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import com.tiedup.remake.v2.BodyRegionV2;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import net.minecraft.client.player.AbstractClientPlayer;
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@@ -1,12 +1,12 @@
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package com.tiedup.remake.client.animation.render;
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import com.tiedup.remake.client.state.PetBedClientState;
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import com.tiedup.remake.v2.BodyRegionV2;
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import com.tiedup.remake.core.TiedUpMod;
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import com.tiedup.remake.items.base.ItemBind;
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import com.tiedup.remake.items.base.PoseType;
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import com.tiedup.remake.state.HumanChairHelper;
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import com.tiedup.remake.state.PlayerBindState;
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import com.tiedup.remake.v2.BodyRegionV2;
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import net.minecraft.client.player.AbstractClientPlayer;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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@@ -1,12 +1,12 @@
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package com.tiedup.remake.client.animation.render;
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import com.tiedup.remake.client.renderer.layers.ClothesRenderHelper;
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import com.tiedup.remake.v2.BodyRegionV2;
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import com.tiedup.remake.core.TiedUpMod;
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import com.tiedup.remake.items.base.ItemBind;
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import com.tiedup.remake.items.base.PoseType;
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import com.tiedup.remake.items.clothes.ClothesProperties;
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import com.tiedup.remake.state.PlayerBindState;
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import com.tiedup.remake.v2.BodyRegionV2;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import net.minecraft.client.model.PlayerModel;
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@@ -48,7 +48,7 @@ public class PlayerArmHideEventHandler {
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/**
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* Before player render:
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* - Hide arms for wrap/latex_sack poses
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* - Hide outer layers based on clothes settings (Phase 19)
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* - Hide outer layers based on clothes settings
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*/
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@SubscribeEvent
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public static void onRenderPlayerPre(RenderPlayerEvent.Pre event) {
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@@ -88,7 +88,7 @@ public class PlayerArmHideEventHandler {
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}
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}
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// === HIDE WEARER LAYERS (clothes settings) - Phase 19 ===
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// === HIDE WEARER LAYERS (clothes settings) ===
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ItemStack clothes = state.getEquipment(BodyRegionV2.TORSO);
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if (!clothes.isEmpty()) {
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ClothesProperties props =
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@@ -126,7 +126,7 @@ public class PlayerArmHideEventHandler {
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model.leftSleeve.visible = true;
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model.rightSleeve.visible = true;
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// === RESTORE WEARER LAYERS - Phase 19 ===
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// === RESTORE WEARER LAYERS ===
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boolean[] savedLayers = storedLayers.remove(player.getId());
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if (savedLayers != null) {
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ClothesRenderHelper.restoreWearerLayers(model, savedLayers);
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