Remove internal phase comments and format code

Strip all Phase references, TODO/FUTURE roadmap notes, and internal
planning comments from the codebase. Run Prettier for consistent
formatting across all Java files.
This commit is contained in:
NotEvil
2026-04-12 01:24:49 +02:00
parent 73d70e212d
commit a71093ba9c
482 changed files with 8500 additions and 5155 deletions

View File

@@ -48,8 +48,10 @@ public class BondageAnimationManager {
new ConcurrentHashMap<>();
/** Cache of furniture ModifierLayers for NPC entities */
private static final Map<UUID, ModifierLayer<IAnimation>> npcFurnitureLayers =
new ConcurrentHashMap<>();
private static final Map<
UUID,
ModifierLayer<IAnimation>
> npcFurnitureLayers = new ConcurrentHashMap<>();
/** Factory ID for PlayerAnimator item layer (players only) */
private static final ResourceLocation FACTORY_ID =
@@ -83,7 +85,8 @@ public class BondageAnimationManager {
*
* <p>Uses ConcurrentHashMap for safe access from both client tick and render thread.</p>
*/
private static final Map<UUID, Integer> furnitureGraceTicks = new ConcurrentHashMap<>();
private static final Map<UUID, Integer> furnitureGraceTicks =
new ConcurrentHashMap<>();
/**
* Initialize the animation system.
@@ -119,13 +122,13 @@ public class BondageAnimationManager {
LOGGER.info(
"BondageAnimationManager: Factories registered — context (pri {}), item (pri {}), furniture (pri {})",
CONTEXT_LAYER_PRIORITY, ITEM_LAYER_PRIORITY, FURNITURE_LAYER_PRIORITY
CONTEXT_LAYER_PRIORITY,
ITEM_LAYER_PRIORITY,
FURNITURE_LAYER_PRIORITY
);
}
// ========================================
// PLAY ANIMATION
// ========================================
/**
* Play an animation on any entity (player or NPC).
@@ -235,7 +238,10 @@ public class BondageAnimationManager {
* @param anim The KeyframeAnimation to play
* @return true if animation started successfully
*/
public static boolean playDirect(LivingEntity entity, KeyframeAnimation anim) {
public static boolean playDirect(
LivingEntity entity,
KeyframeAnimation anim
) {
if (entity == null || anim == null || !entity.level().isClientSide()) {
return false;
}
@@ -255,9 +261,7 @@ public class BondageAnimationManager {
return false;
}
// ========================================
// STOP ANIMATION
// ========================================
/**
* Stop any currently playing animation on an entity.
@@ -276,9 +280,7 @@ public class BondageAnimationManager {
}
}
// ========================================
// LAYER MANAGEMENT
// ========================================
/**
* Get the ModifierLayer for an entity (without creating).
@@ -398,9 +400,7 @@ public class BondageAnimationManager {
return npcLayers.get(player.getUUID());
}
// ========================================
// CONTEXT LAYER (lower priority, for sit/kneel/sneak)
// ========================================
/**
* Get the context animation layer for a player from PlayerAnimationAccess.
@@ -431,14 +431,13 @@ public class BondageAnimationManager {
LivingEntity entity
) {
if (entity instanceof IAnimatedPlayer animated) {
return npcContextLayers.computeIfAbsent(
entity.getUUID(),
k -> {
ModifierLayer<IAnimation> layer = new ModifierLayer<>();
animated.getAnimationStack().addAnimLayer(CONTEXT_LAYER_PRIORITY, layer);
return layer;
}
);
return npcContextLayers.computeIfAbsent(entity.getUUID(), k -> {
ModifierLayer<IAnimation> layer = new ModifierLayer<>();
animated
.getAnimationStack()
.addAnimLayer(CONTEXT_LAYER_PRIORITY, layer);
return layer;
});
}
return null;
}
@@ -496,9 +495,7 @@ public class BondageAnimationManager {
}
}
// ========================================
// FURNITURE LAYER (highest priority, for seat poses)
// ========================================
/**
* Play a furniture animation on the furniture layer (highest priority).
@@ -512,8 +509,15 @@ public class BondageAnimationManager {
* @param animation the KeyframeAnimation from FurnitureAnimationContext
* @return true if animation started successfully
*/
public static boolean playFurniture(Player player, KeyframeAnimation animation) {
if (player == null || animation == null || !player.level().isClientSide()) {
public static boolean playFurniture(
Player player,
KeyframeAnimation animation
) {
if (
player == null ||
animation == null ||
!player.level().isClientSide()
) {
return false;
}
@@ -522,11 +526,17 @@ public class BondageAnimationManager {
layer.setAnimation(new KeyframeAnimationPlayer(animation));
// Reset grace ticks since we just started/refreshed the animation
furnitureGraceTicks.remove(player.getUUID());
LOGGER.debug("Playing furniture animation on player: {}", player.getName().getString());
LOGGER.debug(
"Playing furniture animation on player: {}",
player.getName().getString()
);
return true;
}
LOGGER.warn("Furniture layer not available for player: {}", player.getName().getString());
LOGGER.warn(
"Furniture layer not available for player: {}",
player.getName().getString()
);
return false;
}
@@ -545,7 +555,10 @@ public class BondageAnimationManager {
layer.setAnimation(null);
}
furnitureGraceTicks.remove(player.getUUID());
LOGGER.debug("Stopped furniture animation on player: {}", player.getName().getString());
LOGGER.debug(
"Stopped furniture animation on player: {}",
player.getName().getString()
);
}
/**
@@ -573,9 +586,11 @@ public class BondageAnimationManager {
private static ModifierLayer<IAnimation> getFurnitureLayer(Player player) {
if (player instanceof AbstractClientPlayer clientPlayer) {
try {
ModifierLayer<IAnimation> layer = (ModifierLayer<IAnimation>)
PlayerAnimationAccess.getPlayerAssociatedData(clientPlayer)
.get(FURNITURE_FACTORY_ID);
ModifierLayer<IAnimation> layer = (ModifierLayer<
IAnimation
>) PlayerAnimationAccess.getPlayerAssociatedData(
clientPlayer
).get(FURNITURE_FACTORY_ID);
if (layer != null) {
return layer;
}
@@ -628,17 +643,18 @@ public class BondageAnimationManager {
// Player has furniture anim but no seat -- increment grace
int ticks = furnitureGraceTicks.merge(uuid, 1, Integer::sum);
if (ticks >= FURNITURE_GRACE_TICKS) {
LOGGER.info("Removing stale furniture animation for player {} "
+ "(not riding ISeatProvider for {} ticks)",
player.getName().getString(), ticks);
LOGGER.info(
"Removing stale furniture animation for player {} " +
"(not riding ISeatProvider for {} ticks)",
player.getName().getString(),
ticks
);
stopFurniture(player);
}
}
}
// ========================================
// FALLBACK ANIMATION HANDLING
// ========================================
/**
* Try to find a fallback animation ID when the requested one doesn't exist.
@@ -696,9 +712,7 @@ public class BondageAnimationManager {
return null;
}
// ========================================
// CLEANUP
// ========================================
/**
* Clean up animation layer for an NPC when it's removed.
@@ -706,9 +720,8 @@ public class BondageAnimationManager {
* @param entityId UUID of the removed entity
*/
/** All NPC layer caches, for bulk cleanup operations. */
private static final Map<UUID, ModifierLayer<IAnimation>>[] ALL_NPC_CACHES = new Map[] {
npcLayers, npcContextLayers, npcFurnitureLayers
};
private static final Map<UUID, ModifierLayer<IAnimation>>[] ALL_NPC_CACHES =
new Map[] { npcLayers, npcContextLayers, npcFurnitureLayers };
public static void cleanup(UUID entityId) {
for (Map<UUID, ModifierLayer<IAnimation>> cache : ALL_NPC_CACHES) {
@@ -733,5 +746,4 @@ public class BondageAnimationManager {
furnitureGraceTicks.clear();
LOGGER.info("Cleared all NPC animation layers");
}
}