chore(P2): V1 zombie comments cleanup + i18n events/network/items
Zombie comments (14 files): - Replace references to deleted V1 classes (ItemBind, ItemCollar, IBondageItem, BindVariant, etc.) with V2 equivalents or past-tense historical notes - "V1 path" → "legacy slot-index path" for still-active legacy codepaths - Clean misleading javadoc that implied V1 code was still present i18n (13 files, 31 new keys): - Events: 12 Component.literal() → translatable (labor tools, gag eat, death escape, debt, punishment, grace, camp protection, chest, maid) - Network: 12 Component.literal() → translatable (trader messages, lockpick jam, slave freedom warnings) - Items: 2 Component.literal() → translatable (ItemOwnerTarget tooltips)
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@@ -32,7 +32,7 @@ public final class BindModeHelper {
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);
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/**
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* Check if the given stack is a bind item (V2 ARMS-region item or V1 ItemBind).
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* Check if the given stack is a bind item (ARMS-region data-driven item).
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*/
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public static boolean isBindItem(ItemStack stack) {
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if (stack.isEmpty()) return false;
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@@ -24,8 +24,8 @@ import net.minecraft.world.phys.AABB;
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import org.jetbrains.annotations.Nullable;
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/**
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* Static utility for collar operations bridging V1 (ItemCollar subclasses)
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* and V2 (data-driven items with OwnershipComponent).
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* Static utility for collar operations using V2 data-driven items
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* with OwnershipComponent.
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*/
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public final class CollarHelper {
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@@ -6,10 +6,10 @@ import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
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import net.minecraft.world.item.ItemStack;
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/**
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* Resolves the {@link PoseType} for any bondage item stack (V1 or V2).
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* Resolves the {@link PoseType} for any bondage item stack.
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*
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* <p>V2 items read from the data-driven definition's {@code pose_type} field.
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* V1 items fall back to {@code ItemBind.getPoseType()}.</p>
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* <p>Reads from the data-driven definition's {@code pose_type} field,
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* falling back to {@link PoseType#STANDARD} if absent.</p>
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*/
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public final class PoseTypeHelper {
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@@ -20,8 +20,8 @@ import net.minecraft.world.item.ItemStack;
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/**
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* Handles the tying interaction flow for V2 data-driven ARMS items.
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*
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* <p>Extracted from {@code ItemBind.interactLivingEntity()} to support
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* the same tying task flow for data-driven items.</p>
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* <p>Originally extracted from the former {@code ItemBind.interactLivingEntity()},
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* now the canonical tying flow for all data-driven ARMS items.</p>
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*/
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public final class TyingInteractionHelper {
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