chore(P2): V1 zombie comments cleanup + i18n events/network/items

Zombie comments (14 files):
- Replace references to deleted V1 classes (ItemBind, ItemCollar, IBondageItem,
  BindVariant, etc.) with V2 equivalents or past-tense historical notes
- "V1 path" → "legacy slot-index path" for still-active legacy codepaths
- Clean misleading javadoc that implied V1 code was still present

i18n (13 files, 31 new keys):
- Events: 12 Component.literal() → translatable (labor tools, gag eat,
  death escape, debt, punishment, grace, camp protection, chest, maid)
- Network: 12 Component.literal() → translatable (trader messages,
  lockpick jam, slave freedom warnings)
- Items: 2 Component.literal() → translatable (ItemOwnerTarget tooltips)
This commit is contained in:
NotEvil
2026-04-16 11:20:17 +02:00
parent 371a138b71
commit 9b2c5dec8e
28 changed files with 114 additions and 89 deletions

View File

@@ -46,8 +46,8 @@ public class StruggleSessionManager {
> continuousSessions = new ConcurrentHashMap<>();
/**
* Mapping from legacy V1 slot indices to V2 BodyRegionV2.
* Used to convert V1 session targetSlot ordinals to V2 regions.
* Mapping from legacy slot indices to V2 BodyRegionV2.
* Used to convert legacy session targetSlot ordinals to V2 regions.
* Index: 0=ARMS, 1=MOUTH, 2=EYES, 3=EARS, 4=NECK, 5=TORSO, 6=HANDS.
*/
private static final BodyRegionV2[] SLOT_TO_REGION = {
@@ -611,7 +611,7 @@ public class StruggleSessionManager {
}
if (session.isAccessoryStruggle()) {
// Handle accessory resistance update (V1 path -- slot index is legacy ordinal)
// Handle accessory resistance update (legacy slot-index path)
Integer slotIndex = session.getTargetSlot();
if (
slotIndex == null ||
@@ -680,7 +680,7 @@ public class StruggleSessionManager {
if (session.isV2Struggle()) {
com.tiedup.remake.v2.BodyRegionV2 region =
session.getTargetRegion();
// BUG-001 fix: break lock before unequip (consistent with V1 accessory escape)
// BUG-001 fix: break lock before unequip (consistent with legacy accessory escape)
ItemStack stackInRegion =
com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper.getInRegion(
player,
@@ -718,7 +718,7 @@ public class StruggleSessionManager {
}
}
} else {
// Handle accessory escape (V1 path -- slot index is legacy ordinal)
// Handle accessory escape (legacy slot-index path)
Integer slotIndex = session.getTargetSlot();
if (
slotIndex != null &&