feat(UC-02): data-driven room theme infrastructure (Phase 1+2)
- BlockPalette: weighted random block selection with condition variants - RoomThemeDefinition: immutable record with wallBlock/floorBlock/etc convenience API - DecorationConfig: positioned block records for theme-specific decorations - RoomThemeRegistry: volatile atomic snapshot + pickRandom(weight-based) - RoomThemeParser: JSON parsing with BlockStateParser + random_property expansion - RoomThemeReloadListener: scans data/<ns>/tiedup_room_themes/*.json - Register listener in TiedUpMod.onAddReloadListeners()
This commit is contained in:
@@ -581,6 +581,14 @@ public class TiedUpMod {
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LOGGER.info(
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"Registered FurnitureServerReloadListener for data-driven furniture definitions"
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);
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// Data-driven room theme definitions (server-side, from data/<namespace>/tiedup_room_themes/)
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event.addListener(
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new com.tiedup.remake.worldgen.RoomThemeReloadListener()
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);
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LOGGER.info(
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"Registered RoomThemeReloadListener for data-driven room themes"
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);
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}
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}
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}
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74
src/main/java/com/tiedup/remake/worldgen/BlockPalette.java
Normal file
74
src/main/java/com/tiedup/remake/worldgen/BlockPalette.java
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@@ -0,0 +1,74 @@
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package com.tiedup.remake.worldgen;
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import java.util.List;
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import java.util.Map;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockState;
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/**
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* Weighted random block selection with named condition variants.
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*
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* <p>Each palette maps condition names (e.g. "default", "bottom_row", "edge",
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* "corner", "cap") to a list of weighted block state entries. When a block
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* is requested for a condition that has no entries, falls back to "default".</p>
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*/
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public final class BlockPalette {
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/**
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* A single block state with its selection weight.
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*
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* @param state the block state to place
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* @param weight relative weight (higher = more likely)
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*/
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public record WeightedEntry(BlockState state, float weight) {}
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private final Map<String, List<WeightedEntry>> variants;
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/**
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* @param variants condition name to weighted entries map (defensively copied)
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*/
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public BlockPalette(Map<String, List<WeightedEntry>> variants) {
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this.variants = Map.copyOf(variants);
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}
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/**
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* Pick a random block state for the given condition.
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* Falls back to "default" if the condition has no entries.
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*
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* @param random the random source
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* @param condition the condition name (e.g. "default", "bottom_row")
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* @return a randomly selected block state
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*/
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public BlockState pick(RandomSource random, String condition) {
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List<WeightedEntry> entries = variants.getOrDefault(
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condition, variants.get("default")
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);
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if (entries == null || entries.isEmpty()) {
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// Should never happen if parsed correctly -- safety fallback
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return Blocks.STONE.defaultBlockState();
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}
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float totalWeight = 0;
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for (WeightedEntry e : entries) {
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totalWeight += e.weight();
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}
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float roll = random.nextFloat() * totalWeight;
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float cumulative = 0;
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for (WeightedEntry e : entries) {
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cumulative += e.weight();
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if (roll < cumulative) return e.state();
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}
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// Floating-point edge case fallback
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return entries.get(entries.size() - 1).state();
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}
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/**
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* @return unmodifiable map of all condition variants
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*/
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public Map<String, List<WeightedEntry>> variants() {
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return variants;
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}
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}
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@@ -0,0 +1,36 @@
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package com.tiedup.remake.worldgen;
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import java.util.List;
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import net.minecraft.world.level.block.state.BlockState;
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import org.jetbrains.annotations.Nullable;
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/**
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* Configuration for decorative blocks placed in a room theme.
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*
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* <p>Captures corner decorations, wall midpoint blocks, optional special
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* first-corner placement, furniture cluster, and lighting/chain flags.</p>
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*
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* @param cornerDecorations blocks placed at room corners (each with a Y offset)
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* @param wallMidpointBlocks blocks placed at wall midpoints
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* @param firstCornerSpecial optional special block for the first corner only
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* @param furnitureCluster blocks placed as a furniture group
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* @param useTorchLighting whether to place torches for lighting
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* @param hasCeilingChain whether to place ceiling chains
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*/
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public record DecorationConfig(
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List<PositionedBlock> cornerDecorations,
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List<PositionedBlock> wallMidpointBlocks,
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@Nullable PositionedBlock firstCornerSpecial,
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List<PositionedBlock> furnitureCluster,
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boolean useTorchLighting,
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boolean hasCeilingChain
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) {
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/**
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* A block state with an associated Y offset for positioned placement.
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*
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* @param state the block state to place
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* @param yOffset vertical offset from the base position
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*/
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public record PositionedBlock(BlockState state, int yOffset) {}
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}
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@@ -0,0 +1,78 @@
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package com.tiedup.remake.worldgen;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.level.block.state.BlockState;
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import org.jetbrains.annotations.Nullable;
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/**
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* Immutable data-driven room theme definition, replacing the old {@link RoomTheme} enum.
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*
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* <p>Loaded from {@code data/<namespace>/tiedup_room_themes/*.json} and stored
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* in {@link RoomThemeRegistry}. Convenience methods mirror the old
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* abstract API so that {@code HangingCagePiece} can swap with minimal changes.</p>
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*
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* @param id unique identifier (e.g. "tiedup:oubliette")
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* @param weight random selection weight (higher = more likely)
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* @param wallPalette palette for wall blocks (supports "default" and "bottom_row")
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* @param floorPalette palette for floor blocks (supports "default", "edge", "corner")
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* @param ceilingPalette palette for ceiling blocks
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* @param wallShellBlock single block used for the outer wall shell
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* @param wallAccentBlock single accent block (e.g. for frames, trims)
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* @param pillarPalette palette for pillars (supports "default" and "cap")
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* @param scatterPalette optional palette for scatter decorations (cobwebs, etc.)
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* @param decorations decoration configuration (corners, midpoints, furniture, etc.)
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*/
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public record RoomThemeDefinition(
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ResourceLocation id,
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int weight,
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BlockPalette wallPalette,
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BlockPalette floorPalette,
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BlockPalette ceilingPalette,
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BlockState wallShellBlock,
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BlockState wallAccentBlock,
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BlockPalette pillarPalette,
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@Nullable BlockPalette scatterPalette,
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DecorationConfig decorations
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) {
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/**
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* Pick a wall block. Uses "bottom_row" condition for ry==1, "default" otherwise.
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*/
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public BlockState wallBlock(RandomSource random, int ry) {
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return wallPalette.pick(random, ry == 1 ? "bottom_row" : "default");
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}
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/**
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* Pick a floor block. Uses "corner" for corner positions, "edge" for edges,
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* "default" for interior positions.
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*/
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public BlockState floorBlock(RandomSource random, int rx, int rz, boolean isEdge) {
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boolean isCorner = (rx == 1 || rx == 11) && (rz == 1 || rz == 11);
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return floorPalette.pick(
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random, isCorner ? "corner" : isEdge ? "edge" : "default"
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);
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}
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/**
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* Pick a ceiling block (always "default" condition).
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*/
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public BlockState ceilingBlock(RandomSource random) {
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return ceilingPalette.pick(random, "default");
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}
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/**
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* Pick a pillar block. Uses "cap" for top/bottom rows, "default" for the shaft.
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*/
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public BlockState pillarBlock(RandomSource random, int ry) {
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return pillarPalette.pick(random, (ry == 1 || ry == 10) ? "cap" : "default");
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}
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/**
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* Pick a scatter block, or null if no scatter palette is defined.
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*/
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@Nullable
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public BlockState scatterBlock(RandomSource random) {
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return scatterPalette != null ? scatterPalette.pick(random, "default") : null;
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}
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}
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494
src/main/java/com/tiedup/remake/worldgen/RoomThemeParser.java
Normal file
494
src/main/java/com/tiedup/remake/worldgen/RoomThemeParser.java
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@@ -0,0 +1,494 @@
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package com.tiedup.remake.worldgen;
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import com.google.gson.JsonArray;
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import com.google.gson.JsonElement;
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import com.google.gson.JsonObject;
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import com.google.gson.JsonParser;
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import java.io.InputStream;
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import java.io.InputStreamReader;
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import java.nio.charset.StandardCharsets;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import net.minecraft.commands.arguments.blocks.BlockStateParser;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.properties.IntegerProperty;
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import net.minecraft.world.level.block.state.properties.Property;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import org.jetbrains.annotations.Nullable;
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/**
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* Parses JSON files into {@link RoomThemeDefinition} instances.
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*
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* <p>Uses manual field extraction (not Gson deserialization) for strict
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* validation control. Invalid required fields cause the entire definition
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* to be rejected; optional fields use safe defaults.</p>
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*
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* <p>Expected JSON files in {@code data/<namespace>/tiedup_room_themes/}.</p>
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*/
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public final class RoomThemeParser {
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private static final Logger LOGGER = LogManager.getLogger("TiedUpWorldgen");
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private static final String TAG = "[RoomThemeParser]";
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private RoomThemeParser() {}
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/**
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* Parse a JSON input stream into a RoomThemeDefinition.
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*
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* @param input the JSON input stream
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* @param fileId the resource location derived from the file path
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* @return the parsed definition, or null if the file is invalid
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*/
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@Nullable
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public static RoomThemeDefinition parse(InputStream input, ResourceLocation fileId) {
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try {
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JsonObject root = JsonParser.parseReader(
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new InputStreamReader(input, StandardCharsets.UTF_8)
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).getAsJsonObject();
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return parseRoot(root, fileId);
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} catch (Exception e) {
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LOGGER.error("{} Failed to parse JSON {}: {}", TAG, fileId, e.getMessage());
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return null;
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}
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}
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/**
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* Parse the root JSON object into a RoomThemeDefinition.
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*/
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@Nullable
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private static RoomThemeDefinition parseRoot(JsonObject root, ResourceLocation fileId) {
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// --- Required: weight (default 10 if missing, clamped [1, 1000]) ---
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int weight = clampInt(getIntOrDefault(root, "weight", 10), 1, 1000);
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// --- Required: wall_palette ---
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BlockPalette wallPalette = parsePaletteField(root, "wall_palette", fileId);
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if (wallPalette == null) {
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LOGGER.error("{} Skipping {}: missing or invalid 'wall_palette'", TAG, fileId);
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return null;
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}
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// --- Required: floor_palette ---
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BlockPalette floorPalette = parsePaletteField(root, "floor_palette", fileId);
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if (floorPalette == null) {
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LOGGER.error("{} Skipping {}: missing or invalid 'floor_palette'", TAG, fileId);
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return null;
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}
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// --- Required: ceiling_palette ---
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BlockPalette ceilingPalette = parsePaletteField(root, "ceiling_palette", fileId);
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if (ceilingPalette == null) {
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LOGGER.error("{} Skipping {}: missing or invalid 'ceiling_palette'", TAG, fileId);
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return null;
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}
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// --- Required: wall_shell (single block string) ---
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BlockState wallShell = parseBlockStateField(root, "wall_shell", fileId);
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if (wallShell == null) {
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LOGGER.error("{} Skipping {}: missing or invalid 'wall_shell'", TAG, fileId);
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return null;
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}
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// --- Required: wall_accent (single block string) ---
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BlockState wallAccent = parseBlockStateField(root, "wall_accent", fileId);
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if (wallAccent == null) {
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LOGGER.error("{} Skipping {}: missing or invalid 'wall_accent'", TAG, fileId);
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return null;
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}
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// --- Required: pillar_palette ---
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BlockPalette pillarPalette = parsePaletteField(root, "pillar_palette", fileId);
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if (pillarPalette == null) {
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LOGGER.error("{} Skipping {}: missing or invalid 'pillar_palette'", TAG, fileId);
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return null;
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}
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// --- Optional: scatter_palette ---
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BlockPalette scatterPalette = null;
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if (root.has("scatter_palette") && root.get("scatter_palette").isJsonObject()) {
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scatterPalette = parsePaletteField(root, "scatter_palette", fileId);
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// If scatter_palette is present but invalid, warn but don't reject
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if (scatterPalette == null) {
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LOGGER.warn(
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"{} In {}: 'scatter_palette' present but invalid, ignoring", TAG, fileId
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);
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}
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}
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// --- Optional: decorations ---
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DecorationConfig decorations = new DecorationConfig(
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List.of(), List.of(), null, List.of(), false, false
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);
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if (root.has("decorations") && root.get("decorations").isJsonObject()) {
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DecorationConfig parsed = parseDecorations(
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root.getAsJsonObject("decorations"), fileId
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);
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if (parsed != null) {
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decorations = parsed;
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}
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}
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return new RoomThemeDefinition(
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fileId, weight,
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wallPalette, floorPalette, ceilingPalette,
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wallShell, wallAccent,
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pillarPalette, scatterPalette,
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decorations
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);
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}
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// ===== Palette Parsing =====
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/**
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* Parse a palette field from the root object. The field value must be a JSON object
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* mapping condition names to arrays of weighted entries.
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*
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* <p>Example:
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* <pre>{
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* "default": [{"block": "minecraft:stone_bricks", "weight": 0.8}],
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* "bottom_row": [{"block": "minecraft:mossy_stone_bricks", "weight": 1.0}]
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* }</pre>
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*/
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@Nullable
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private static BlockPalette parsePaletteField(
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JsonObject root, String fieldName, ResourceLocation fileId
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) {
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if (!root.has(fieldName) || !root.get(fieldName).isJsonObject()) {
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return null;
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}
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JsonObject paletteObj = root.getAsJsonObject(fieldName);
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Map<String, List<BlockPalette.WeightedEntry>> variants = new HashMap<>();
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for (Map.Entry<String, JsonElement> condEntry : paletteObj.entrySet()) {
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String condition = condEntry.getKey();
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if (!condEntry.getValue().isJsonArray()) {
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LOGGER.warn(
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"{} In {} palette '{}': condition '{}' is not an array, skipping",
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TAG, fileId, fieldName, condition
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);
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continue;
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}
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List<BlockPalette.WeightedEntry> entries = parseWeightedEntries(
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condEntry.getValue().getAsJsonArray(), fileId, fieldName, condition
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);
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if (!entries.isEmpty()) {
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variants.put(condition, List.copyOf(entries));
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}
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}
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if (variants.isEmpty() || !variants.containsKey("default")) {
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LOGGER.warn(
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"{} In {} palette '{}': no valid 'default' condition found",
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TAG, fileId, fieldName
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);
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return null;
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}
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return new BlockPalette(variants);
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}
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|
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/**
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* Parse an array of weighted block entries for a single palette condition.
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*
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* <p>Each entry is a JSON object with:
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* <ul>
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* <li>{@code "block"} — block state string (e.g. "minecraft:candle[lit=true]")</li>
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* <li>{@code "weight"} — float weight (default 1.0)</li>
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* <li>{@code "random_property"} — optional object with {@code "name"}, {@code "min"}, {@code "max"}
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* to expand a single entry into multiple entries with varying integer property values</li>
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* </ul>
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*/
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private static List<BlockPalette.WeightedEntry> parseWeightedEntries(
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JsonArray array, ResourceLocation fileId, String paletteName, String condition
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||||
) {
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List<BlockPalette.WeightedEntry> entries = new ArrayList<>();
|
||||
|
||||
for (int i = 0; i < array.size(); i++) {
|
||||
if (!array.get(i).isJsonObject()) {
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LOGGER.warn(
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||||
"{} In {} palette '{}' condition '{}': entry [{}] is not an object, skipping",
|
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TAG, fileId, paletteName, condition, i
|
||||
);
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continue;
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}
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JsonObject entryObj = array.get(i).getAsJsonObject();
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String blockStr = getStringOrNull(entryObj, "block");
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if (blockStr == null || blockStr.isEmpty()) {
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LOGGER.warn(
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"{} In {} palette '{}' condition '{}': entry [{}] missing 'block', skipping",
|
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TAG, fileId, paletteName, condition, i
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||||
);
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continue;
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}
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||||
|
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BlockState baseState = parseBlockState(blockStr, fileId);
|
||||
if (baseState == null) {
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continue; // parseBlockState already logged warning
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}
|
||||
|
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float weight = getFloatOrDefault(entryObj, "weight", 1.0f);
|
||||
if (weight <= 0) {
|
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LOGGER.warn(
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"{} In {} palette '{}' condition '{}': entry [{}] has non-positive weight, skipping",
|
||||
TAG, fileId, paletteName, condition, i
|
||||
);
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||||
continue;
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||||
}
|
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|
||||
// Handle random_property expansion
|
||||
if (entryObj.has("random_property") && entryObj.get("random_property").isJsonObject()) {
|
||||
List<BlockPalette.WeightedEntry> expanded = expandRandomProperty(
|
||||
baseState, weight, entryObj.getAsJsonObject("random_property"),
|
||||
fileId, paletteName, condition, i
|
||||
);
|
||||
entries.addAll(expanded);
|
||||
} else {
|
||||
entries.add(new BlockPalette.WeightedEntry(baseState, weight));
|
||||
}
|
||||
}
|
||||
|
||||
return entries;
|
||||
}
|
||||
|
||||
/**
|
||||
* Expand a single weighted entry into multiple entries by varying an integer
|
||||
* block state property across a range.
|
||||
*
|
||||
* <p>For example, {@code candle[candles=1]} with {@code random_property: {name: "candles", min: 1, max: 3}}
|
||||
* and weight 0.30 produces three entries: candles=1 (0.10), candles=2 (0.10), candles=3 (0.10).</p>
|
||||
*/
|
||||
@SuppressWarnings("unchecked")
|
||||
private static List<BlockPalette.WeightedEntry> expandRandomProperty(
|
||||
BlockState baseState, float totalWeight, JsonObject propObj,
|
||||
ResourceLocation fileId, String paletteName, String condition, int entryIndex
|
||||
) {
|
||||
String propName = getStringOrNull(propObj, "name");
|
||||
if (propName == null) {
|
||||
LOGGER.warn(
|
||||
"{} In {} palette '{}' condition '{}': entry [{}] random_property missing 'name', using base state",
|
||||
TAG, fileId, paletteName, condition, entryIndex
|
||||
);
|
||||
return List.of(new BlockPalette.WeightedEntry(baseState, totalWeight));
|
||||
}
|
||||
|
||||
int min = getIntOrDefault(propObj, "min", 1);
|
||||
int max = getIntOrDefault(propObj, "max", min);
|
||||
if (max < min) {
|
||||
LOGGER.warn(
|
||||
"{} In {} palette '{}' condition '{}': entry [{}] random_property max < min, using base state",
|
||||
TAG, fileId, paletteName, condition, entryIndex
|
||||
);
|
||||
return List.of(new BlockPalette.WeightedEntry(baseState, totalWeight));
|
||||
}
|
||||
|
||||
Property<?> property = baseState.getBlock().getStateDefinition().getProperty(propName);
|
||||
if (!(property instanceof IntegerProperty intProp)) {
|
||||
LOGGER.warn(
|
||||
"{} In {} palette '{}' condition '{}': entry [{}] property '{}' is not an IntegerProperty, using base state",
|
||||
TAG, fileId, paletteName, condition, entryIndex, propName
|
||||
);
|
||||
return List.of(new BlockPalette.WeightedEntry(baseState, totalWeight));
|
||||
}
|
||||
|
||||
int count = max - min + 1;
|
||||
float perWeight = totalWeight / count;
|
||||
List<BlockPalette.WeightedEntry> expanded = new ArrayList<>(count);
|
||||
|
||||
for (int val = min; val <= max; val++) {
|
||||
if (intProp.getPossibleValues().contains(val)) {
|
||||
expanded.add(new BlockPalette.WeightedEntry(
|
||||
baseState.setValue(intProp, val), perWeight
|
||||
));
|
||||
} else {
|
||||
LOGGER.warn(
|
||||
"{} In {} palette '{}' condition '{}': entry [{}] property '{}' does not accept value {}, skipping",
|
||||
TAG, fileId, paletteName, condition, entryIndex, propName, val
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (expanded.isEmpty()) {
|
||||
return List.of(new BlockPalette.WeightedEntry(baseState, totalWeight));
|
||||
}
|
||||
|
||||
return expanded;
|
||||
}
|
||||
|
||||
// ===== Block State Parsing =====
|
||||
|
||||
/**
|
||||
* Parse a block state string like "minecraft:stone_bricks" or "minecraft:candle[lit=true]"
|
||||
* using Minecraft's built-in BlockStateParser.
|
||||
*
|
||||
* @return the parsed BlockState, or null on failure (logged as warning)
|
||||
*/
|
||||
@Nullable
|
||||
private static BlockState parseBlockState(String blockString, ResourceLocation fileId) {
|
||||
try {
|
||||
return BlockStateParser.parseForBlock(
|
||||
BuiltInRegistries.BLOCK.asLookup(),
|
||||
blockString,
|
||||
false // don't allow NBT
|
||||
).blockState();
|
||||
} catch (Exception e) {
|
||||
LOGGER.warn(
|
||||
"{} In {}: invalid block state '{}': {}",
|
||||
TAG, fileId, blockString, e.getMessage()
|
||||
);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse a single block state from a string field in a JSON object.
|
||||
*
|
||||
* @return the parsed BlockState, or null if field is missing or invalid
|
||||
*/
|
||||
@Nullable
|
||||
private static BlockState parseBlockStateField(
|
||||
JsonObject obj, String fieldName, ResourceLocation fileId
|
||||
) {
|
||||
String blockStr = getStringOrNull(obj, fieldName);
|
||||
if (blockStr == null || blockStr.isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
return parseBlockState(blockStr, fileId);
|
||||
}
|
||||
|
||||
// ===== Decoration Parsing =====
|
||||
|
||||
/**
|
||||
* Parse the "decorations" JSON object into a DecorationConfig.
|
||||
*/
|
||||
@Nullable
|
||||
private static DecorationConfig parseDecorations(JsonObject obj, ResourceLocation fileId) {
|
||||
try {
|
||||
List<DecorationConfig.PositionedBlock> cornerDecos = parsePositionedBlockList(
|
||||
obj, "corner_decorations", fileId
|
||||
);
|
||||
List<DecorationConfig.PositionedBlock> wallMidpoints = parsePositionedBlockList(
|
||||
obj, "wall_midpoint_blocks", fileId
|
||||
);
|
||||
|
||||
DecorationConfig.PositionedBlock firstCornerSpecial = null;
|
||||
if (obj.has("first_corner_special") && obj.get("first_corner_special").isJsonObject()) {
|
||||
firstCornerSpecial = parsePositionedBlock(
|
||||
obj.getAsJsonObject("first_corner_special"), fileId
|
||||
);
|
||||
}
|
||||
|
||||
List<DecorationConfig.PositionedBlock> furnitureCluster = parsePositionedBlockList(
|
||||
obj, "furniture_cluster", fileId
|
||||
);
|
||||
|
||||
boolean useTorchLighting = getBooleanOrDefault(obj, "use_torch_lighting", false);
|
||||
boolean hasCeilingChain = getBooleanOrDefault(obj, "has_ceiling_chain", false);
|
||||
|
||||
return new DecorationConfig(
|
||||
cornerDecos, wallMidpoints, firstCornerSpecial,
|
||||
furnitureCluster, useTorchLighting, hasCeilingChain
|
||||
);
|
||||
} catch (Exception e) {
|
||||
LOGGER.warn(
|
||||
"{} In {}: failed to parse decorations: {}", TAG, fileId, e.getMessage()
|
||||
);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse an array of positioned blocks from a field.
|
||||
*/
|
||||
private static List<DecorationConfig.PositionedBlock> parsePositionedBlockList(
|
||||
JsonObject parent, String fieldName, ResourceLocation fileId
|
||||
) {
|
||||
if (!parent.has(fieldName) || !parent.get(fieldName).isJsonArray()) {
|
||||
return List.of();
|
||||
}
|
||||
|
||||
JsonArray array = parent.getAsJsonArray(fieldName);
|
||||
List<DecorationConfig.PositionedBlock> result = new ArrayList<>();
|
||||
|
||||
for (int i = 0; i < array.size(); i++) {
|
||||
if (!array.get(i).isJsonObject()) continue;
|
||||
|
||||
DecorationConfig.PositionedBlock pb = parsePositionedBlock(
|
||||
array.get(i).getAsJsonObject(), fileId
|
||||
);
|
||||
if (pb != null) {
|
||||
result.add(pb);
|
||||
}
|
||||
}
|
||||
|
||||
return List.copyOf(result);
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse a single positioned block: { "block": "...", "y_offset": 0 }
|
||||
*/
|
||||
@Nullable
|
||||
private static DecorationConfig.PositionedBlock parsePositionedBlock(
|
||||
JsonObject obj, ResourceLocation fileId
|
||||
) {
|
||||
String blockStr = getStringOrNull(obj, "block");
|
||||
if (blockStr == null || blockStr.isEmpty()) return null;
|
||||
|
||||
BlockState state = parseBlockState(blockStr, fileId);
|
||||
if (state == null) return null;
|
||||
|
||||
int yOffset = getIntOrDefault(obj, "y_offset", 0);
|
||||
return new DecorationConfig.PositionedBlock(state, yOffset);
|
||||
}
|
||||
|
||||
// ===== Primitive Helpers =====
|
||||
|
||||
@Nullable
|
||||
private static String getStringOrNull(JsonObject obj, String key) {
|
||||
if (!obj.has(key) || obj.get(key).isJsonNull()) return null;
|
||||
try {
|
||||
return obj.get(key).getAsString();
|
||||
} catch (Exception e) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private static int getIntOrDefault(JsonObject obj, String key, int defaultValue) {
|
||||
if (!obj.has(key) || obj.get(key).isJsonNull()) return defaultValue;
|
||||
try {
|
||||
return obj.get(key).getAsInt();
|
||||
} catch (Exception e) {
|
||||
return defaultValue;
|
||||
}
|
||||
}
|
||||
|
||||
private static float getFloatOrDefault(JsonObject obj, String key, float defaultValue) {
|
||||
if (!obj.has(key) || obj.get(key).isJsonNull()) return defaultValue;
|
||||
try {
|
||||
return obj.get(key).getAsFloat();
|
||||
} catch (Exception e) {
|
||||
return defaultValue;
|
||||
}
|
||||
}
|
||||
|
||||
private static boolean getBooleanOrDefault(JsonObject obj, String key, boolean defaultValue) {
|
||||
if (!obj.has(key) || obj.get(key).isJsonNull()) return defaultValue;
|
||||
try {
|
||||
return obj.get(key).getAsBoolean();
|
||||
} catch (Exception e) {
|
||||
return defaultValue;
|
||||
}
|
||||
}
|
||||
|
||||
private static int clampInt(int value, int min, int max) {
|
||||
return Math.max(min, Math.min(max, value));
|
||||
}
|
||||
}
|
||||
142
src/main/java/com/tiedup/remake/worldgen/RoomThemeRegistry.java
Normal file
142
src/main/java/com/tiedup/remake/worldgen/RoomThemeRegistry.java
Normal file
@@ -0,0 +1,142 @@
|
||||
package com.tiedup.remake.worldgen;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.util.RandomSource;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
/**
|
||||
* Thread-safe registry for data-driven room theme definitions.
|
||||
*
|
||||
* <p>Server-authoritative: definitions are loaded from {@code data/<namespace>/tiedup_room_themes/}
|
||||
* JSON files by the server reload listener. Unlike furniture, there is no client sync
|
||||
* because room themes are only used during server-side worldgen.</p>
|
||||
*
|
||||
* <p>Uses volatile atomic swap to ensure threads always see a consistent snapshot.</p>
|
||||
*
|
||||
* @see RoomThemeDefinition
|
||||
*/
|
||||
public final class RoomThemeRegistry {
|
||||
|
||||
/**
|
||||
* Volatile reference to an unmodifiable map. {@link #reload} builds a new map
|
||||
* and swaps atomically; consumer threads always see a consistent snapshot.
|
||||
*/
|
||||
private static volatile Map<
|
||||
ResourceLocation,
|
||||
RoomThemeDefinition
|
||||
> DEFINITIONS = Map.of();
|
||||
|
||||
/** Hardcoded fallback for when the registry is empty (worldgen safety). */
|
||||
private static final RoomThemeDefinition FALLBACK = createFallback();
|
||||
|
||||
private RoomThemeRegistry() {}
|
||||
|
||||
/**
|
||||
* Atomically replace all definitions with a new set.
|
||||
* Called by the reload listener after parsing all JSON files.
|
||||
*
|
||||
* @param newDefs the new definitions map (will be defensively copied)
|
||||
*/
|
||||
public static void reload(Map<ResourceLocation, RoomThemeDefinition> newDefs) {
|
||||
DEFINITIONS = Collections.unmodifiableMap(new HashMap<>(newDefs));
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a definition by its unique ID.
|
||||
*
|
||||
* @param id the definition ID (e.g. "tiedup:oubliette")
|
||||
* @return the definition, or null if not found
|
||||
*/
|
||||
@Nullable
|
||||
public static RoomThemeDefinition get(ResourceLocation id) {
|
||||
return DEFINITIONS.get(id);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get all registered definitions.
|
||||
*
|
||||
* @return unmodifiable collection of all definitions
|
||||
*/
|
||||
public static Collection<RoomThemeDefinition> getAll() {
|
||||
return DEFINITIONS.values();
|
||||
}
|
||||
|
||||
/**
|
||||
* Pick a random theme proportionally by weight.
|
||||
*
|
||||
* @param random the random source
|
||||
* @return a randomly selected theme, or null if registry is empty
|
||||
*/
|
||||
@Nullable
|
||||
public static RoomThemeDefinition pickRandom(RandomSource random) {
|
||||
Collection<RoomThemeDefinition> all = DEFINITIONS.values();
|
||||
if (all.isEmpty()) return null;
|
||||
|
||||
int totalWeight = 0;
|
||||
for (RoomThemeDefinition def : all) {
|
||||
totalWeight += def.weight();
|
||||
}
|
||||
|
||||
if (totalWeight <= 0) return null;
|
||||
|
||||
int roll = random.nextInt(totalWeight);
|
||||
int cumulative = 0;
|
||||
for (RoomThemeDefinition def : all) {
|
||||
cumulative += def.weight();
|
||||
if (roll < cumulative) return def;
|
||||
}
|
||||
|
||||
// Fallback (should not happen)
|
||||
return all.iterator().next();
|
||||
}
|
||||
|
||||
/**
|
||||
* Pick a random theme, or return a hardcoded stone bricks fallback if the
|
||||
* registry is empty. Guarantees non-null for worldgen safety.
|
||||
*
|
||||
* @param random the random source
|
||||
* @return a theme definition (never null)
|
||||
*/
|
||||
public static RoomThemeDefinition pickRandomOrFallback(RandomSource random) {
|
||||
RoomThemeDefinition picked = pickRandom(random);
|
||||
return picked != null ? picked : FALLBACK;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear all definitions. Called on world unload or for testing.
|
||||
*/
|
||||
public static void clear() {
|
||||
DEFINITIONS = Map.of();
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a minimal stone bricks fallback theme for when no JSON themes are loaded.
|
||||
*/
|
||||
private static RoomThemeDefinition createFallback() {
|
||||
BlockState stone = Blocks.STONE_BRICKS.defaultBlockState();
|
||||
BlockPalette single = new BlockPalette(
|
||||
Map.of("default", List.of(new BlockPalette.WeightedEntry(stone, 1.0f)))
|
||||
);
|
||||
return new RoomThemeDefinition(
|
||||
new ResourceLocation("tiedup", "fallback"),
|
||||
1,
|
||||
single, // wall
|
||||
single, // floor
|
||||
single, // ceiling
|
||||
stone, // wallShell
|
||||
stone, // wallAccent
|
||||
single, // pillar
|
||||
null, // no scatter
|
||||
new DecorationConfig(
|
||||
List.of(), List.of(), null, List.of(), false, false
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,103 @@
|
||||
package com.tiedup.remake.worldgen;
|
||||
|
||||
import java.io.InputStream;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.server.packs.resources.Resource;
|
||||
import net.minecraft.server.packs.resources.ResourceManager;
|
||||
import net.minecraft.server.packs.resources.SimplePreparableReloadListener;
|
||||
import net.minecraft.util.profiling.ProfilerFiller;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
/**
|
||||
* Server-side resource reload listener that scans {@code data/<namespace>/tiedup_room_themes/}
|
||||
* for JSON files and populates the {@link RoomThemeRegistry}.
|
||||
*
|
||||
* <p>Room themes are server-authoritative only (used during worldgen). Unlike furniture,
|
||||
* there is no client sync packet -- the registry is atomically replaced via
|
||||
* {@link RoomThemeRegistry#reload(Map)} on each reload.</p>
|
||||
*
|
||||
* <p>Registered via {@link net.minecraftforge.event.AddReloadListenerEvent} in
|
||||
* {@link com.tiedup.remake.core.TiedUpMod.ForgeEvents}.</p>
|
||||
*/
|
||||
public class RoomThemeReloadListener
|
||||
extends SimplePreparableReloadListener<Void>
|
||||
{
|
||||
|
||||
private static final Logger LOGGER = LogManager.getLogger("TiedUpWorldgen");
|
||||
|
||||
/** Resource directory containing room theme definition JSON files (under data/). */
|
||||
private static final String DIRECTORY = "tiedup_room_themes";
|
||||
|
||||
@Override
|
||||
protected Void prepare(
|
||||
ResourceManager resourceManager,
|
||||
ProfilerFiller profiler
|
||||
) {
|
||||
// No preparation needed -- parsing happens in apply phase
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void apply(
|
||||
Void nothing,
|
||||
ResourceManager resourceManager,
|
||||
ProfilerFiller profiler
|
||||
) {
|
||||
Map<ResourceLocation, RoomThemeDefinition> newDefs = new HashMap<>();
|
||||
|
||||
Map<ResourceLocation, Resource> resources =
|
||||
resourceManager.listResources(DIRECTORY, loc ->
|
||||
loc.getPath().endsWith(".json")
|
||||
);
|
||||
|
||||
int skipped = 0;
|
||||
|
||||
for (Map.Entry<ResourceLocation, Resource> entry : resources.entrySet()) {
|
||||
ResourceLocation fileId = entry.getKey();
|
||||
Resource resource = entry.getValue();
|
||||
|
||||
try (InputStream input = resource.open()) {
|
||||
RoomThemeDefinition def = RoomThemeParser.parse(input, fileId);
|
||||
|
||||
if (def != null) {
|
||||
// Check for duplicate IDs (fileId IS the ID for room themes)
|
||||
if (newDefs.containsKey(def.id())) {
|
||||
LOGGER.warn(
|
||||
"[TiedUpWorldgen] Server: Duplicate room theme ID '{}' from file '{}' -- overwriting previous definition",
|
||||
def.id(),
|
||||
fileId
|
||||
);
|
||||
}
|
||||
|
||||
newDefs.put(def.id(), def);
|
||||
LOGGER.debug(
|
||||
"[TiedUpWorldgen] Server loaded room theme: {}",
|
||||
def.id()
|
||||
);
|
||||
} else {
|
||||
skipped++;
|
||||
}
|
||||
} catch (Exception e) {
|
||||
LOGGER.error(
|
||||
"[TiedUpWorldgen] Server: Failed to read resource {}: {}",
|
||||
fileId,
|
||||
e.getMessage()
|
||||
);
|
||||
skipped++;
|
||||
}
|
||||
}
|
||||
|
||||
// Atomically replace all definitions in the registry
|
||||
RoomThemeRegistry.reload(newDefs);
|
||||
|
||||
LOGGER.info(
|
||||
"[TiedUpWorldgen] Server loaded {} room theme definitions ({} skipped) from {} JSON files",
|
||||
newDefs.size(),
|
||||
skipped,
|
||||
resources.size()
|
||||
);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user