feat(D-01/C): consumer migration — 85 files migrated to V2 helpers
Phase 1 (state): PlayerBindState, PlayerCaptorManager, PlayerEquipment, PlayerDataRetrieval, PlayerLifecycle, PlayerShockCollar, StruggleAccessory Phase 2 (client): AnimationTickHandler, NpcAnimationTickHandler, 5 render handlers, DamselModel, 3 client mixins, SelfBondageInputHandler, SlaveManagementScreen, ActionPanel, SlaveEntryWidget, ModKeybindings Phase 3 (entities): 28 entity/AI files migrated to CollarHelper, BindModeHelper, PoseTypeHelper, createStack() Phase 4 (network): PacketSlaveAction, PacketMasterEquip, PacketAssignCellToCollar, PacketNpcCommand, PacketFurnitureForcemount Phase 5 (events): RestraintTaskTickHandler, PetPlayRestrictionHandler, PlayerEnslavementHandler, ChatEventHandler, LaborAttackPunishmentHandler Phase 6 (commands): BondageSubCommand, CollarCommand, NPCCommand, KidnapSetCommand Phase 7 (compat): MCAKidnappedAdapter, MCA mixins Phase 8 (misc): GagTalkManager, PetRequestManager, HangingCagePiece, BondageItemBlockEntity, TrappedChestBlockEntity, DispenserBehaviors, BondageItemLoaderUtility, RestraintApplicator, StruggleSessionManager, MovementStyleResolver, CampLifecycleManager Some files retain dual V1/V2 checks (instanceof V1 || V2Helper) for coexistence — V1-only branches removed in Branch D.
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@@ -1,7 +1,7 @@
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package com.tiedup.remake.mixin;
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import com.tiedup.remake.compat.mca.MCACompat;
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import com.tiedup.remake.items.base.ItemCollar;
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import com.tiedup.remake.v2.bondage.CollarHelper;
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import com.tiedup.remake.state.IBondageState;
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import com.tiedup.remake.v2.BodyRegionV2;
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import net.minecraft.world.entity.LivingEntity;
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@@ -71,8 +71,8 @@ public class MixinMCAVillagerLeash {
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// Can be leashed if player is collar owner
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if (state.hasCollar()) {
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ItemStack collar = state.getEquipment(BodyRegionV2.NECK);
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if (collar.getItem() instanceof ItemCollar collarItem) {
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if (collarItem.getOwners(collar).contains(player.getUUID())) {
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if (CollarHelper.isCollar(collar)) {
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if (CollarHelper.isOwner(collar, player)) {
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cir.setReturnValue(true);
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return;
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}
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