feat(D-01/C): consumer migration — 85 files migrated to V2 helpers

Phase 1 (state): PlayerBindState, PlayerCaptorManager, PlayerEquipment,
  PlayerDataRetrieval, PlayerLifecycle, PlayerShockCollar, StruggleAccessory
Phase 2 (client): AnimationTickHandler, NpcAnimationTickHandler, 5 render
  handlers, DamselModel, 3 client mixins, SelfBondageInputHandler,
  SlaveManagementScreen, ActionPanel, SlaveEntryWidget, ModKeybindings
Phase 3 (entities): 28 entity/AI files migrated to CollarHelper,
  BindModeHelper, PoseTypeHelper, createStack()
Phase 4 (network): PacketSlaveAction, PacketMasterEquip,
  PacketAssignCellToCollar, PacketNpcCommand, PacketFurnitureForcemount
Phase 5 (events): RestraintTaskTickHandler, PetPlayRestrictionHandler,
  PlayerEnslavementHandler, ChatEventHandler, LaborAttackPunishmentHandler
Phase 6 (commands): BondageSubCommand, CollarCommand, NPCCommand,
  KidnapSetCommand
Phase 7 (compat): MCAKidnappedAdapter, MCA mixins
Phase 8 (misc): GagTalkManager, PetRequestManager, HangingCagePiece,
  BondageItemBlockEntity, TrappedChestBlockEntity, DispenserBehaviors,
  BondageItemLoaderUtility, RestraintApplicator, StruggleSessionManager,
  MovementStyleResolver, CampLifecycleManager

Some files retain dual V1/V2 checks (instanceof V1 || V2Helper) for
coexistence — V1-only branches removed in Branch D.
This commit is contained in:
NotEvil
2026-04-15 00:16:50 +02:00
parent 9f2b06b711
commit 449178f57b
85 changed files with 2885 additions and 777 deletions

View File

@@ -4,7 +4,7 @@ import com.tiedup.remake.compat.mca.MCACompat;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.items.ItemKey;
import com.tiedup.remake.items.ItemMasterKey;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.IV2BondageItem;
@@ -182,8 +182,8 @@ public abstract class MixinMCAVillagerInteraction {
// Can leash if player is a collar owner
if (state.hasCollar()) {
ItemStack collar = state.getEquipment(BodyRegionV2.NECK);
if (collar.getItem() instanceof ItemCollar collarItem) {
return collarItem.getOwners(collar).contains(player.getUUID());
if (CollarHelper.isCollar(collar)) {
return CollarHelper.isOwner(collar, player);
}
}