feat(D-01/C): consumer migration — 85 files migrated to V2 helpers
Phase 1 (state): PlayerBindState, PlayerCaptorManager, PlayerEquipment, PlayerDataRetrieval, PlayerLifecycle, PlayerShockCollar, StruggleAccessory Phase 2 (client): AnimationTickHandler, NpcAnimationTickHandler, 5 render handlers, DamselModel, 3 client mixins, SelfBondageInputHandler, SlaveManagementScreen, ActionPanel, SlaveEntryWidget, ModKeybindings Phase 3 (entities): 28 entity/AI files migrated to CollarHelper, BindModeHelper, PoseTypeHelper, createStack() Phase 4 (network): PacketSlaveAction, PacketMasterEquip, PacketAssignCellToCollar, PacketNpcCommand, PacketFurnitureForcemount Phase 5 (events): RestraintTaskTickHandler, PetPlayRestrictionHandler, PlayerEnslavementHandler, ChatEventHandler, LaborAttackPunishmentHandler Phase 6 (commands): BondageSubCommand, CollarCommand, NPCCommand, KidnapSetCommand Phase 7 (compat): MCAKidnappedAdapter, MCA mixins Phase 8 (misc): GagTalkManager, PetRequestManager, HangingCagePiece, BondageItemBlockEntity, TrappedChestBlockEntity, DispenserBehaviors, BondageItemLoaderUtility, RestraintApplicator, StruggleSessionManager, MovementStyleResolver, CampLifecycleManager Some files retain dual V1/V2 checks (instanceof V1 || V2Helper) for coexistence — V1-only branches removed in Branch D.
This commit is contained in:
@@ -1,7 +1,6 @@
|
||||
package com.tiedup.remake.entities;
|
||||
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.util.KidnappedHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -108,7 +107,7 @@ public final class LeashProxyEntity extends Turtle {
|
||||
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
|
||||
if (
|
||||
!bind.isEmpty() &&
|
||||
bind.getItem() == ModItems.getBind(BindVariant.DOGBINDER)
|
||||
PoseTypeHelper.getPoseType(bind) == com.tiedup.remake.items.base.PoseType.DOG
|
||||
) {
|
||||
yOffset = 0.35D; // Lower for 4-legged dogwalk pose (back/hip level)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user