feat(D-01/C): consumer migration — 85 files migrated to V2 helpers

Phase 1 (state): PlayerBindState, PlayerCaptorManager, PlayerEquipment,
  PlayerDataRetrieval, PlayerLifecycle, PlayerShockCollar, StruggleAccessory
Phase 2 (client): AnimationTickHandler, NpcAnimationTickHandler, 5 render
  handlers, DamselModel, 3 client mixins, SelfBondageInputHandler,
  SlaveManagementScreen, ActionPanel, SlaveEntryWidget, ModKeybindings
Phase 3 (entities): 28 entity/AI files migrated to CollarHelper,
  BindModeHelper, PoseTypeHelper, createStack()
Phase 4 (network): PacketSlaveAction, PacketMasterEquip,
  PacketAssignCellToCollar, PacketNpcCommand, PacketFurnitureForcemount
Phase 5 (events): RestraintTaskTickHandler, PetPlayRestrictionHandler,
  PlayerEnslavementHandler, ChatEventHandler, LaborAttackPunishmentHandler
Phase 6 (commands): BondageSubCommand, CollarCommand, NPCCommand,
  KidnapSetCommand
Phase 7 (compat): MCAKidnappedAdapter, MCA mixins
Phase 8 (misc): GagTalkManager, PetRequestManager, HangingCagePiece,
  BondageItemBlockEntity, TrappedChestBlockEntity, DispenserBehaviors,
  BondageItemLoaderUtility, RestraintApplicator, StruggleSessionManager,
  MovementStyleResolver, CampLifecycleManager

Some files retain dual V1/V2 checks (instanceof V1 || V2Helper) for
coexistence — V1-only branches removed in Branch D.
This commit is contained in:
NotEvil
2026-04-15 00:16:50 +02:00
parent 9f2b06b711
commit 449178f57b
85 changed files with 2885 additions and 777 deletions

View File

@@ -2,7 +2,7 @@ package com.tiedup.remake.entities;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.state.CollarRegistry;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.util.tasks.ItemTask;
@@ -162,15 +162,15 @@ public class KidnapperJobManager {
// Put a shock collar on the worker AFTER untie/free
ItemStack shockCollar = new ItemStack(ModItems.SHOCK_COLLAR_AUTO.get());
if (shockCollar.getItem() instanceof ItemCollar collarItem) {
// Add kidnapper as owner so the collar is linked
collarItem.addOwner(
shockCollar,
kidnapper.getUUID(),
kidnapper.getNpcName()
);
// Lock the collar so they can't remove it
shockCollar = collarItem.setLocked(shockCollar, true);
// Add kidnapper as owner so the collar is linked
CollarHelper.addOwner(
shockCollar,
kidnapper.getUUID(),
kidnapper.getNpcName()
);
// Lock the collar so they can't remove it
if (shockCollar.getItem() instanceof com.tiedup.remake.items.base.ILockable lockable) {
shockCollar = lockable.setLocked(shockCollar, true);
}
captive.equip(BodyRegionV2.NECK, shockCollar);