feat(D-01/C): consumer migration — 85 files migrated to V2 helpers
Phase 1 (state): PlayerBindState, PlayerCaptorManager, PlayerEquipment, PlayerDataRetrieval, PlayerLifecycle, PlayerShockCollar, StruggleAccessory Phase 2 (client): AnimationTickHandler, NpcAnimationTickHandler, 5 render handlers, DamselModel, 3 client mixins, SelfBondageInputHandler, SlaveManagementScreen, ActionPanel, SlaveEntryWidget, ModKeybindings Phase 3 (entities): 28 entity/AI files migrated to CollarHelper, BindModeHelper, PoseTypeHelper, createStack() Phase 4 (network): PacketSlaveAction, PacketMasterEquip, PacketAssignCellToCollar, PacketNpcCommand, PacketFurnitureForcemount Phase 5 (events): RestraintTaskTickHandler, PetPlayRestrictionHandler, PlayerEnslavementHandler, ChatEventHandler, LaborAttackPunishmentHandler Phase 6 (commands): BondageSubCommand, CollarCommand, NPCCommand, KidnapSetCommand Phase 7 (compat): MCAKidnappedAdapter, MCA mixins Phase 8 (misc): GagTalkManager, PetRequestManager, HangingCagePiece, BondageItemBlockEntity, TrappedChestBlockEntity, DispenserBehaviors, BondageItemLoaderUtility, RestraintApplicator, StruggleSessionManager, MovementStyleResolver, CampLifecycleManager Some files retain dual V1/V2 checks (instanceof V1 || V2Helper) for coexistence — V1-only branches removed in Branch D.
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@@ -7,11 +7,9 @@ import com.mojang.brigadier.exceptions.CommandSyntaxException;
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import com.tiedup.remake.entities.*;
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import com.tiedup.remake.entities.skins.EliteKidnapperSkinManager;
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import com.tiedup.remake.items.ModItems;
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import com.tiedup.remake.items.base.BindVariant;
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import com.tiedup.remake.items.base.BlindfoldVariant;
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import com.tiedup.remake.items.base.EarplugsVariant;
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import com.tiedup.remake.items.base.GagVariant;
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import com.tiedup.remake.state.IBondageState;
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import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
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import net.minecraft.resources.ResourceLocation;
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import com.tiedup.remake.v2.BodyRegionV2;
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import java.util.List;
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import java.util.Optional;
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@@ -507,7 +505,7 @@ public class NPCCommand {
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npc.equip(
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BodyRegionV2.ARMS,
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new ItemStack(ModItems.getBind(BindVariant.ROPES))
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DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"))
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);
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context
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.getSource()
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@@ -538,7 +536,7 @@ public class NPCCommand {
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npc.equip(
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BodyRegionV2.MOUTH,
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new ItemStack(ModItems.getGag(GagVariant.CLOTH_GAG))
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DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag"))
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);
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context
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.getSource()
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@@ -571,7 +569,7 @@ public class NPCCommand {
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npc.equip(
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BodyRegionV2.EYES,
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new ItemStack(ModItems.getBlindfold(BlindfoldVariant.CLASSIC))
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DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold"))
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);
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context
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.getSource()
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@@ -656,10 +654,10 @@ public class NPCCommand {
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com.tiedup.remake.entities.AbstractTiedUpNpc npcEntity
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) {
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npcEntity.applyBondage(
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new ItemStack(ModItems.getBind(BindVariant.ROPES)),
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new ItemStack(ModItems.getGag(GagVariant.CLOTH_GAG)),
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new ItemStack(ModItems.getBlindfold(BlindfoldVariant.CLASSIC)),
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new ItemStack(ModItems.getEarplugs(EarplugsVariant.CLASSIC)),
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DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes")),
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DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag")),
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DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold")),
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DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_earplugs")),
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new ItemStack(ModItems.CLASSIC_COLLAR.get()),
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ItemStack.EMPTY // No clothes
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);
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