feat(D-01/C): consumer migration — 85 files migrated to V2 helpers
Phase 1 (state): PlayerBindState, PlayerCaptorManager, PlayerEquipment, PlayerDataRetrieval, PlayerLifecycle, PlayerShockCollar, StruggleAccessory Phase 2 (client): AnimationTickHandler, NpcAnimationTickHandler, 5 render handlers, DamselModel, 3 client mixins, SelfBondageInputHandler, SlaveManagementScreen, ActionPanel, SlaveEntryWidget, ModKeybindings Phase 3 (entities): 28 entity/AI files migrated to CollarHelper, BindModeHelper, PoseTypeHelper, createStack() Phase 4 (network): PacketSlaveAction, PacketMasterEquip, PacketAssignCellToCollar, PacketNpcCommand, PacketFurnitureForcemount Phase 5 (events): RestraintTaskTickHandler, PetPlayRestrictionHandler, PlayerEnslavementHandler, ChatEventHandler, LaborAttackPunishmentHandler Phase 6 (commands): BondageSubCommand, CollarCommand, NPCCommand, KidnapSetCommand Phase 7 (compat): MCAKidnappedAdapter, MCA mixins Phase 8 (misc): GagTalkManager, PetRequestManager, HangingCagePiece, BondageItemBlockEntity, TrappedChestBlockEntity, DispenserBehaviors, BondageItemLoaderUtility, RestraintApplicator, StruggleSessionManager, MovementStyleResolver, CampLifecycleManager Some files retain dual V1/V2 checks (instanceof V1 || V2Helper) for coexistence — V1-only branches removed in Branch D.
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@@ -1,8 +1,6 @@
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package com.tiedup.remake.state.components;
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import com.tiedup.remake.items.base.ILockable;
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import com.tiedup.remake.items.base.ItemBind;
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import com.tiedup.remake.items.base.ItemCollar;
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import com.tiedup.remake.state.hosts.IPlayerBindStateHost;
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import com.tiedup.remake.v2.BodyRegionV2;
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import com.tiedup.remake.v2.bondage.IV2BondageEquipment;
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@@ -154,9 +152,9 @@ public class PlayerEquipment {
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);
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if (collar.isEmpty()) return ItemStack.EMPTY;
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if (collar.getItem() instanceof ItemCollar collarItem) {
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if (!force && collarItem.isLocked(collar)) return ItemStack.EMPTY;
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collarItem.setLocked(collar, false);
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if (collar.getItem() instanceof ILockable lockable) {
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if (!force && lockable.isLocked(collar)) return ItemStack.EMPTY;
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lockable.setLocked(collar, false);
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}
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return V2EquipmentHelper.unequipFromRegion(player, BodyRegionV2.NECK);
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}
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