feat(D-01/C): consumer migration — 85 files migrated to V2 helpers

Phase 1 (state): PlayerBindState, PlayerCaptorManager, PlayerEquipment,
  PlayerDataRetrieval, PlayerLifecycle, PlayerShockCollar, StruggleAccessory
Phase 2 (client): AnimationTickHandler, NpcAnimationTickHandler, 5 render
  handlers, DamselModel, 3 client mixins, SelfBondageInputHandler,
  SlaveManagementScreen, ActionPanel, SlaveEntryWidget, ModKeybindings
Phase 3 (entities): 28 entity/AI files migrated to CollarHelper,
  BindModeHelper, PoseTypeHelper, createStack()
Phase 4 (network): PacketSlaveAction, PacketMasterEquip,
  PacketAssignCellToCollar, PacketNpcCommand, PacketFurnitureForcemount
Phase 5 (events): RestraintTaskTickHandler, PetPlayRestrictionHandler,
  PlayerEnslavementHandler, ChatEventHandler, LaborAttackPunishmentHandler
Phase 6 (commands): BondageSubCommand, CollarCommand, NPCCommand,
  KidnapSetCommand
Phase 7 (compat): MCAKidnappedAdapter, MCA mixins
Phase 8 (misc): GagTalkManager, PetRequestManager, HangingCagePiece,
  BondageItemBlockEntity, TrappedChestBlockEntity, DispenserBehaviors,
  BondageItemLoaderUtility, RestraintApplicator, StruggleSessionManager,
  MovementStyleResolver, CampLifecycleManager

Some files retain dual V1/V2 checks (instanceof V1 || V2Helper) for
coexistence — V1-only branches removed in Branch D.
This commit is contained in:
NotEvil
2026-04-15 00:16:50 +02:00
parent 52d1044e9a
commit 3d61c9e9e6
85 changed files with 2885 additions and 777 deletions

View File

@@ -1,8 +1,6 @@
package com.tiedup.remake.state.components;
import com.tiedup.remake.items.base.ILockable;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.state.hosts.IPlayerBindStateHost;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.IV2BondageEquipment;
@@ -154,9 +152,9 @@ public class PlayerEquipment {
);
if (collar.isEmpty()) return ItemStack.EMPTY;
if (collar.getItem() instanceof ItemCollar collarItem) {
if (!force && collarItem.isLocked(collar)) return ItemStack.EMPTY;
collarItem.setLocked(collar, false);
if (collar.getItem() instanceof ILockable lockable) {
if (!force && lockable.isLocked(collar)) return ItemStack.EMPTY;
lockable.setLocked(collar, false);
}
return V2EquipmentHelper.unequipFromRegion(player, BodyRegionV2.NECK);
}