feat(D-01/C): consumer migration — 85 files migrated to V2 helpers

Phase 1 (state): PlayerBindState, PlayerCaptorManager, PlayerEquipment,
  PlayerDataRetrieval, PlayerLifecycle, PlayerShockCollar, StruggleAccessory
Phase 2 (client): AnimationTickHandler, NpcAnimationTickHandler, 5 render
  handlers, DamselModel, 3 client mixins, SelfBondageInputHandler,
  SlaveManagementScreen, ActionPanel, SlaveEntryWidget, ModKeybindings
Phase 3 (entities): 28 entity/AI files migrated to CollarHelper,
  BindModeHelper, PoseTypeHelper, createStack()
Phase 4 (network): PacketSlaveAction, PacketMasterEquip,
  PacketAssignCellToCollar, PacketNpcCommand, PacketFurnitureForcemount
Phase 5 (events): RestraintTaskTickHandler, PetPlayRestrictionHandler,
  PlayerEnslavementHandler, ChatEventHandler, LaborAttackPunishmentHandler
Phase 6 (commands): BondageSubCommand, CollarCommand, NPCCommand,
  KidnapSetCommand
Phase 7 (compat): MCAKidnappedAdapter, MCA mixins
Phase 8 (misc): GagTalkManager, PetRequestManager, HangingCagePiece,
  BondageItemBlockEntity, TrappedChestBlockEntity, DispenserBehaviors,
  BondageItemLoaderUtility, RestraintApplicator, StruggleSessionManager,
  MovementStyleResolver, CampLifecycleManager

Some files retain dual V1/V2 checks (instanceof V1 || V2Helper) for
coexistence — V1-only branches removed in Branch D.
This commit is contained in:
NotEvil
2026-04-15 00:16:50 +02:00
parent 52d1044e9a
commit 3d61c9e9e6
85 changed files with 2885 additions and 777 deletions

View File

@@ -7,8 +7,8 @@ import com.tiedup.remake.dialogue.EntityDialogueManager.DialogueCategory;
import com.tiedup.remake.entities.EntityDamsel;
import com.tiedup.remake.items.ItemCommandWand;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.network.ModNetwork;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.network.PacketRateLimiter;
import com.tiedup.remake.personality.JobExperience;
import com.tiedup.remake.personality.NpcCommand;
@@ -390,11 +390,11 @@ public class PacketNpcCommand {
}
ItemStack collar = damsel.getEquipment(BodyRegionV2.NECK);
if (!(collar.getItem() instanceof ItemCollar collarItem)) {
if (!CollarHelper.isCollar(collar)) {
return false;
}
if (!collarItem.getOwners(collar).contains(sender.getUUID())) {
if (!CollarHelper.isOwner(collar, sender)) {
SystemMessageManager.sendToPlayer(
sender,
SystemMessageManager.MessageCategory.ERROR,