feat(D-01/C): consumer migration — 85 files migrated to V2 helpers
Phase 1 (state): PlayerBindState, PlayerCaptorManager, PlayerEquipment, PlayerDataRetrieval, PlayerLifecycle, PlayerShockCollar, StruggleAccessory Phase 2 (client): AnimationTickHandler, NpcAnimationTickHandler, 5 render handlers, DamselModel, 3 client mixins, SelfBondageInputHandler, SlaveManagementScreen, ActionPanel, SlaveEntryWidget, ModKeybindings Phase 3 (entities): 28 entity/AI files migrated to CollarHelper, BindModeHelper, PoseTypeHelper, createStack() Phase 4 (network): PacketSlaveAction, PacketMasterEquip, PacketAssignCellToCollar, PacketNpcCommand, PacketFurnitureForcemount Phase 5 (events): RestraintTaskTickHandler, PetPlayRestrictionHandler, PlayerEnslavementHandler, ChatEventHandler, LaborAttackPunishmentHandler Phase 6 (commands): BondageSubCommand, CollarCommand, NPCCommand, KidnapSetCommand Phase 7 (compat): MCAKidnappedAdapter, MCA mixins Phase 8 (misc): GagTalkManager, PetRequestManager, HangingCagePiece, BondageItemBlockEntity, TrappedChestBlockEntity, DispenserBehaviors, BondageItemLoaderUtility, RestraintApplicator, StruggleSessionManager, MovementStyleResolver, CampLifecycleManager Some files retain dual V1/V2 checks (instanceof V1 || V2Helper) for coexistence — V1-only branches removed in Branch D.
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@@ -4,8 +4,9 @@ import com.tiedup.remake.client.animation.BondageAnimationManager;
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import com.tiedup.remake.client.animation.StaticPoseApplier;
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import com.tiedup.remake.client.animation.util.AnimationIdBuilder;
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import com.tiedup.remake.compat.mca.MCACompat;
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import com.tiedup.remake.items.base.ItemBind;
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import com.tiedup.remake.items.base.PoseType;
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import com.tiedup.remake.v2.bondage.BindModeHelper;
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import com.tiedup.remake.v2.bondage.PoseTypeHelper;
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import com.tiedup.remake.state.IBondageState;
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import com.tiedup.remake.v2.BodyRegionV2;
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import com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper;
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@@ -78,11 +79,7 @@ public class MixinVillagerEntityBaseModelMCA<T extends LivingEntity> {
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// Get pose info from bind item
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ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
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PoseType poseType = PoseType.STANDARD;
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if (bind.getItem() instanceof ItemBind itemBind) {
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poseType = itemBind.getPoseType();
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}
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PoseType poseType = PoseTypeHelper.getPoseType(bind);
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// Derive bound state from V2 regions, fallback to V1 bind mode NBT
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boolean armsBound = V2EquipmentHelper.isRegionOccupied(
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@@ -94,9 +91,9 @@ public class MixinVillagerEntityBaseModelMCA<T extends LivingEntity> {
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BodyRegionV2.LEGS
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);
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if (!armsBound && !legsBound && bind.getItem() instanceof ItemBind) {
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armsBound = ItemBind.hasArmsBound(bind);
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legsBound = ItemBind.hasLegsBound(bind);
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if (!armsBound && !legsBound && BindModeHelper.isBindItem(bind)) {
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armsBound = BindModeHelper.hasArmsBound(bind);
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legsBound = BindModeHelper.hasLegsBound(bind);
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}
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// MCA doesn't track struggling state - use false for now
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