feat(D-01/C): consumer migration — 85 files migrated to V2 helpers
Phase 1 (state): PlayerBindState, PlayerCaptorManager, PlayerEquipment, PlayerDataRetrieval, PlayerLifecycle, PlayerShockCollar, StruggleAccessory Phase 2 (client): AnimationTickHandler, NpcAnimationTickHandler, 5 render handlers, DamselModel, 3 client mixins, SelfBondageInputHandler, SlaveManagementScreen, ActionPanel, SlaveEntryWidget, ModKeybindings Phase 3 (entities): 28 entity/AI files migrated to CollarHelper, BindModeHelper, PoseTypeHelper, createStack() Phase 4 (network): PacketSlaveAction, PacketMasterEquip, PacketAssignCellToCollar, PacketNpcCommand, PacketFurnitureForcemount Phase 5 (events): RestraintTaskTickHandler, PetPlayRestrictionHandler, PlayerEnslavementHandler, ChatEventHandler, LaborAttackPunishmentHandler Phase 6 (commands): BondageSubCommand, CollarCommand, NPCCommand, KidnapSetCommand Phase 7 (compat): MCAKidnappedAdapter, MCA mixins Phase 8 (misc): GagTalkManager, PetRequestManager, HangingCagePiece, BondageItemBlockEntity, TrappedChestBlockEntity, DispenserBehaviors, BondageItemLoaderUtility, RestraintApplicator, StruggleSessionManager, MovementStyleResolver, CampLifecycleManager Some files retain dual V1/V2 checks (instanceof V1 || V2Helper) for coexistence — V1-only branches removed in Branch D.
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@@ -1,9 +1,8 @@
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package com.tiedup.remake.minigame;
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import com.tiedup.remake.core.TiedUpMod;
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import com.tiedup.remake.items.ItemShockCollar;
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import com.tiedup.remake.items.base.ItemBind;
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import com.tiedup.remake.items.base.ItemCollar;
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import com.tiedup.remake.items.base.IHasResistance;
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import com.tiedup.remake.v2.bondage.CollarHelper;
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import com.tiedup.remake.minigame.ContinuousStruggleMiniGameState.TickResult;
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import com.tiedup.remake.minigame.ContinuousStruggleMiniGameState.UpdateType;
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import com.tiedup.remake.network.ModNetwork;
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@@ -544,11 +543,11 @@ public class StruggleSessionManager {
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if (collar.isEmpty()) return false;
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// Only shock collars can trigger during struggle
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if (!(collar.getItem() instanceof ItemShockCollar)) return false;
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if (!CollarHelper.canShock(collar)) return false;
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// Must be locked
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if (collar.getItem() instanceof ItemCollar collarItem) {
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return collarItem.isLocked(collar);
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if (collar.getItem() instanceof com.tiedup.remake.items.base.ILockable lockable) {
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return lockable.isLocked(collar);
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}
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return false;
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}
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@@ -643,14 +642,12 @@ public class StruggleSessionManager {
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player,
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BodyRegionV2.ARMS
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);
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if (
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bindStack.isEmpty() ||
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!(bindStack.getItem() instanceof ItemBind bind)
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) {
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if (bindStack.isEmpty()) {
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return;
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}
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bind.setCurrentResistance(bindStack, session.getCurrentResistance());
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if (bindStack.getItem() instanceof IHasResistance resistanceItem) {
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resistanceItem.setCurrentResistance(bindStack, session.getCurrentResistance());
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}
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}
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/**
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