feat(D-01/C): consumer migration — 85 files migrated to V2 helpers

Phase 1 (state): PlayerBindState, PlayerCaptorManager, PlayerEquipment,
  PlayerDataRetrieval, PlayerLifecycle, PlayerShockCollar, StruggleAccessory
Phase 2 (client): AnimationTickHandler, NpcAnimationTickHandler, 5 render
  handlers, DamselModel, 3 client mixins, SelfBondageInputHandler,
  SlaveManagementScreen, ActionPanel, SlaveEntryWidget, ModKeybindings
Phase 3 (entities): 28 entity/AI files migrated to CollarHelper,
  BindModeHelper, PoseTypeHelper, createStack()
Phase 4 (network): PacketSlaveAction, PacketMasterEquip,
  PacketAssignCellToCollar, PacketNpcCommand, PacketFurnitureForcemount
Phase 5 (events): RestraintTaskTickHandler, PetPlayRestrictionHandler,
  PlayerEnslavementHandler, ChatEventHandler, LaborAttackPunishmentHandler
Phase 6 (commands): BondageSubCommand, CollarCommand, NPCCommand,
  KidnapSetCommand
Phase 7 (compat): MCAKidnappedAdapter, MCA mixins
Phase 8 (misc): GagTalkManager, PetRequestManager, HangingCagePiece,
  BondageItemBlockEntity, TrappedChestBlockEntity, DispenserBehaviors,
  BondageItemLoaderUtility, RestraintApplicator, StruggleSessionManager,
  MovementStyleResolver, CampLifecycleManager

Some files retain dual V1/V2 checks (instanceof V1 || V2Helper) for
coexistence — V1-only branches removed in Branch D.
This commit is contained in:
NotEvil
2026-04-15 00:16:50 +02:00
parent 52d1044e9a
commit 3d61c9e9e6
85 changed files with 2885 additions and 777 deletions

View File

@@ -3,8 +3,8 @@ package com.tiedup.remake.entities.ai.master;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.dialogue.DialogueBridge;
import com.tiedup.remake.entities.EntityMaster;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.BindVariant;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import net.minecraft.resources.ResourceLocation;
import com.tiedup.remake.state.HumanChairHelper;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
@@ -394,8 +394,8 @@ public class MasterHumanChairGoal extends Goal {
// Apply invisible dogbind for the pose animation
if (!bindState.isTiedUp()) {
ItemStack dogbind = new ItemStack(
ModItems.getBind(BindVariant.DOGBINDER)
ItemStack dogbind = DataDrivenBondageItem.createStack(
new ResourceLocation("tiedup", "dogbinder")
);
CompoundTag tag = dogbind.getOrCreateTag();
tag.putBoolean(NBT_HUMAN_CHAIR_BIND, true);

View File

@@ -3,12 +3,9 @@ package com.tiedup.remake.entities.ai.master;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.dialogue.DialogueBridge;
import com.tiedup.remake.entities.EntityMaster;
import com.tiedup.remake.items.ItemChokeCollar;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.BindVariant;
import com.tiedup.remake.items.base.BlindfoldVariant;
import com.tiedup.remake.items.base.GagVariant;
import com.tiedup.remake.items.base.MittensVariant;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import net.minecraft.resources.ResourceLocation;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.IV2BondageEquipment;
@@ -261,7 +258,7 @@ public class MasterPunishGoal extends Goal {
// CHOKE: only if pet has choke collar
if (bindState != null && bindState.hasCollar()) {
ItemStack collar = bindState.getEquipment(BodyRegionV2.NECK);
if (collar.getItem() instanceof ItemChokeCollar) {
if (CollarHelper.isChokeCollar(collar)) {
available.add(PunishmentType.CHOKE_COLLAR);
}
}
@@ -393,8 +390,8 @@ public class MasterPunishGoal extends Goal {
PlayerBindState bindState = PlayerBindState.getInstance(pet);
if (bindState != null && bindState.hasCollar()) {
ItemStack collar = bindState.getEquipment(BodyRegionV2.NECK);
if (collar.getItem() instanceof ItemChokeCollar chokeCollar) {
chokeCollar.setChoking(collar, true);
if (CollarHelper.isChokeCollar(collar)) {
CollarHelper.setChoking(collar, true);
this.activeChokeCollar = collar;
this.chokeActiveTimer = 1;
@@ -457,12 +454,14 @@ public class MasterPunishGoal extends Goal {
*/
private ItemStack createAccessory(BodyRegionV2 region) {
return switch (region) {
case EYES -> new ItemStack(
ModItems.getBlindfold(BlindfoldVariant.CLASSIC)
case EYES -> DataDrivenBondageItem.createStack(
new ResourceLocation("tiedup", "classic_blindfold")
);
case MOUTH -> new ItemStack(ModItems.getGag(GagVariant.BALL_GAG));
case HANDS -> new ItemStack(
ModItems.getMittens(MittensVariant.LEATHER)
case MOUTH -> DataDrivenBondageItem.createStack(
new ResourceLocation("tiedup", "ball_gag")
);
case HANDS -> DataDrivenBondageItem.createStack(
new ResourceLocation("tiedup", "leather_mittens")
);
default -> ItemStack.EMPTY;
};
@@ -472,8 +471,8 @@ public class MasterPunishGoal extends Goal {
* Apply armbinder as punishment.
*/
private void applyTighten(ServerPlayer pet) {
ItemStack armbinder = new ItemStack(
ModItems.getBind(BindVariant.ARMBINDER)
ItemStack armbinder = DataDrivenBondageItem.createStack(
new ResourceLocation("tiedup", "armbinder")
);
// Mark as temporary
@@ -545,9 +544,9 @@ public class MasterPunishGoal extends Goal {
private void deactivateChoke() {
if (
!activeChokeCollar.isEmpty() &&
activeChokeCollar.getItem() instanceof ItemChokeCollar chokeCollar
CollarHelper.isChokeCollar(activeChokeCollar)
) {
chokeCollar.setChoking(activeChokeCollar, false);
CollarHelper.setChoking(activeChokeCollar, false);
}
this.activeChokeCollar = ItemStack.EMPTY;
this.chokeActiveTimer = 0;

View File

@@ -3,11 +3,8 @@ package com.tiedup.remake.entities.ai.master;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.dialogue.DialogueBridge;
import com.tiedup.remake.entities.EntityMaster;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.BindVariant;
import com.tiedup.remake.items.base.BlindfoldVariant;
import com.tiedup.remake.items.base.GagVariant;
import com.tiedup.remake.items.base.MittensVariant;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import net.minecraft.resources.ResourceLocation;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.IV2BondageEquipment;
@@ -17,7 +14,6 @@ import java.util.List;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.entity.ai.goal.Goal;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
/**
@@ -249,15 +245,18 @@ public class MasterRandomEventGoal extends Goal {
* Create a random accessory item for the given body region.
*/
private ItemStack createRandomAccessory(BodyRegionV2 region) {
Item item = switch (region) {
case EYES -> ModItems.getBlindfold(BlindfoldVariant.CLASSIC);
case MOUTH -> ModItems.getGag(GagVariant.BALL_GAG);
case HANDS -> ModItems.getMittens(MittensVariant.LEATHER);
default -> null;
return switch (region) {
case EYES -> DataDrivenBondageItem.createStack(
new ResourceLocation("tiedup", "classic_blindfold")
);
case MOUTH -> DataDrivenBondageItem.createStack(
new ResourceLocation("tiedup", "ball_gag")
);
case HANDS -> DataDrivenBondageItem.createStack(
new ResourceLocation("tiedup", "leather_mittens")
);
default -> ItemStack.EMPTY;
};
if (item == null) return ItemStack.EMPTY;
return new ItemStack(item);
}
/**
@@ -304,8 +303,8 @@ public class MasterRandomEventGoal extends Goal {
// Put pet in dogbind if not already tied
PlayerBindState bindState = PlayerBindState.getInstance(pet);
if (bindState != null && !bindState.isTiedUp()) {
ItemStack dogbind = new ItemStack(
ModItems.getBind(BindVariant.DOGBINDER)
ItemStack dogbind = DataDrivenBondageItem.createStack(
new ResourceLocation("tiedup", "dogbinder")
);
bindState.equip(BodyRegionV2.ARMS, dogbind);
}

View File

@@ -3,7 +3,7 @@ package com.tiedup.remake.entities.ai.master;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.dialogue.DialogueBridge;
import com.tiedup.remake.entities.EntityMaster;
import com.tiedup.remake.items.ItemChokeCollar;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.util.MessageDispatcher;
import com.tiedup.remake.v2.BodyRegionV2;
@@ -441,8 +441,8 @@ public class MasterTaskWatchGoal extends Goal {
if (bindState != null && bindState.hasCollar()) {
ItemStack collar = bindState.getEquipment(BodyRegionV2.NECK);
if (collar.getItem() instanceof ItemChokeCollar chokeCollar) {
chokeCollar.setChoking(collar, true);
if (CollarHelper.isChokeCollar(collar)) {
CollarHelper.setChoking(collar, true);
this.activeChokeCollar = collar;
this.chokeTimer = CHOKE_DURATION;
@@ -475,9 +475,9 @@ public class MasterTaskWatchGoal extends Goal {
private void deactivateChoke() {
if (
!activeChokeCollar.isEmpty() &&
activeChokeCollar.getItem() instanceof ItemChokeCollar chokeCollar
CollarHelper.isChokeCollar(activeChokeCollar)
) {
chokeCollar.setChoking(activeChokeCollar, false);
CollarHelper.setChoking(activeChokeCollar, false);
TiedUpMod.LOGGER.debug(
"[MasterTaskWatchGoal] {} deactivated choke",
master.getNpcName()