feat(D-01/C): consumer migration — 85 files migrated to V2 helpers
Phase 1 (state): PlayerBindState, PlayerCaptorManager, PlayerEquipment, PlayerDataRetrieval, PlayerLifecycle, PlayerShockCollar, StruggleAccessory Phase 2 (client): AnimationTickHandler, NpcAnimationTickHandler, 5 render handlers, DamselModel, 3 client mixins, SelfBondageInputHandler, SlaveManagementScreen, ActionPanel, SlaveEntryWidget, ModKeybindings Phase 3 (entities): 28 entity/AI files migrated to CollarHelper, BindModeHelper, PoseTypeHelper, createStack() Phase 4 (network): PacketSlaveAction, PacketMasterEquip, PacketAssignCellToCollar, PacketNpcCommand, PacketFurnitureForcemount Phase 5 (events): RestraintTaskTickHandler, PetPlayRestrictionHandler, PlayerEnslavementHandler, ChatEventHandler, LaborAttackPunishmentHandler Phase 6 (commands): BondageSubCommand, CollarCommand, NPCCommand, KidnapSetCommand Phase 7 (compat): MCAKidnappedAdapter, MCA mixins Phase 8 (misc): GagTalkManager, PetRequestManager, HangingCagePiece, BondageItemBlockEntity, TrappedChestBlockEntity, DispenserBehaviors, BondageItemLoaderUtility, RestraintApplicator, StruggleSessionManager, MovementStyleResolver, CampLifecycleManager Some files retain dual V1/V2 checks (instanceof V1 || V2Helper) for coexistence — V1-only branches removed in Branch D.
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@@ -2,7 +2,7 @@ package com.tiedup.remake.entities;
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import com.tiedup.remake.core.TiedUpMod;
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import com.tiedup.remake.items.ModItems;
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import com.tiedup.remake.items.base.ItemCollar;
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import com.tiedup.remake.v2.bondage.CollarHelper;
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import com.tiedup.remake.state.CollarRegistry;
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import com.tiedup.remake.state.IBondageState;
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import com.tiedup.remake.util.tasks.ItemTask;
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@@ -162,15 +162,15 @@ public class KidnapperJobManager {
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// Put a shock collar on the worker AFTER untie/free
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ItemStack shockCollar = new ItemStack(ModItems.SHOCK_COLLAR_AUTO.get());
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if (shockCollar.getItem() instanceof ItemCollar collarItem) {
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// Add kidnapper as owner so the collar is linked
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collarItem.addOwner(
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shockCollar,
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kidnapper.getUUID(),
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kidnapper.getNpcName()
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);
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// Lock the collar so they can't remove it
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shockCollar = collarItem.setLocked(shockCollar, true);
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// Add kidnapper as owner so the collar is linked
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CollarHelper.addOwner(
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shockCollar,
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kidnapper.getUUID(),
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kidnapper.getNpcName()
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);
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// Lock the collar so they can't remove it
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if (shockCollar.getItem() instanceof com.tiedup.remake.items.base.ILockable lockable) {
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shockCollar = lockable.setLocked(shockCollar, true);
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}
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captive.equip(BodyRegionV2.NECK, shockCollar);
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