feat(D-01/C): consumer migration — 85 files migrated to V2 helpers

Phase 1 (state): PlayerBindState, PlayerCaptorManager, PlayerEquipment,
  PlayerDataRetrieval, PlayerLifecycle, PlayerShockCollar, StruggleAccessory
Phase 2 (client): AnimationTickHandler, NpcAnimationTickHandler, 5 render
  handlers, DamselModel, 3 client mixins, SelfBondageInputHandler,
  SlaveManagementScreen, ActionPanel, SlaveEntryWidget, ModKeybindings
Phase 3 (entities): 28 entity/AI files migrated to CollarHelper,
  BindModeHelper, PoseTypeHelper, createStack()
Phase 4 (network): PacketSlaveAction, PacketMasterEquip,
  PacketAssignCellToCollar, PacketNpcCommand, PacketFurnitureForcemount
Phase 5 (events): RestraintTaskTickHandler, PetPlayRestrictionHandler,
  PlayerEnslavementHandler, ChatEventHandler, LaborAttackPunishmentHandler
Phase 6 (commands): BondageSubCommand, CollarCommand, NPCCommand,
  KidnapSetCommand
Phase 7 (compat): MCAKidnappedAdapter, MCA mixins
Phase 8 (misc): GagTalkManager, PetRequestManager, HangingCagePiece,
  BondageItemBlockEntity, TrappedChestBlockEntity, DispenserBehaviors,
  BondageItemLoaderUtility, RestraintApplicator, StruggleSessionManager,
  MovementStyleResolver, CampLifecycleManager

Some files retain dual V1/V2 checks (instanceof V1 || V2Helper) for
coexistence — V1-only branches removed in Branch D.
This commit is contained in:
NotEvil
2026-04-15 00:16:50 +02:00
parent 52d1044e9a
commit 3d61c9e9e6
85 changed files with 2885 additions and 777 deletions

View File

@@ -1,11 +1,9 @@
package com.tiedup.remake.entities;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.util.teleport.Position;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.CollarHelper;
import java.util.List;
import java.util.UUID;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import org.jetbrains.annotations.Nullable;
@@ -31,21 +29,7 @@ public class KidnapperCollarConfig {
this.kidnapper = kidnapper;
}
// COLLAR ITEM ACCESS
/**
* Get the collar item if equipped.
* @return ItemCollar or null if no collar or not an ItemCollar
*/
@Nullable
public ItemCollar getCollarItem() {
ItemStack collar = kidnapper.getEquipment(BodyRegionV2.NECK);
if (collar.isEmpty()) return null;
if (collar.getItem() instanceof ItemCollar itemCollar) {
return itemCollar;
}
return null;
}
// COLLAR STACK ACCESS
/**
* Get the collar ItemStack.
@@ -55,30 +39,29 @@ public class KidnapperCollarConfig {
return kidnapper.getEquipment(BodyRegionV2.NECK);
}
/**
* Check if the kidnapper has a valid collar.
*/
private boolean hasValidCollar() {
return kidnapper.hasCollar() && CollarHelper.isCollar(getCollarStack());
}
// KIDNAPPING MODE
/**
* Check if kidnapping mode is enabled via collar.
*/
public boolean isKidnappingModeEnabled() {
if (!kidnapper.hasCollar()) return false;
ItemCollar itemCollar = getCollarItem();
if (itemCollar == null) return false;
return itemCollar.isKidnappingModeEnabled(getCollarStack());
if (!hasValidCollar()) return false;
return CollarHelper.isKidnappingModeEnabled(getCollarStack());
}
/**
* Check if kidnapping mode is fully ready (enabled + prison set).
*/
public boolean isKidnappingModeReady() {
if (!kidnapper.hasCollar()) return false;
ItemCollar itemCollar = getCollarItem();
if (itemCollar == null) return false;
return itemCollar.isKidnappingModeReady(getCollarStack());
if (!hasValidCollar()) return false;
return CollarHelper.isKidnappingModeReady(getCollarStack());
}
// POSITION GETTERS
@@ -88,20 +71,16 @@ public class KidnapperCollarConfig {
*/
@Nullable
public java.util.UUID getCellId() {
ItemCollar itemCollar = getCollarItem();
if (itemCollar == null) return null;
return itemCollar.getCellId(getCollarStack());
if (!hasValidCollar()) return null;
return CollarHelper.getCellId(getCollarStack());
}
/**
* Check if collar has a cell assigned.
*/
public boolean hasCellAssigned() {
ItemCollar itemCollar = getCollarItem();
if (itemCollar == null) return false;
return itemCollar.hasCellAssigned(getCollarStack());
if (!hasValidCollar()) return false;
return CollarHelper.hasCellAssigned(getCollarStack());
}
// BEHAVIOR FLAGS
@@ -110,20 +89,16 @@ public class KidnapperCollarConfig {
* Check if should warn masters after capturing slave.
*/
public boolean shouldWarnMasters() {
ItemCollar itemCollar = getCollarItem();
if (itemCollar == null) return false;
return itemCollar.shouldWarnMasters(getCollarStack());
if (!hasValidCollar()) return false;
return CollarHelper.shouldWarnMasters(getCollarStack());
}
/**
* Check if should tie slave to pole in prison.
*/
public boolean shouldTieToPole() {
ItemCollar itemCollar = getCollarItem();
if (itemCollar == null) return false;
return itemCollar.shouldTieToPole(getCollarStack());
if (!hasValidCollar()) return false;
return CollarHelper.shouldTieToPole(getCollarStack());
}
// BLACKLIST/WHITELIST
@@ -139,19 +114,18 @@ public class KidnapperCollarConfig {
* </ul>
*/
public boolean isValidKidnappingTarget(Player player) {
ItemCollar itemCollar = getCollarItem();
if (itemCollar == null) return true; // No collar config = everyone is valid
if (!hasValidCollar()) return true; // No collar config = everyone is valid
ItemStack collarStack = getCollarStack();
UUID playerUUID = player.getUUID();
// If whitelist exists and is not empty, player MUST be on it
List<UUID> whitelist = itemCollar.getWhitelist(collarStack);
List<UUID> whitelist = CollarHelper.getWhitelist(collarStack);
if (!whitelist.isEmpty()) {
return whitelist.contains(playerUUID);
}
// Otherwise, check blacklist (blacklisted = not a valid target)
return !itemCollar.isBlacklisted(collarStack, playerUUID);
return !CollarHelper.isBlacklisted(collarStack, playerUUID);
}
}