feat(D-01/C): consumer migration — 85 files migrated to V2 helpers
Phase 1 (state): PlayerBindState, PlayerCaptorManager, PlayerEquipment, PlayerDataRetrieval, PlayerLifecycle, PlayerShockCollar, StruggleAccessory Phase 2 (client): AnimationTickHandler, NpcAnimationTickHandler, 5 render handlers, DamselModel, 3 client mixins, SelfBondageInputHandler, SlaveManagementScreen, ActionPanel, SlaveEntryWidget, ModKeybindings Phase 3 (entities): 28 entity/AI files migrated to CollarHelper, BindModeHelper, PoseTypeHelper, createStack() Phase 4 (network): PacketSlaveAction, PacketMasterEquip, PacketAssignCellToCollar, PacketNpcCommand, PacketFurnitureForcemount Phase 5 (events): RestraintTaskTickHandler, PetPlayRestrictionHandler, PlayerEnslavementHandler, ChatEventHandler, LaborAttackPunishmentHandler Phase 6 (commands): BondageSubCommand, CollarCommand, NPCCommand, KidnapSetCommand Phase 7 (compat): MCAKidnappedAdapter, MCA mixins Phase 8 (misc): GagTalkManager, PetRequestManager, HangingCagePiece, BondageItemBlockEntity, TrappedChestBlockEntity, DispenserBehaviors, BondageItemLoaderUtility, RestraintApplicator, StruggleSessionManager, MovementStyleResolver, CampLifecycleManager Some files retain dual V1/V2 checks (instanceof V1 || V2Helper) for coexistence — V1-only branches removed in Branch D.
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@@ -1,10 +1,9 @@
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package com.tiedup.remake.entities;
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import com.tiedup.remake.core.SystemMessageManager;
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import com.tiedup.remake.items.ModItems;
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import com.tiedup.remake.items.base.BindVariant;
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import com.tiedup.remake.items.base.GagVariant;
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import com.tiedup.remake.items.base.ItemCollar;
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import com.tiedup.remake.v2.bondage.CollarHelper;
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import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
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import net.minecraft.resources.ResourceLocation;
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import com.tiedup.remake.state.PlayerBindState;
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import com.tiedup.remake.util.MessageDispatcher;
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import com.tiedup.remake.util.teleport.Position;
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@@ -53,13 +52,10 @@ public class BondageServiceHandler {
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if (!npc.hasCollar()) return false;
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ItemStack collar = npc.getEquipment(BodyRegionV2.NECK);
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if (collar.getItem() instanceof ItemCollar itemCollar) {
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return (
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itemCollar.hasCellAssigned(collar) &&
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itemCollar.isBondageServiceEnabled(collar)
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);
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}
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return false;
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return (
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CollarHelper.hasCellAssigned(collar) &&
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CollarHelper.isBondageServiceEnabled(collar)
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);
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}
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/**
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@@ -70,11 +66,9 @@ public class BondageServiceHandler {
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public String getMessage() {
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if (npc.hasCollar()) {
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ItemStack collar = npc.getEquipment(BodyRegionV2.NECK);
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if (collar.getItem() instanceof ItemCollar itemCollar) {
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String message = itemCollar.getServiceSentence(collar);
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if (message != null && !message.isEmpty()) {
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return message;
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}
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String message = CollarHelper.getServiceSentence(collar);
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if (message != null && !message.isEmpty()) {
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return message;
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}
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}
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return DEFAULT_MESSAGE;
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@@ -119,9 +113,9 @@ public class BondageServiceHandler {
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*/
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private void capturePlayer(Player player) {
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ItemStack collar = npc.getEquipment(BodyRegionV2.NECK);
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if (!(collar.getItem() instanceof ItemCollar itemCollar)) return;
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if (!CollarHelper.isCollar(collar)) return;
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java.util.UUID cellId = itemCollar.getCellId(collar);
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java.util.UUID cellId = CollarHelper.getCellId(collar);
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if (cellId == null) return;
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// Get cell position from registry
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@@ -141,7 +135,7 @@ public class BondageServiceHandler {
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);
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// Warn masters if configured
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warnOwners(player, itemCollar, collar);
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warnOwners(player, collar);
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// Get player's kidnapped state
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PlayerBindState state = PlayerBindState.getInstance(player);
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@@ -149,18 +143,18 @@ public class BondageServiceHandler {
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// Apply bondage
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state.equip(
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BodyRegionV2.ARMS,
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new ItemStack(ModItems.getBind(BindVariant.ROPES))
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DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"))
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);
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state.equip(
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BodyRegionV2.MOUTH,
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new ItemStack(ModItems.getGag(GagVariant.BALL_GAG))
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DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ball_gag"))
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);
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// Teleport to cell
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state.teleportToPosition(cellPosition);
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// Tie to pole if configured on collar
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if (itemCollar.shouldTieToPole(collar)) {
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if (CollarHelper.shouldTieToPole(collar)) {
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state.tieToClosestPole(3);
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}
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}
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@@ -178,10 +172,9 @@ public class BondageServiceHandler {
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*/
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private void warnOwners(
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Player capturedPlayer,
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ItemCollar itemCollar,
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ItemStack collarStack
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) {
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if (!itemCollar.shouldWarnMasters(collarStack)) {
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if (!CollarHelper.shouldWarnMasters(collarStack)) {
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return;
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}
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@@ -191,7 +184,7 @@ public class BondageServiceHandler {
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capturedPlayer.getName().getString() +
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" via bondage service!";
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for (UUID ownerUUID : itemCollar.getOwners(collarStack)) {
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for (UUID ownerUUID : CollarHelper.getOwners(collarStack)) {
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Player owner = npc.level().getPlayerByUUID(ownerUUID);
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if (owner != null) {
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SystemMessageManager.sendChatToPlayer(
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