feat(D-01/C): consumer migration — 85 files migrated to V2 helpers

Phase 1 (state): PlayerBindState, PlayerCaptorManager, PlayerEquipment,
  PlayerDataRetrieval, PlayerLifecycle, PlayerShockCollar, StruggleAccessory
Phase 2 (client): AnimationTickHandler, NpcAnimationTickHandler, 5 render
  handlers, DamselModel, 3 client mixins, SelfBondageInputHandler,
  SlaveManagementScreen, ActionPanel, SlaveEntryWidget, ModKeybindings
Phase 3 (entities): 28 entity/AI files migrated to CollarHelper,
  BindModeHelper, PoseTypeHelper, createStack()
Phase 4 (network): PacketSlaveAction, PacketMasterEquip,
  PacketAssignCellToCollar, PacketNpcCommand, PacketFurnitureForcemount
Phase 5 (events): RestraintTaskTickHandler, PetPlayRestrictionHandler,
  PlayerEnslavementHandler, ChatEventHandler, LaborAttackPunishmentHandler
Phase 6 (commands): BondageSubCommand, CollarCommand, NPCCommand,
  KidnapSetCommand
Phase 7 (compat): MCAKidnappedAdapter, MCA mixins
Phase 8 (misc): GagTalkManager, PetRequestManager, HangingCagePiece,
  BondageItemBlockEntity, TrappedChestBlockEntity, DispenserBehaviors,
  BondageItemLoaderUtility, RestraintApplicator, StruggleSessionManager,
  MovementStyleResolver, CampLifecycleManager

Some files retain dual V1/V2 checks (instanceof V1 || V2Helper) for
coexistence — V1-only branches removed in Branch D.
This commit is contained in:
NotEvil
2026-04-15 00:16:50 +02:00
parent 52d1044e9a
commit 3d61c9e9e6
85 changed files with 2885 additions and 777 deletions

View File

@@ -4,7 +4,12 @@ import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.entities.damsel.components.*;
import com.tiedup.remake.entities.skins.Gender;
import com.tiedup.remake.items.base.ILockable;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import com.tiedup.remake.v2.bondage.component.ComponentType;
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
import com.tiedup.remake.v2.bondage.component.BlindingComponent;
import com.tiedup.remake.state.ICaptor;
import com.tiedup.remake.state.IRestrainable;
import com.tiedup.remake.state.IRestrainableEntity;
@@ -455,16 +460,8 @@ public abstract class AbstractTiedUpNpc
*/
public boolean isDogPose() {
ItemStack bind = this.getEquipment(BodyRegionV2.ARMS);
if (
bind.getItem() instanceof
com.tiedup.remake.items.base.ItemBind itemBind
) {
return (
itemBind.getPoseType() ==
com.tiedup.remake.items.base.PoseType.DOG
);
}
return false;
if (bind.isEmpty()) return false;
return PoseTypeHelper.getPoseType(bind) == com.tiedup.remake.items.base.PoseType.DOG;
}
/**
@@ -679,10 +676,8 @@ public abstract class AbstractTiedUpNpc
// Exception: collar owner can leash even if not tied
if (this.hasCollar()) {
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
if (collar.getItem() instanceof ItemCollar collarItem) {
if (collarItem.getOwners(collar).contains(player.getUUID())) {
return true;
}
if (CollarHelper.isOwner(collar, player)) {
return true;
}
}
@@ -801,20 +796,16 @@ public abstract class AbstractTiedUpNpc
public boolean hasGaggingEffect() {
ItemStack gag = this.getEquipment(BodyRegionV2.MOUTH);
if (gag.isEmpty()) return false;
return (
gag.getItem() instanceof
com.tiedup.remake.items.base.IHasGaggingEffect
);
if (DataDrivenBondageItem.getComponent(gag, ComponentType.GAGGING, GaggingComponent.class) != null) return true;
return gag.getItem() instanceof com.tiedup.remake.items.base.IHasGaggingEffect;
}
@Override
public boolean hasBlindingEffect() {
ItemStack blindfold = this.getEquipment(BodyRegionV2.EYES);
if (blindfold.isEmpty()) return false;
return (
blindfold.getItem() instanceof
com.tiedup.remake.items.base.IHasBlindingEffect
);
if (DataDrivenBondageItem.getComponent(blindfold, ComponentType.BLINDING, BlindingComponent.class) != null) return true;
return blindfold.getItem() instanceof com.tiedup.remake.items.base.IHasBlindingEffect;
}
@Override
@@ -990,9 +981,9 @@ public abstract class AbstractTiedUpNpc
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
if (collar.isEmpty()) return false;
if (!(collar.getItem() instanceof ItemCollar itemCollar)) return false;
if (!CollarHelper.isCollar(collar)) return false;
java.util.UUID cellId = itemCollar.getCellId(collar);
java.util.UUID cellId = CollarHelper.getCellId(collar);
if (cellId == null) return false;
// Get cell position from registry