feat(D-01/C): consumer migration — 85 files migrated to V2 helpers
Phase 1 (state): PlayerBindState, PlayerCaptorManager, PlayerEquipment, PlayerDataRetrieval, PlayerLifecycle, PlayerShockCollar, StruggleAccessory Phase 2 (client): AnimationTickHandler, NpcAnimationTickHandler, 5 render handlers, DamselModel, 3 client mixins, SelfBondageInputHandler, SlaveManagementScreen, ActionPanel, SlaveEntryWidget, ModKeybindings Phase 3 (entities): 28 entity/AI files migrated to CollarHelper, BindModeHelper, PoseTypeHelper, createStack() Phase 4 (network): PacketSlaveAction, PacketMasterEquip, PacketAssignCellToCollar, PacketNpcCommand, PacketFurnitureForcemount Phase 5 (events): RestraintTaskTickHandler, PetPlayRestrictionHandler, PlayerEnslavementHandler, ChatEventHandler, LaborAttackPunishmentHandler Phase 6 (commands): BondageSubCommand, CollarCommand, NPCCommand, KidnapSetCommand Phase 7 (compat): MCAKidnappedAdapter, MCA mixins Phase 8 (misc): GagTalkManager, PetRequestManager, HangingCagePiece, BondageItemBlockEntity, TrappedChestBlockEntity, DispenserBehaviors, BondageItemLoaderUtility, RestraintApplicator, StruggleSessionManager, MovementStyleResolver, CampLifecycleManager Some files retain dual V1/V2 checks (instanceof V1 || V2Helper) for coexistence — V1-only branches removed in Branch D.
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@@ -9,12 +9,10 @@ import com.tiedup.remake.commands.CommandHelper;
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import com.tiedup.remake.core.SystemMessageManager;
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import com.tiedup.remake.items.ModItems;
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import com.tiedup.remake.items.base.AdjustmentHelper;
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import com.tiedup.remake.items.base.BindVariant;
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import com.tiedup.remake.items.base.BlindfoldVariant;
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import com.tiedup.remake.items.base.EarplugsVariant;
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import com.tiedup.remake.items.base.GagVariant;
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import com.tiedup.remake.items.base.ItemCollar;
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import com.tiedup.remake.network.ModNetwork;
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import com.tiedup.remake.v2.bondage.CollarHelper;
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import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
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import net.minecraft.resources.ResourceLocation;
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import com.tiedup.remake.network.sync.PacketSyncBindState;
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import com.tiedup.remake.state.PlayerBindState;
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import net.minecraft.commands.CommandSourceStack;
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@@ -256,7 +254,7 @@ public class BondageSubCommand {
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return 0;
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}
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ItemStack ropes = new ItemStack(ModItems.getBind(BindVariant.ROPES));
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ItemStack ropes = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"));
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state.putBindOn(ropes);
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CommandHelper.syncPlayerState(targetPlayer, state);
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@@ -387,7 +385,7 @@ public class BondageSubCommand {
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return 0;
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}
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ItemStack gag = new ItemStack(ModItems.getGag(GagVariant.CLOTH_GAG));
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ItemStack gag = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag"));
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state.putGagOn(gag);
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CommandHelper.syncPlayerState(targetPlayer, state);
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@@ -440,9 +438,7 @@ public class BondageSubCommand {
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return 0;
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}
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ItemStack blindfold = new ItemStack(
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ModItems.getBlindfold(BlindfoldVariant.CLASSIC)
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);
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ItemStack blindfold = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold"));
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state.putBlindfoldOn(blindfold);
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CommandHelper.syncPlayerState(targetPlayer, state);
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@@ -500,8 +496,7 @@ public class BondageSubCommand {
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ItemStack collar = new ItemStack(ModItems.CLASSIC_COLLAR.get());
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if (context.getSource().getEntity() instanceof ServerPlayer executor) {
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ItemCollar collarItem = (ItemCollar) collar.getItem();
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collarItem.addOwner(collar, executor);
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CollarHelper.addOwner(collar, executor);
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}
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state.putCollarOn(collar);
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@@ -1021,9 +1016,7 @@ public class BondageSubCommand {
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return 0;
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}
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ItemStack earplugs = new ItemStack(
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ModItems.getEarplugs(EarplugsVariant.CLASSIC)
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);
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ItemStack earplugs = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_earplugs"));
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state.putEarplugsOn(earplugs);
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CommandHelper.syncPlayerState(targetPlayer, state);
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@@ -1067,25 +1060,19 @@ public class BondageSubCommand {
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int applied = 0;
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if (!state.isTiedUp()) {
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ItemStack ropes = new ItemStack(
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ModItems.getBind(BindVariant.ROPES)
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);
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ItemStack ropes = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"));
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state.putBindOn(ropes);
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applied++;
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}
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if (!state.isGagged()) {
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ItemStack gag = new ItemStack(
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ModItems.getGag(GagVariant.CLOTH_GAG)
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);
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ItemStack gag = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag"));
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state.putGagOn(gag);
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applied++;
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}
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if (!state.isBlindfolded()) {
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ItemStack blindfold = new ItemStack(
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ModItems.getBlindfold(BlindfoldVariant.CLASSIC)
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);
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ItemStack blindfold = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold"));
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state.putBlindfoldOn(blindfold);
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applied++;
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}
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@@ -1095,17 +1082,14 @@ public class BondageSubCommand {
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if (
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context.getSource().getEntity() instanceof ServerPlayer executor
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) {
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ItemCollar collarItem = (ItemCollar) collar.getItem();
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collarItem.addOwner(collar, executor);
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CollarHelper.addOwner(collar, executor);
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}
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state.putCollarOn(collar);
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applied++;
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}
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if (!state.hasEarplugs()) {
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ItemStack earplugs = new ItemStack(
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ModItems.getEarplugs(EarplugsVariant.CLASSIC)
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);
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ItemStack earplugs = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_earplugs"));
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state.putEarplugsOn(earplugs);
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applied++;
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}
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@@ -1167,21 +1151,15 @@ public class BondageSubCommand {
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// First fully restrain
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if (!state.isTiedUp()) {
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ItemStack ropes = new ItemStack(
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ModItems.getBind(BindVariant.ROPES)
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);
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ItemStack ropes = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"));
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state.putBindOn(ropes);
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}
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if (!state.isGagged()) {
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ItemStack gag = new ItemStack(
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ModItems.getGag(GagVariant.CLOTH_GAG)
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);
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ItemStack gag = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag"));
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state.putGagOn(gag);
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}
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if (!state.isBlindfolded()) {
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ItemStack blindfold = new ItemStack(
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ModItems.getBlindfold(BlindfoldVariant.CLASSIC)
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);
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ItemStack blindfold = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold"));
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state.putBlindfoldOn(blindfold);
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}
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if (!state.hasCollar()) {
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@@ -1189,15 +1167,12 @@ public class BondageSubCommand {
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if (
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context.getSource().getEntity() instanceof ServerPlayer executor
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) {
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ItemCollar collarItem = (ItemCollar) collar.getItem();
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collarItem.addOwner(collar, executor);
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CollarHelper.addOwner(collar, executor);
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}
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state.putCollarOn(collar);
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}
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if (!state.hasEarplugs()) {
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ItemStack earplugs = new ItemStack(
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ModItems.getEarplugs(EarplugsVariant.CLASSIC)
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);
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ItemStack earplugs = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_earplugs"));
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state.putEarplugsOn(earplugs);
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}
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