feat(D-01/C): consumer migration — 85 files migrated to V2 helpers
Phase 1 (state): PlayerBindState, PlayerCaptorManager, PlayerEquipment, PlayerDataRetrieval, PlayerLifecycle, PlayerShockCollar, StruggleAccessory Phase 2 (client): AnimationTickHandler, NpcAnimationTickHandler, 5 render handlers, DamselModel, 3 client mixins, SelfBondageInputHandler, SlaveManagementScreen, ActionPanel, SlaveEntryWidget, ModKeybindings Phase 3 (entities): 28 entity/AI files migrated to CollarHelper, BindModeHelper, PoseTypeHelper, createStack() Phase 4 (network): PacketSlaveAction, PacketMasterEquip, PacketAssignCellToCollar, PacketNpcCommand, PacketFurnitureForcemount Phase 5 (events): RestraintTaskTickHandler, PetPlayRestrictionHandler, PlayerEnslavementHandler, ChatEventHandler, LaborAttackPunishmentHandler Phase 6 (commands): BondageSubCommand, CollarCommand, NPCCommand, KidnapSetCommand Phase 7 (compat): MCAKidnappedAdapter, MCA mixins Phase 8 (misc): GagTalkManager, PetRequestManager, HangingCagePiece, BondageItemBlockEntity, TrappedChestBlockEntity, DispenserBehaviors, BondageItemLoaderUtility, RestraintApplicator, StruggleSessionManager, MovementStyleResolver, CampLifecycleManager Some files retain dual V1/V2 checks (instanceof V1 || V2Helper) for coexistence — V1-only branches removed in Branch D.
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@@ -1,13 +1,20 @@
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package com.tiedup.remake.client.events;
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import com.tiedup.remake.items.base.*;
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import com.tiedup.remake.items.base.ItemCollar;
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import com.tiedup.remake.network.ModNetwork;
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import com.tiedup.remake.network.selfbondage.PacketSelfBondage;
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import com.tiedup.remake.v2.bondage.BindModeHelper;
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import com.tiedup.remake.v2.bondage.CollarHelper;
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import com.tiedup.remake.v2.bondage.IV2BondageItem;
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import com.tiedup.remake.v2.bondage.component.BlindingComponent;
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import com.tiedup.remake.v2.bondage.component.ComponentType;
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import com.tiedup.remake.v2.bondage.component.GaggingComponent;
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import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
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import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
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import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.player.LocalPlayer;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.ItemStack;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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@@ -70,7 +77,7 @@ public class SelfBondageInputHandler {
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if (!event.getLevel().isClientSide()) return;
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ItemStack stack = event.getItemStack();
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if (isSelfBondageItem(stack.getItem())) {
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if (isSelfBondageItem(stack)) {
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event.setCanceled(true);
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startSelfBondage();
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}
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@@ -87,11 +94,11 @@ public class SelfBondageInputHandler {
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InteractionHand hand = InteractionHand.MAIN_HAND;
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ItemStack stack = player.getMainHandItem();
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if (!isSelfBondageItem(stack.getItem())) {
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if (!isSelfBondageItem(stack)) {
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stack = player.getOffhandItem();
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hand = InteractionHand.OFF_HAND;
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if (!isSelfBondageItem(stack.getItem())) {
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if (!isSelfBondageItem(stack)) {
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return; // No bondage item in either hand
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}
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}
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@@ -130,7 +137,7 @@ public class SelfBondageInputHandler {
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// Check if still holding bondage item in the active hand
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ItemStack stack = player.getItemInHand(activeHand);
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if (!isSelfBondageItem(stack.getItem())) {
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if (!isSelfBondageItem(stack)) {
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stopSelfBondage();
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return;
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}
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@@ -153,27 +160,31 @@ public class SelfBondageInputHandler {
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}
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/**
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* Check if an item supports self-bondage.
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* Check if a stack supports self-bondage.
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* Collar is explicitly excluded.
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*/
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private static boolean isSelfBondageItem(Item item) {
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// Collar cannot be self-equipped (V1 collar guard)
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if (item instanceof ItemCollar) {
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private static boolean isSelfBondageItem(ItemStack stack) {
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if (stack.isEmpty()) return false;
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// Collar cannot be self-equipped (V1 collar guard + V2 ownership component)
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if (stack.getItem() instanceof ItemCollar || CollarHelper.isCollar(stack)) {
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return false;
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}
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// V2 bondage items support self-bondage (left-click hold with tying duration)
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if (item instanceof IV2BondageItem) {
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if (stack.getItem() instanceof IV2BondageItem) {
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return true;
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}
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// V1 bondage items (legacy)
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return (
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item instanceof ItemBind ||
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item instanceof ItemGag ||
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item instanceof ItemBlindfold ||
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item instanceof ItemMittens ||
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item instanceof ItemEarplugs
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);
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// V2 data-driven items: check if it occupies any bondage region
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DataDrivenItemDefinition def = DataDrivenItemRegistry.get(stack);
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if (def != null) {
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return true;
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}
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// V1 fallback: bind items
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return BindModeHelper.isBindItem(stack)
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|| DataDrivenBondageItem.getComponent(stack, ComponentType.GAGGING, GaggingComponent.class) != null
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|| DataDrivenBondageItem.getComponent(stack, ComponentType.BLINDING, BlindingComponent.class) != null;
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}
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}
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