fix(P1+P2): swarm review — UX fixes + V1 dead code cleanup
P1 — UX visible: - Add 4 missing translations (leather_mittens, ball_gag_3d, taser, debug_wand) - Fix earplugs resistance bucket: "blindfold" → "earplug" - Split mixin config: core (require=1) + compat MCA (require=0) - Bump PROTOCOL_VERSION from "1" to "2" - Add debug_wand item model (no texture — debug only) - Fix 3 display_name inconsistencies (chain, vine_seed, shock_collar_auto) P2 — Dead code cleanup: - Delete IHas3DModelConfig + Model3DConfig (zero imports) - Remove MovementStyleResolver.resolveV1Fallback() + V1Fallback record + V1 constants - Remove AnimationTickHandler V1 fallback block + buildAnimationId() - Document PlayerEquipment.equipInRegion() bypass as intentional (force-equip paths)
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@@ -1,6 +1,6 @@
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{
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"type": "tiedup:bondage_item",
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"display_name": "Chains",
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"display_name": "Chain",
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"translation_key": "item.tiedup.chain",
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"model": "tiedup:models/gltf/v2/binds/chain.glb",
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"regions": [
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@@ -17,7 +17,7 @@
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"components": {
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"lockable": {},
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"resistance": {
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"id": "blindfold"
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"id": "earplug"
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}
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}
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}
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@@ -11,7 +11,7 @@
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"body"
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]
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},
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"display_name": "Auto Shock Collar",
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"display_name": "Automatic Shock Collar",
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"translation_key": "item.tiedup.shock_collar_auto",
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"model": "tiedup:models/gltf/v2/collars/shock_collar_auto.glb",
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"components": {
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@@ -1,6 +1,6 @@
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{
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"type": "tiedup:bondage_item",
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"display_name": "Vine Bind",
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"display_name": "Vine Seed",
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"translation_key": "item.tiedup.vine_seed",
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"model": "tiedup:models/gltf/v2/binds/vine_seed.glb",
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"regions": [
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