WIP: create TiedUpRigConstants, replace EpicFightMod/SharedConstants refs
- Nouveau TiedUpRigConstants.java : centralise MODID/LOGGER/identifier/prefix, constantes runtime (IS_DEV_ENV, A_TICK, GENERAL_ANIMATION_TRANSITION_TIME, MAX_JOINTS), factory ANIMATOR_PROVIDER (client/server split) + helpers stacktraceIfDevSide/logAndStacktraceIfDevSide. - sed global : EpicFightMod.* → TiedUpRigConstants.* - sed global : EpicFightSharedConstants.* → TiedUpRigConstants.* - sed global : EpicFightRenderTypes → TiedUpRenderTypes (class rename upstream) - Fix package declarations : Armature.java + TiedUpRenderTypes.java Résidus yesman.epicfight : 115 → 86 (-29) Reste : gameasset/physics/network/world/config/skill (combat deps à strip) + combat mode refs dans patch/LocalPlayerPatch + ClientPlayerPatch (Phase 2).
This commit is contained in:
@@ -116,4 +116,4 @@ public class HumanoidArmature extends Armature implements HumanLikeArmature {
|
||||
public Joint headJoint() {
|
||||
return this.head;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user