feat(D-01/B): 47 data-driven item definitions + cleanup test files
16 binds: ropes, armbinder, dogbinder, chain, ribbon, slime, vine_seed, web_bind, shibari, leather_straps, medical_straps, beam_cuffs, duct_tape, straitjacket, wrap, latex_sack 19 gags: cloth_gag, ropes_gag, cleave_gag, ribbon_gag, ball_gag, ball_gag_strap, tape_gag, wrap_gag, slime_gag, vine_gag, web_gag, panel_gag, beam_panel_gag, chain_panel_gag, latex_gag, tube_gag, bite_gag, sponge_gag, baguette_gag 2 blindfolds, 1 earplugs, 1 mittens 5 collars (classic, shock, shock_auto, gps, choke) with ownership component 3 combos (hood, medical_gag, ball_gag_3d) All items config-driven via ResistanceComponent (id) and GaggingComponent (material). Organic items have can_attach_padlock: false. Removed 4 test files (test_component_gag, test_handcuffs, test_leg_cuffs).
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30
src/main/resources/assets/tiedup/tiedup_items/vine_seed.json
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30
src/main/resources/assets/tiedup/tiedup_items/vine_seed.json
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{
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"type": "tiedup:bondage_item",
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"display_name": "Vine Bind",
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"translation_key": "item.tiedup.vine_seed",
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"model": "tiedup:models/gltf/v2/binds/vine_seed.glb",
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"regions": [
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"ARMS"
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],
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"pose_type": "STANDARD",
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"pose_priority": 30,
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"escape_difficulty": 100,
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"lockable": true,
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"can_attach_padlock": false,
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"supports_color": false,
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"animation_bones": {
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"idle": [
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"rightArm",
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"leftArm"
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],
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"struggle": [
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"rightArm",
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"leftArm"
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]
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},
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"components": {
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"resistance": {
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"id": "vine"
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}
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}
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}
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