feat(D-01/D): V1 cleanup — delete 28 files, ~5400 lines removed

D1: ThreadLocal alert suppression moved from ItemCollar to CollarHelper.
    onCollarRemoved() logic (kidnapper alert) moved to CollarHelper.

D2+D3: Deleted 17 V1 item classes + 4 V1-only interfaces:
  ItemBind, ItemGag, ItemBlindfold, ItemCollar, ItemEarplugs, ItemMittens,
  ItemColor, ItemClassicCollar, ItemShockCollar, ItemShockCollarAuto,
  ItemGpsCollar, ItemChokeCollar, ItemHood, ItemMedicalGag,
  IBondageItem, IHasGaggingEffect, IHasBlindingEffect, IAdjustable

D4: KidnapperTheme/KidnapperItemSelector/DispenserBehaviors migrated
    from variant enums to string-based DataDrivenItemRegistry IDs.

D5: Deleted 11 variant enums + Generic* factories + ItemBallGag3D:
  BindVariant, GagVariant, BlindfoldVariant, EarplugsVariant, MittensVariant,
  GenericBind, GenericGag, GenericBlindfold, GenericEarplugs, GenericMittens

D6: ModItems cleaned — all V1 bondage registrations removed.
D7: ModCreativeTabs rewritten — iterates DataDrivenItemRegistry.
D8+D9: All V2 helpers cleaned (V1 fallbacks removed), orphan imports removed.

Zero V1 bondage code references remain (only Javadoc comments).
All bondage items are now data-driven via 47 JSON definitions.
This commit is contained in:
NotEvil
2026-04-15 01:55:16 +02:00
parent fccb99ef9a
commit 099cd0d984
89 changed files with 2647 additions and 5423 deletions

View File

@@ -1,11 +1,6 @@
package com.tiedup.remake.util;
import com.tiedup.remake.blocks.entity.IBondageItemHolder;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.items.base.ItemBlindfold;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.items.base.ItemEarplugs;
import com.tiedup.remake.items.base.ItemGag;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.BindModeHelper;
import com.tiedup.remake.v2.bondage.CollarHelper;
@@ -53,31 +48,30 @@ public final class BondageItemLoaderUtility {
ItemStack stack,
Player player
) {
if ((stack.getItem() instanceof ItemBind || BindModeHelper.isBindItem(stack)) && holder.getBind().isEmpty()) {
if (BindModeHelper.isBindItem(stack) && holder.getBind().isEmpty()) {
holder.setBind(stack.copyWithCount(1));
if (!player.isCreative()) stack.shrink(1);
return true;
}
if ((stack.getItem() instanceof ItemGag
|| DataDrivenBondageItem.getComponent(stack, ComponentType.GAGGING, GaggingComponent.class) != null)
if (DataDrivenBondageItem.getComponent(stack, ComponentType.GAGGING, GaggingComponent.class) != null
&& holder.getGag().isEmpty()) {
holder.setGag(stack.copyWithCount(1));
if (!player.isCreative()) stack.shrink(1);
return true;
}
if ((stack.getItem() instanceof ItemBlindfold || isDataDrivenForRegion(stack, BodyRegionV2.EYES))
if (isDataDrivenForRegion(stack, BodyRegionV2.EYES)
&& holder.getBlindfold().isEmpty()) {
holder.setBlindfold(stack.copyWithCount(1));
if (!player.isCreative()) stack.shrink(1);
return true;
}
if ((stack.getItem() instanceof ItemEarplugs || isDataDrivenForRegion(stack, BodyRegionV2.EARS))
if (isDataDrivenForRegion(stack, BodyRegionV2.EARS)
&& holder.getEarplugs().isEmpty()) {
holder.setEarplugs(stack.copyWithCount(1));
if (!player.isCreative()) stack.shrink(1);
return true;
}
if ((stack.getItem() instanceof ItemCollar || CollarHelper.isCollar(stack))
if (CollarHelper.isCollar(stack)
&& holder.getCollar().isEmpty()) {
holder.setCollar(stack.copyWithCount(1));
if (!player.isCreative()) stack.shrink(1);
@@ -96,14 +90,6 @@ public final class BondageItemLoaderUtility {
*/
public static boolean isLoadableBondageItem(ItemStack stack) {
if (stack.isEmpty()) return false;
// V1 item types
if (stack.getItem() instanceof ItemBind
|| stack.getItem() instanceof ItemGag
|| stack.getItem() instanceof ItemBlindfold
|| stack.getItem() instanceof ItemEarplugs
|| stack.getItem() instanceof ItemCollar) {
return true;
}
// V2 data-driven items: bind, gag, blindfold, earplugs, collar
if (BindModeHelper.isBindItem(stack)) return true;
if (DataDrivenBondageItem.getComponent(stack, ComponentType.GAGGING, GaggingComponent.class) != null) return true;