feat(D-01/D): V1 cleanup — delete 28 files, ~5400 lines removed
D1: ThreadLocal alert suppression moved from ItemCollar to CollarHelper.
onCollarRemoved() logic (kidnapper alert) moved to CollarHelper.
D2+D3: Deleted 17 V1 item classes + 4 V1-only interfaces:
ItemBind, ItemGag, ItemBlindfold, ItemCollar, ItemEarplugs, ItemMittens,
ItemColor, ItemClassicCollar, ItemShockCollar, ItemShockCollarAuto,
ItemGpsCollar, ItemChokeCollar, ItemHood, ItemMedicalGag,
IBondageItem, IHasGaggingEffect, IHasBlindingEffect, IAdjustable
D4: KidnapperTheme/KidnapperItemSelector/DispenserBehaviors migrated
from variant enums to string-based DataDrivenItemRegistry IDs.
D5: Deleted 11 variant enums + Generic* factories + ItemBallGag3D:
BindVariant, GagVariant, BlindfoldVariant, EarplugsVariant, MittensVariant,
GenericBind, GenericGag, GenericBlindfold, GenericEarplugs, GenericMittens
D6: ModItems cleaned — all V1 bondage registrations removed.
D7: ModCreativeTabs rewritten — iterates DataDrivenItemRegistry.
D8+D9: All V2 helpers cleaned (V1 fallbacks removed), orphan imports removed.
Zero V1 bondage code references remain (only Javadoc comments).
All bondage items are now data-driven via 47 JSON definitions.
This commit is contained in:
@@ -229,20 +229,21 @@ public class MaidDeliverCaptiveGoal extends Goal {
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kidnappedState.getEquipment(BodyRegionV2.NECK);
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if (
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!collar.isEmpty() &&
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collar.getItem() instanceof
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com.tiedup.remake.items.base.ItemCollar collarItem
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com.tiedup.remake.v2.bondage.CollarHelper.isCollar(collar)
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) {
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for (java.util.UUID ownerId : new java.util.ArrayList<>(
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collarItem.getOwners(collar)
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com.tiedup.remake.v2.bondage.CollarHelper.getOwners(collar)
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)) {
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collarItem.removeOwner(collar, ownerId);
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com.tiedup.remake.v2.bondage.CollarHelper.removeOwner(collar, ownerId);
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}
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collarItem.addOwner(
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com.tiedup.remake.v2.bondage.CollarHelper.addOwner(
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collar,
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buyerEntity.getUUID(),
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buyerEntity.getName().getString()
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);
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collarItem.setLocked(collar, false);
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if (collar.getItem() instanceof com.tiedup.remake.items.base.ILockable lockable) {
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lockable.setLocked(collar, false);
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}
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kidnappedState.equip(BodyRegionV2.NECK, collar);
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if (
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@@ -305,11 +305,8 @@ public class NpcStruggleGoal extends Goal {
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ItemStack collar = npc.getEquipment(BodyRegionV2.NECK);
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if (collar.isEmpty()) return false;
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if (
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collar.getItem() instanceof
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com.tiedup.remake.items.base.ItemCollar collarItem
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) {
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List<UUID> ownerUUIDs = collarItem.getOwners(collar);
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if (com.tiedup.remake.v2.bondage.CollarHelper.isCollar(collar)) {
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List<UUID> ownerUUIDs = com.tiedup.remake.v2.bondage.CollarHelper.getOwners(collar);
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if (!ownerUUIDs.isEmpty()) {
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// Check if any owner is nearby
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List<Player> players = npc
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@@ -338,11 +335,8 @@ public class NpcStruggleGoal extends Goal {
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ItemStack collar = npc.getEquipment(BodyRegionV2.NECK);
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if (collar.isEmpty()) return null;
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if (
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collar.getItem() instanceof
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com.tiedup.remake.items.base.ItemCollar collarItem
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) {
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List<UUID> ownerUUIDs = collarItem.getOwners(collar);
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if (com.tiedup.remake.v2.bondage.CollarHelper.isCollar(collar)) {
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List<UUID> ownerUUIDs = com.tiedup.remake.v2.bondage.CollarHelper.getOwners(collar);
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if (!ownerUUIDs.isEmpty()) {
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return ownerUUIDs.get(0);
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}
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