feat(D-01/D): V1 cleanup — delete 28 files, ~5400 lines removed
D1: ThreadLocal alert suppression moved from ItemCollar to CollarHelper.
onCollarRemoved() logic (kidnapper alert) moved to CollarHelper.
D2+D3: Deleted 17 V1 item classes + 4 V1-only interfaces:
ItemBind, ItemGag, ItemBlindfold, ItemCollar, ItemEarplugs, ItemMittens,
ItemColor, ItemClassicCollar, ItemShockCollar, ItemShockCollarAuto,
ItemGpsCollar, ItemChokeCollar, ItemHood, ItemMedicalGag,
IBondageItem, IHasGaggingEffect, IHasBlindingEffect, IAdjustable
D4: KidnapperTheme/KidnapperItemSelector/DispenserBehaviors migrated
from variant enums to string-based DataDrivenItemRegistry IDs.
D5: Deleted 11 variant enums + Generic* factories + ItemBallGag3D:
BindVariant, GagVariant, BlindfoldVariant, EarplugsVariant, MittensVariant,
GenericBind, GenericGag, GenericBlindfold, GenericEarplugs, GenericMittens
D6: ModItems cleaned — all V1 bondage registrations removed.
D7: ModCreativeTabs rewritten — iterates DataDrivenItemRegistry.
D8+D9: All V2 helpers cleaned (V1 fallbacks removed), orphan imports removed.
Zero V1 bondage code references remain (only Javadoc comments).
All bondage items are now data-driven via 47 JSON definitions.
This commit is contained in:
@@ -93,16 +93,19 @@ public class KidnapSetCommand {
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given += giveDataDrivenItems(player, "classic_blindfold", 4);
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given += giveDataDrivenItems(player, "blindfold_mask", 2);
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// Collars
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given += giveItem(
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player,
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new ItemStack(ModItems.CLASSIC_COLLAR.get(), 4)
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);
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given += giveItem(
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player,
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new ItemStack(ModItems.SHOCK_COLLAR.get(), 2)
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);
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given += giveItem(player, new ItemStack(ModItems.GPS_COLLAR.get(), 2));
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// Collars (data-driven)
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ItemStack classicCollars = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(
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new net.minecraft.resources.ResourceLocation("tiedup", "classic_collar"));
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classicCollars.setCount(4);
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given += giveItem(player, classicCollars);
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ItemStack shockCollars = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(
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new net.minecraft.resources.ResourceLocation("tiedup", "shock_collar"));
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shockCollars.setCount(2);
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given += giveItem(player, shockCollars);
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ItemStack gpsCollars = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(
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new net.minecraft.resources.ResourceLocation("tiedup", "gps_collar"));
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gpsCollars.setCount(2);
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given += giveItem(player, gpsCollars);
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// Tools
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given += giveItem(
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