WIP: create TiedUpRigConstants, replace EpicFightMod/SharedConstants refs
- Nouveau TiedUpRigConstants.java : centralise MODID/LOGGER/identifier/prefix, constantes runtime (IS_DEV_ENV, A_TICK, GENERAL_ANIMATION_TRANSITION_TIME, MAX_JOINTS), factory ANIMATOR_PROVIDER (client/server split) + helpers stacktraceIfDevSide/logAndStacktraceIfDevSide. - sed global : EpicFightMod.* → TiedUpRigConstants.* - sed global : EpicFightSharedConstants.* → TiedUpRigConstants.* - sed global : EpicFightRenderTypes → TiedUpRenderTypes (class rename upstream) - Fix package declarations : Armature.java + TiedUpRenderTypes.java Résidus yesman.epicfight : 115 → 86 (-29) Reste : gameasset/physics/network/world/config/skill (combat deps à strip) + combat mode refs dans patch/LocalPlayerPatch + ClientPlayerPatch (Phase 2).
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@@ -66,4 +66,4 @@ public abstract class PatchedRenderersEvent extends Event implements IModBusEven
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return this.renderers.get(entityType);
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}
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}
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}
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}
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@@ -61,4 +61,4 @@ public class PrepareModelEvent extends Event {
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public PatchedEntityRenderer<?, ?, ?, ?> getRenderer() {
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return this.renderer;
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}
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}
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}
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@@ -27,4 +27,4 @@ public class RegisterResourceLayersEvent<E extends LivingEntity, T extends Livin
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public void register(ResourceLocation rl, LayerUtil.LayerProvider<E, T, M, R, AM> layerAdder) {
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this.layersbyid.put(rl, layerAdder);
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}
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}
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}
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