{
  "name": "Kidnapper",
  "icon": "minecraft:iron_sword",
  "category": "tiedup:npcs",
  "sortnum": 2,
  "pages": [
    {
      "type": "patchouli:text",
      "title": "Kidnapper",
      "text": "$(bold)Aggressive NPC that captures players.$(br2)Kidnappers hunt players and damsels, tie them up, and bring them to prison. They use themed bondage items and have complex AI.$(br2)$(thing)Type:$() Hostile$(br)$(thing)Health:$() 20 HP$(br)$(thing)Speed:$() 0.27"
    },
    {
      "type": "patchouli:text",
      "title": "Combat Stats",
      "text": "$(thing)Attributes:$()$(br)$(li) Damage: 6 (3 hearts)$(br)$(li) Knockback Resist: 0.7$(br)$(li) Follow Range: 60 blocks$(br2)$(thing)Capture Time:$()$(br)Bind: 20 ticks (1 second)$(br)Gag: 20 ticks (1 second)$(br2)Name shows in $(#FF5555)red$()."
    },
    {
      "type": "patchouli:text",
      "title": "Item Themes",
      "text": "$(bold)7 themed item sets.$(br2)Each kidnapper spawns with a random theme:$(br)$(li) ROPE (16 colors)$(br)$(li) DUCT_TAPE (colors)$(br)$(li) SHIBARI (16 colors)$(br)$(li) LEATHER (natural)$(br)$(li) LATEX (black)$(br)$(li) ASYLUM (white)$(br)$(li) PREMIUM (armbinder/wrap)"
    },
    {
      "type": "patchouli:text",
      "title": "Item Probabilities",
      "text": "$(thing)Equipment Chances:$()$(br)Bind: 100% (always)$(br)Gag: 50%$(br)Mittens: 40%$(br)Earplugs: 30%$(br)Blindfold: 20%$(br2)Applied progressively during capture phase."
    },
    {
      "type": "patchouli:text",
      "title": "AI Phases",
      "text": "$(thing)1. Hunt:$() Find targets$(br)$(thing)2. Capture:$() Tie up target$(br)$(thing)3. Prison:$() Bring to prison$(br)$(thing)4. Decision:$() Sell or Job$(br)$(thing)5. Sale:$() Wait for buyer$(br)$(thing)6. Job:$() Assign task$(br2)Fights back when attacked while holding captive."
    },
    {
      "type": "patchouli:text",
      "title": "Kidnapping Mode",
      "text": "$(bold)Collar-controlled targeting.$(br2)When wearing a collar with kidnapping mode ON:$(br)$(li) Auto-hunts players$(br)$(li) Uses whitelist/blacklist$(br)$(li) Brings to collar prison$(br)$(li) Can warn masters$(br)$(li) Auto ties to pole$(br2)Requires prison configured."
    },
    {
      "type": "patchouli:text",
      "title": "Systems",
      "text": "$(thing)Sale System:$()$(br)Sells captives for random price$(br)Waits for buyer with payment$(br2)$(thing)Job System:$()$(br)Assigns random task$(br)Gives shock collar$(br)Tracks completion$(br2)$(thing)Fight Back:$()$(br)Counter-attacks when hit while holding captive"
    }
  ]
}
