{
  "name": "Lock System",
  "icon": "minecraft:iron_ingot",
  "category": "tiedup:tools_items",
  "sortnum": 3,
  "pages": [
    {
      "type": "patchouli:text",
      "title": "Lock System",
      "text": "$(bold)4-tier security system.$(br2)$(thing)Padlock:$() Makes items lockable$(br)$(thing)Key:$() UUID-matched unlocking$(br)$(thing)Master Key:$() Universal unlock$(br)$(thing)Lockpick:$() 25% chance bypass$(br2)Makes bondage items removable only with correct key. UUID-based for security."
    },
    {
      "type": "patchouli:spotlight",
      "item": "tiedup:padlock",
      "title": "Padlock",
      "text": "$(bold)Makes bondage items lockable.$(br2)$(thing)Stack:$() 16$(br)$(thing)Usage:$() Anvil with lockable item$(br)$(thing)Cost:$() 1 XP level$(br)$(thing)Effect:$() Makes item lockable$(br2)Item is NOT locked yet, just lockable. Lock with Key."
    },
    {
      "type": "patchouli:spotlight",
      "item": "tiedup:collar_key",
      "title": "Key (Collar Key)",
      "text": "$(bold)Specific key for individual locks.$(br2)$(thing)Durability:$() 64 uses$(br)$(thing)Stack:$() 1$(br)$(thing)Claim:$() Right-click target with collar$(br2)UUID-matched to specific locks. Ownership locked to first user."
    },
    {
      "type": "patchouli:text",
      "title": "Key Usage",
      "text": "$(thing)First Interaction:$()$(br)Right-click any target with collar to claim key to yourself.$(br2)$(thing)Lock/Unlock:$()$(br)Right-click collared target to open management GUI. Lock/unlock specific items.$(br2)$(thing)Restrictions:$()$(br)Only works on first-linked target. Only owner can use."
    },
    {
      "type": "patchouli:spotlight",
      "item": "tiedup:master_key",
      "title": "Master Key",
      "text": "$(bold)Universal key, opens ANY padlock.$(br2)$(thing)Stack:$() 8$(br)$(thing)Right-click:$() Management GUI$(br)$(thing)Shift+Right-click:$() Quick unlock all$(br2)Reusable (never consumed). Bypasses UUID system completely."
    },
    {
      "type": "patchouli:spotlight",
      "item": "tiedup:lockpick",
      "title": "Lockpick",
      "text": "$(bold)Pick locks via a sweet-spot minigame.$(br2)$(thing)Uses:$() 5 per attempt$(br)$(thing)Stack:$() 1$(br2)Right-click a locked item to open the lockpick screen. Move the pick left/right and test positions to find the hidden sweet spot."
    },
    {
      "type": "patchouli:text",
      "title": "Lockpick Minigame",
      "text": "$(bold)Skyrim-style sweet spot system.$(br2)$(thing)Controls:$()$(br)$(li) A/D or arrows: Move lockpick position$(br)$(li) Space: Test current position$(br)$(li) Esc: Cancel$(br2)$(thing)Feedback:$()$(br)The tension bar fills based on proximity:$(br)$(li) $(#55FF55)Green$() = Very close$(br)$(li) $(#FFFF55)Yellow$() = Close$(br)$(li) $(#FF8800)Orange$() = Medium$(br)$(li) $(#FF5555)Red$() = Far$(br2)Sweet spot repositions after each failed test."
    },
    {
      "type": "patchouli:text",
      "title": "Lockpick Outcomes",
      "text": "$(bold)Success:$()$(br)Tension bar fills to 100%. Lock opens, padlock preserved.$(br2)$(bold)Failure:$()$(br)Run out of 5 lockpick uses without finding the sweet spot.$(br2)$(bold)Jam (critical fail):$()$(br)Lock jammed permanently. Only struggle can break it.$(br2)$(bold)Break:$()$(br)Lockpick destroyed."
    },
    {
      "type": "patchouli:text",
      "title": "Lock Integration",
      "text": "$(thing)Restrictions:$()$(br)$(li) Cannot pick while wearing mittens$(br)$(li) Cannot pick jammed locks$(br)$(li) Only works on locked items$(br2)$(thing)Shock Collar Integration:$()$(br)Failed attempts trigger shock$(br)Owners notified of picking$(br2)$(thing)Struggle:$()$(br)Jammed locks require struggle mechanic to open."
    }
  ]
}
