{
  "name": "Merchant Kidnapper",
  "icon": "minecraft:gold_ingot",
  "category": "tiedup:npcs",
  "sortnum": 5,
  "pages": [
    {
      "type": "patchouli:text",
      "title": "Merchant Kidnapper",
      "text": "$(bold)Hybrid trader and elite kidnapper.$(br2)Merchants are neutral traders who sell mod items for gold. When attacked, they become hostile elite kidnappers!$(br2)$(thing)Type:$() Neutral/Hostile$(br)$(thing)Health:$() 40 HP$(br)$(thing)Speed:$() 0.35"
    },
    {
      "type": "patchouli:text",
      "title": "Two Modes",
      "text": "$(thing)MERCHANT Mode (Default):$()$(br)$(li) Neutral, won't attack$(br)$(li) Wanders peacefully$(br)$(li) Accepts trades$(br)$(li) $(#FFD700)⚜ Merchant ⚜$() name$(br)$(li) Gold particles$(br2)$(thing)HOSTILE Mode:$()$(br)$(li) Full elite kidnapper AI$(br)$(li) Hunts attacker$(br)$(li) $(#AA0000)Dark red$() name"
    },
    {
      "type": "patchouli:text",
      "title": "Trading System",
      "text": "$(bold)Sells 8-12 random mod items.$(br2)$(thing)Payment:$() Gold ingots/nuggets$(br)$(thing)Prices:$() Tier-based$(br)$(li) Basic binds: 1-2 gold$(br)$(li) Gags: 2-4 gold$(br)$(li) Collars: 5-10 gold$(br)$(li) GPS collar: 10-20 gold$(br2)Trades persist (saved in NBT)."
    },
    {
      "type": "patchouli:text",
      "title": "Transition Triggers",
      "text": "$(bold)MERCHANT → HOSTILE when:$()$(br)$(li) Attacked by player$(br)$(li) Someone tries to bind$(br)$(li) Someone tries to gag$(br)$(li) Someone tries to blindfold$(br2)$(bold)HOSTILE → MERCHANT when:$()$(br)$(li) 5 minutes pass$(br)$(li) OR attacker is captured$(br)$(li) OR attacker is sold"
    },
    {
      "type": "patchouli:text",
      "title": "Hostile Behavior",
      "text": "$(bold)Same stats as Elite Kidnapper.$(br2)$(thing)Combat:$()$(br)Health: 40 HP$(br)Speed: 0.35$(br)Capture: 0.5 seconds$(br2)$(thing)Target:$() Attacks the player who triggered hostile mode$(br2)Reverts to merchant after revenge!"
    },
    {
      "type": "patchouli:text",
      "title": "Merchant Skins",
      "text": "$(bold)Unique merchant variants.$(br2)Merchants have their own dedicated skins, separate from regular and elite kidnappers.$(br2)Always show golden particle effects when in MERCHANT mode."
    }
  ]
}
