{
  "name": "Labor System",
  "icon": "minecraft:iron_pickaxe",
  "category": "tiedup:camps_prisons",
  "sortnum": 2,
  "pages": [
    {
      "type": "patchouli:text",
      "title": "Labor System",
      "text": "$(bold)Forced labor task system.$(br2)All labor tasks follow the same format: bring X items. Tools are automatically assigned based on task type.$(br2)$(thing)Value:$() 8-35 emeralds per task$(br)$(thing)Ransom:$() 100-200 emeralds$(br)$(thing)Tasks to Freedom:$() ~6 tasks"
    },
    {
      "type": "patchouli:text",
      "title": "Task Types",
      "text": "$(thing)Mining:$() Pickaxe, collect ores/stone$(br)$(thing)Chopping:$() Axe, collect wood$(br)$(thing)Gathering:$() Shovel, collect soil/sand$(br)$(thing)Combat:$() Sword, collect mob drops$(br)$(thing)Foraging:$() No tool, collect plants$(br)$(thing)Crafting:$() No tool, produce planks/sticks/torches$(br2)$(thing)Combat Notes:$()$(br)$(li) Night-only assignment$(br)$(li) Guard skips task-relevant mobs$(br)$(li) 2-minute inactivity threshold"
    },
    {
      "type": "patchouli:text",
      "title": "Task Flow",
      "text": "$(thing)1. IMPRISONED:$() Prisoner in cell$(br)$(thing)2. Extract:$() Maid takes prisoner from cell$(br)$(thing)3. Guard Spawns:$() Labor Guard assigned$(br)$(thing)4. WORKING:$() Prisoner performs task$(br)$(thing)5. Complete:$() Items delivered$(br)$(thing)6. Return:$() Maid returns prisoner to cell$(br2)$(thing)Inactivity:$() 30s threshold (2min for combat)$(br)Escalating shocks on idle, task failure on repeated violations."
    }
  ]
}
