/*
 * Derived from Epic Fight (https://github.com/Epic-Fight/epicfight)
 * by the Epic Fight Team, licensed under GPLv3.
 * Modifications © 2026 TiedUp! Remake Contributors, distributed under GPLv3.
 */

package com.tiedup.remake.rig.anim.types;

import com.tiedup.remake.rig.armature.Armature;
import com.tiedup.remake.rig.asset.AssetAccessor;

/**
 * RIG stub. Upstream EF : MainFrameAnimation ajoute du scheduling combat
 * via {@code ActionEvent}/{@code PlayerEventListener} (combat tick hooks).
 * Strippé pour TiedUp — garde juste le type pour satisfaire les
 * instanceof checks de {@link com.tiedup.remake.rig.asset.JsonAssetLoader}
 * et la hiérarchie {@link ActionAnimation} / {@link AttackAnimation}.
 */
public class MainFrameAnimation extends StaticAnimation {

	public MainFrameAnimation(float transitionTime, boolean isRepeat, String registryName, AssetAccessor<? extends Armature> armature) {
		super(transitionTime, isRepeat, registryName, armature);
	}

	public MainFrameAnimation(boolean isRepeat, String registryName, AssetAccessor<? extends Armature> armature) {
		super(isRepeat, registryName, armature);
	}
}
