/*
 * Derived from Epic Fight (https://github.com/Epic-Fight/epicfight)
 * by the Epic Fight Team, licensed under GPLv3.
 * Modifications © 2026 TiedUp! Remake Contributors, distributed under GPLv3.
 */

package com.tiedup.remake.rig.anim.client.property;

import com.tiedup.remake.rig.anim.client.Layer;

public class LayerInfo {
	public final JointMaskEntry jointMaskEntry;
	public final Layer.Priority priority;
	public final Layer.LayerType layerType;
	
	public LayerInfo(JointMaskEntry jointMaskEntry, Layer.Priority priority, Layer.LayerType layerType) {
		this.jointMaskEntry = jointMaskEntry;
		this.priority = priority;
		this.layerType = layerType;
	}
}
