{
  "name": "Master System",
  "icon": "tiedup:choke_collar",
  "category": "tiedup:pet_play",
  "sortnum": 1,
  "pages": [
    {
      "type": "patchouli:text",
      "title": "Master System",
      "text": "$(bold)Pet play ownership system.$(br2)The Master NPC buys solo players from kidnappers and controls them via a choke collar. The system uses an inverted follower mechanic where the Master follows the player.$(br2)$(thing)Controller:$() Master NPC$(br)$(thing)Collar:$() Choke Collar (resistance 250)"
    },
    {
      "type": "patchouli:text",
      "title": "How It Works",
      "text": "$(thing)Acquisition:$()$(br)$(li) Master buys player from kidnapper$(br)$(li) Choke collar applied$(br)$(li) Inverted follower: Master follows player$(br2)$(thing)Task Loop:$()$(br)$(li) Master assigns tasks$(br)$(li) Player must comply within time limit$(br)$(li) Failure triggers choke punishment$(br)$(li) Events occur between tasks"
    },
    {
      "type": "patchouli:text",
      "title": "Punishment",
      "text": "$(bold)Choke collar activation.$(br2)$(thing)Trigger:$() Task failure or disobedience$(br)$(thing)Effect:$() Drowning damage$(br)$(thing)Safety:$() Deactivated before lethal$(br2)The collar applies drowning damage as punishment but will always stop before killing the player."
    },
    {
      "type": "patchouli:text",
      "title": "Escape",
      "text": "$(bold)Breaking free from the Master.$(br2)$(thing)Distraction Windows:$()$(br)$(li) Wait for Master to be occupied$(br)$(li) Get far enough away$(br)$(li) Incapacitate the Master$(br2)$(thing)Difficulty:$()$(br)Master has 150 HP, 10 armor, 0.5/s regen. Direct combat is nearly impossible. Focus on escape timing."
    }
  ]
}
