{
  "itemGroup.tiedup": "TiedUp!",

  "item.tiedup.ropes": "Ropes",
  "item.tiedup.shibari": "Shibari Ropes",
  "item.tiedup.armbinder": "Armbinder",
  "item.tiedup.dogbinder": "Dog Binder",
  "item.tiedup.leather_straps": "Leather Straps",
  "item.tiedup.medical_straps": "Medical Straps",
  "item.tiedup.beam_cuffs": "Beam Cuffs",
  "item.tiedup.chain": "Chain",
  "item.tiedup.duct_tape": "Duct Tape",
  "item.tiedup.ribbon": "Ribbon",
  "item.tiedup.slime": "Slime",
  "item.tiedup.vine_seed": "Vine Seed",
  "item.tiedup.web_bind": "Web Bind",
  "item.tiedup.straitjacket": "Straitjacket",
  "item.tiedup.wrap": "Body Wrap",
  "item.tiedup.latex_sack": "Latex Sack",
  "item.tiedup.cloth_gag": "Cloth Gag",
  "item.tiedup.ball_gag": "Ball Gag",
  "item.tiedup.ball_gag_strap": "Ball Gag (Harness)",
  "item.tiedup.tape_gag": "Tape Gag",
  "item.tiedup.ropes_gag": "Ropes Gag",
  "item.tiedup.cleave_gag": "Cleave Gag",
  "item.tiedup.panel_gag": "Panel Gag",
  "item.tiedup.latex_gag": "Latex Gag",
  "item.tiedup.wrap_gag": "Wrap Gag",
  "item.tiedup.ribbon_gag": "Ribbon Gag",
  "item.tiedup.slime_gag": "Slime Gag",
  "item.tiedup.tube_gag": "Tube Gag",
  "item.tiedup.vine_gag": "Vine Gag",
  "item.tiedup.bite_gag": "Bite Gag",
  "item.tiedup.web_gag": "Web Gag",
  "item.tiedup.beam_panel_gag": "Beam Panel Gag",
  "item.tiedup.sponge_gag": "Sponge Gag",
  "item.tiedup.chain_panel_gag": "Chain Panel Gag",
  "item.tiedup.baguette_gag": "Baguette Gag",
  "item.tiedup.classic_blindfold": "Classic Blindfold",
  "item.tiedup.blindfold_mask": "Blindfold Mask",
  "item.tiedup.hood": "Hood",
  "item.tiedup.medical_gag": "Medical Gag",
  "item.tiedup.clothes": "Clothes",
  "item.tiedup.classic_collar": "Classic Collar",
  "item.tiedup.shock_collar": "Shock Collar",
  "item.tiedup.shock_collar_auto": "Automatic Shock Collar",
  "item.tiedup.gps_collar": "GPS Collar",
  "item.tiedup.choke_collar": "Choke Collar",
  "item.tiedup.classic_earplugs": "Classic Earplugs",
  "item.tiedup.mittens": "Leather Mittens",
  "item.tiedup.stone_knife": "Stone Knife",
  "item.tiedup.iron_knife": "Iron Knife",
  "item.tiedup.golden_knife": "Golden Knife",
  "item.tiedup.whip": "Whip",
  "item.tiedup.chloroform_bottle": "Chloroform Bottle",
  "item.tiedup.rag": "Rag",
  "item.tiedup.padlock": "Padlock",
  "item.tiedup.padlock.tooltip": "Combine with bondage item in Anvil",
  "item.tiedup.master_key": "Master Key",
  "item.tiedup.rope_arrow": "Rope Arrow",
  "item.tiedup.paddle": "Paddle",
  "item.tiedup.shocker_controller": "Remote Shocker Controller",
  "item.tiedup.gps_locator": "GPS Locator",
  "item.tiedup.collar_key": "Collar Key",
  "item.tiedup.lockpick": "Lockpick",
  "item.tiedup.lockpick.tooltip": "Use to pick locks on bondage items",
  "item.tiedup.tiedup_guide": "TiedUp! Guide",
  "item.tiedup.tiedup_guide.tooltip": "Right-click to open the guide book",
  "item.tiedup.command_wand": "Command Wand",
  "item.tiedup.command_wand.tooltip": "Right-click a collared NPC to give commands",
  "item.tiedup.damsel_spawn_egg": "Damsel Spawn Egg",
  "item.tiedup.furniture_placer": "Furniture",

  "entity.tiedup.damsel": "Damsel",
  "entity.tiedup.kidnapper": "Kidnapper",
  "entity.tiedup.kidnapper_elite": "Elite Kidnapper",
  "entity.tiedup.kidnapper_archer": "Archer Kidnapper",
  "entity.tiedup.kidnapper_merchant": "Merchant Kidnapper",
  "entity.tiedup.slave_trader": "Slave Trader",
  "entity.tiedup.maid": "Maid",
  "entity.tiedup.master": "Master",
  "entity.tiedup.kidnap_bomb_entity": "Kidnap Bomb",
  "entity.tiedup.damsel_shiny": "Shiny Damsel",
  "entity.tiedup.labor_guard": "Labor Guard",
  "entity.tiedup.rope_arrow": "Rope Arrow",
  "entity.tiedup.npc_fishing_bobber": "Fishing Bobber",
  "entity.tiedup.furniture": "Furniture",

  "furniture.tiedup.seat_locked": "The seat is locked. Struggle to escape.",
  "furniture.tiedup.all_seats_occupied": "All seats are occupied.",
  "furniture.tiedup.broke_free": "You broke free!",
  "furniture.tiedup.press_shift": "Press [Shift] to dismount",
  "furniture.tiedup.test_cross": "Test St. Andrew's Cross",

  "block.tiedup.padded_block": "Padded Block",
  "block.tiedup.padded_slab": "Padded Slab",
  "block.tiedup.padded_stairs": "Padded Stairs",
  "block.tiedup.rope_trap": "Rope Trap",
  "block.tiedup.rope_trap.desc": "Ties up entities that walk on it",
  "block.tiedup.kidnap_bomb": "Kidnap Bomb",
  "block.tiedup.kidnap_bomb.desc": "Applies bondage items to nearby entities when ignited",
  "block.tiedup.trapped_chest": "Trapped Chest",
  "block.tiedup.trapped_chest.desc": "Traps players when opened (click with item to load)",
  "block.tiedup.cell_door": "Cell Door",
  "block.tiedup.marker": "Cell Marker",
  "block.tiedup.iron_bar_door": "Iron Bar Door",
  "block.tiedup.cell_core": "Cell Core",
  "msg.tiedup.cell_core.created": "Cell created! (%s interior, %s walls)",
  "msg.tiedup.cell_core.too_large": "Room is too large to form a cell.",
  "msg.tiedup.cell_core.too_small": "Room is too small (need at least 2 blocks of air).",
  "msg.tiedup.cell_core.not_enclosed": "Room is not enclosed.",
  "msg.tiedup.cell_core.out_of_bounds": "Room exceeds maximum dimensions (12x8x12).",

  "item.tiedup.admin_wand": "Admin Wand",
  "item.tiedup.admin_wand.tooltip": "Structure marker tool and cell debugger",
  "item.tiedup.cell_key": "Cell Key",
  "item.tiedup.cell_key.tooltip": "Universal key for iron bar doors",
  "item.tiedup.token": "Camp Token",
  "item.tiedup.token.tooltip": "Allows safe passage through kidnapper camps",

  "tiedup.trap.triggered": "You've been caught in a trap!",

  "subtitles.tiedup.electric_shock": "Electric Shock",
  "subtitles.tiedup.shocker_activated": "Shocker Activated",
  "subtitles.tiedup.collar_put": "Collar Put On",
  "subtitles.tiedup.collar_key_open": "Collar Unlocked",
  "subtitles.tiedup.collar_key_close": "Collar Locked",

  "key.categories.tiedup": "TiedUp!",
  "key.tiedup.struggle": "Struggle",
  "key.tiedup.adjustment_screen": "Adjust Items",
  "key.tiedup.bondage_inventory": "Bondage Inventory",
  "key.tiedup.slave_management": "Slave Management",
  "key.tiedup.bounties": "Bounty List",
  "key.tiedup.force_seat": "Force Seat",
  "key.tiedup.tighten": "Tighten Binds",

  "gui.tiedup.adjust_position": "Adjust Position",
  "gui.tiedup.bondage_inventory": "Bondage Inventory",
  "gui.tiedup.adjust": "Adjust",
  "gui.tiedup.close": "Close",
  "gui.tiedup.tab.gag": "Gag",
  "gui.tiedup.tab.blindfold": "Blindfold",
  "gui.tiedup.tab.both": "Both",
  "gui.tiedup.done": "Done",
  "gui.tiedup.empty": "(empty)",
  "gui.tiedup.preview": "Preview: %s",
  "gui.tiedup.adjustment_slider": "Adjustment: %s",
  "gui.tiedup.slot_empty": "%s slot is empty",
  "gui.tiedup.slot_item": "%s: %s",
  "gui.tiedup.cancel": "Cancel",

  "gui.tiedup.slot.bind": "Bind",
  "gui.tiedup.slot.gag": "Gag",
  "gui.tiedup.slot.blindfold": "Blindfold",
  "gui.tiedup.slot.collar": "Collar",
  "gui.tiedup.slot.earplugs": "Earplugs",
  "gui.tiedup.slot.clothes": "Clothes",
  "gui.tiedup.slot.mittens": "Mittens",

  "gui.tiedup.region.head": "Head",
  "gui.tiedup.region.eyes": "Eyes",
  "gui.tiedup.region.ears": "Ears",
  "gui.tiedup.region.mouth": "Mouth",
  "gui.tiedup.region.neck": "Neck",
  "gui.tiedup.region.torso": "Torso",
  "gui.tiedup.region.arms": "Arms",
  "gui.tiedup.region.hands": "Hands",
  "gui.tiedup.region.fingers": "Fingers",
  "gui.tiedup.region.waist": "Waist",
  "gui.tiedup.region.legs": "Legs",
  "gui.tiedup.region.feet": "Feet",
  "gui.tiedup.region.tail": "Tail",
  "gui.tiedup.region.wings": "Wings",

  "gui.tiedup.item_management.remove": "Remove Item",
  "gui.tiedup.item_management.lock": "Lock Item",
  "gui.tiedup.item_management.unlock": "Unlock Item",
  "gui.tiedup.item_management.select_remove": "Select an item to remove",
  "gui.tiedup.item_management.select_lock": "Select an item to lock",
  "gui.tiedup.item_management.select_unlock": "Select an item to unlock",

  "gui.tiedup.slave_management": "Slave Management",
  "gui.tiedup.slave_management.no_slaves": "You have no slaves",
  "gui.tiedup.slave_management.adjust_remote_todo": "Remote adjustment not yet implemented",
  "gui.tiedup.slave_management.shocked": "Shocked %s!",
  "gui.tiedup.slave_management.located": "Located %s on map",
  "gui.tiedup.slave_management.freed": "Freed %s",

  "gui.tiedup.bounties": "Bounty List",
  "gui.tiedup.bounties.title": "Active Bounties",
  "gui.tiedup.bounties.delete": "Cancel Bounty",
  "gui.tiedup.bounties.noEntries": "No active bounties",
  "gui.tiedup.bounties.client": "Posted by: %s",
  "gui.tiedup.bounties.target": "Target: %s",
  "gui.tiedup.bounties.reward": "Reward: %s",
  "gui.tiedup.bounties.time": "Time left: %sh %smin",
  "gui.tiedup.bounties.expired": "Expired",
  "gui.tiedup.bounties.delivered": "Bounty completed! Reward given.",
  "gui.tiedup.bounties.cancelled": "Bounty cancelled. Reward returned.",

  "gui.tiedup.action.being_tied": "Being tied up...",
  "gui.tiedup.action.being_tied_by": "%s is tying you up!",
  "gui.tiedup.action.tying_target": "Tying %s...",
  "gui.tiedup.action.being_untied": "Being untied...",
  "gui.tiedup.action.being_untied_by": "%s is untying you!",
  "gui.tiedup.action.untying_target": "Untying %s...",
  "gui.tiedup.action.feeding_target": "Feeding %s...",
  "gui.tiedup.action.being_fed_by": "%s is feeding you!",
  "gui.tiedup.action.struggling": "Struggling...",

  "chat.tiedup.gag.muffled": "You try to speak through the %s...",
  "chat.tiedup.gag.crit_fail": "Your words are completely lost behind the %s!",
  "chat.tiedup.gag.no_one_heard": "No one was close enough to hear your muffled cries.",
  "itemGroup.tiedup_tab": "TiedUp! Items",

  "tiedup.sale.wrong_item": "The kidnapper wants %s",
  "tiedup.sale.not_enough": "You have %d but need %d %s",
  "tiedup.sale.success": "You purchased %s!",
  "tiedup.sale.failed": "Sale failed!",

  "tiedup.restriction.cannot_break": "You can't break blocks while tied up!",
  "tiedup.restriction.cannot_place": "You can't place blocks while tied up!",
  "tiedup.restriction.cannot_interact": "You can't interact with that while tied up!",
  "tiedup.restriction.cannot_use_item": "You can't use items while tied up!",
  "tiedup.restriction.no_elytra": "You can't fly with elytra while tied up!",

  "item.tiedup.tooltip.locked": "Locked",
  "item.tiedup.tooltip.lockable": "Lockable (has padlock)",
  "item.tiedup.tooltip.jammed": "Jammed (lockpick blocked)",
  "item.tiedup.tooltip.escape_difficulty": "Escape Difficulty: %s",
  "item.tiedup.tooltip.creator": "By %s",
  "item.tiedup.tooltip.regions": "Regions: %s",
  "item.tiedup.tooltip.movement_style": "Movement: %s",
  "item.tiedup.tooltip.pose_priority": "Pose Priority: %s",

  "item.tiedup.v2_handcuffs": "Handcuffs",

  "gui.tiedup.struggle_choice": "Choose Item to Struggle",
  "gui.tiedup.struggle": "Struggle",
  "gui.tiedup.continuous_struggle": "Struggling...",
  "gui.tiedup.lockpick": "Lockpick",
  "gui.tiedup.jammed": "JAMMED",
  "gui.tiedup.lockpick_blocked_mittens": "Lockpick blocked by mittens",
  "gui.tiedup.no_lockpick": "No lockpick in inventory",
  "gui.tiedup.lockpick_uses": "Lockpick: %d uses left",

  "tiedup.lockpick.success": "Lock picked!",
  "tiedup.lockpick.fail": "Lockpick slipped...",
  "tiedup.lockpick.broke": "Lockpick broke!",
  "tiedup.lockpick.jammed": "The lock jammed! Only struggle can open it now.",
  "tiedup.lockpick.blocked_mittens": "You can't use a lockpick with mittens on!",
  "tiedup.lockpick.blocked_jammed": "This lock is jammed! Use struggle instead.",

  "tiedup.struggle.nothing": "Nothing to struggle against",

  "tiedup.bindmode.full": "Full",
  "tiedup.bindmode.arms": "Arms Only",
  "tiedup.bindmode.legs": "Legs Only",
  "item.tiedup.tooltip.bindmode": "Mode: %s",
  "tiedup.message.bindmode_changed": "Bind mode changed to: %s",
  "tiedup.message.kidnapper_guards_captive": "The kidnapper is guarding their captive!",

  "gui.tiedup.merchant.title": "Merchant Trading",
  "gui.tiedup.merchant.buy": "Buy",
  "gui.tiedup.merchant.your_gold": "Your Gold: ",
  "gui.tiedup.merchant.gold_amount": "%sx ",
  "gui.tiedup.merchant.gold_icon": "\u269c ",
  "gui.tiedup.merchant.nugget_amount": "+ %sx ",
  "gui.tiedup.merchant.nugget_icon": "\u2726",

  "item.tiedup.clothes.tooltip.has_url": "Dynamic texture set",
  "item.tiedup.clothes.tooltip.no_url": "No dynamic texture (use /tiedup clothes url set)",
  "item.tiedup.clothes.tooltip.full_skin": "Full-skin mode enabled",
  "item.tiedup.clothes.tooltip.small_arms": "Small arms forced",
  "item.tiedup.clothes.tooltip.layers_disabled": "Hidden layers: %s",

  "command.tiedup.clothes.not_holding": "You must hold clothes in your main hand!",
  "command.tiedup.clothes.url_must_https": "URL must start with https://",
  "command.tiedup.clothes.url_too_long": "URL is too long (max 2048 characters)",
  "command.tiedup.clothes.url_set": "Dynamic texture URL set!",
  "command.tiedup.clothes.url_reset": "Dynamic texture URL removed!",
  "command.tiedup.clothes.fullskin_enabled": "Full-skin mode enabled",
  "command.tiedup.clothes.fullskin_disabled": "Full-skin mode disabled",
  "command.tiedup.clothes.smallarms_enabled": "Small arms forcing enabled",
  "command.tiedup.clothes.smallarms_disabled": "Small arms forcing disabled",
  "command.tiedup.clothes.unknown_layer": "Unknown layer: %s",
  "command.tiedup.clothes.layer_visible": "Wearer's %s layer is now visible",
  "command.tiedup.clothes.layer_hidden": "Wearer's %s layer is now hidden",
  "command.tiedup.clothes.keephead_enabled": "Keep head mode enabled",
  "command.tiedup.clothes.keephead_disabled": "Keep head mode disabled",

  "gui.tiedup.command_wand.title": "Command Wand",
  "gui.tiedup.command_wand.personality": "Personality",
  "gui.tiedup.command_wand.trait": "Trait",
  "gui.tiedup.command_wand.commands": "Commands",
  "gui.tiedup.command_wand.needs": "Needs",
  "gui.tiedup.command_wand.active": "Active",
  "gui.tiedup.command_wand.cancel": "Cancel",
  "gui.tiedup.command_wand.inventory": "Inventory",
  "gui.tiedup.command_wand.mental": "Mental State",
  "gui.tiedup.command_wand.relationship": "Relationship",
  "gui.tiedup.command_wand.follow_distance.tooltip": "How closely the NPC follows. Click to cycle.",
  "gui.tiedup.command_wand.follow_distance.current": "Current",
  "gui.tiedup.command_wand.follow_distance.abbrev.heel": "H",
  "gui.tiedup.command_wand.follow_distance.abbrev.close": "C",
  "gui.tiedup.command_wand.follow_distance.abbrev.far": "F",
  "gui.tiedup.command_wand.follow_distance.abbrev.unknown": "?",
  "gui.tiedup.command_wand.percent": "%s%%",
  "tiedup.follow_distance.far": "Far",
  "tiedup.follow_distance.close": "Close",
  "tiedup.follow_distance.heel": "Heel",
  "command.follow.distance.far": "Far",
  "command.follow.distance.close": "Close",
  "command.follow.distance.heel": "Heel",

  "gui.tiedup.npc_inventory": "NPC Inventory",
  "gui.tiedup.npc_inventory.title": "Inventory",
  "gui.tiedup.npc_inventory.title_name": "%s's Inventory",
  "gui.tiedup.npc_inventory.take_all": "Take All",
  "gui.tiedup.equipment": "Equipment",
  "gui.tiedup.equipment.short": "Gear",

  "tiedup.personality.unknown": "???",
  "tiedup.personality.timid": "Timid",
  "tiedup.personality.gentle": "Gentle",
  "tiedup.personality.submissive": "Submissive",
  "tiedup.personality.calm": "Calm",
  "tiedup.personality.curious": "Curious",
  "tiedup.personality.proud": "Proud",
  "tiedup.personality.fierce": "Fierce",
  "tiedup.personality.defiant": "Defiant",
  "tiedup.personality.playful": "Playful",
  "tiedup.personality.masochist": "Masochist",
  "tiedup.personality.sadist": "Sadist",

  "tiedup.command.none": "None",
  "tiedup.command.follow": "Follow",
  "tiedup.command.stay": "Stay",
  "tiedup.command.come": "Come",
  "tiedup.command.idle": "Rest",
  "tiedup.command.sit": "Sit",
  "tiedup.command.heel": "Heel",
  "tiedup.command.kneel": "Kneel",
  "tiedup.command.patrol": "Patrol",
  "tiedup.command.guard": "Guard",
  "tiedup.command.fetch": "Fetch",
  "tiedup.command.collect": "Collect",
  "tiedup.command.capture": "Capture",
  "tiedup.command.attack": "Attack",
  "tiedup.command.defend": "Defend",
  "tiedup.command.farm": "Farm",
  "tiedup.command.cook": "Cook",
  "tiedup.command.transfer": "Transfer",
  "tiedup.command.shear": "Shear",
  "tiedup.command.mine": "Mine",
  "tiedup.command.breed": "Breed",
  "tiedup.command.fish": "Fish",
  "tiedup.command.sort": "Sort",
  "tiedup.command.go_home": "Go Home",

  "tiedup.need.hunger": "Hunger",
  "tiedup.need.comfort": "Comfort",
  "tiedup.need.rest": "Rest",
  "tiedup.need.dignity": "Dignity",

  "tiedup.dialogue.command_accept": "%s nods obediently.",
  "tiedup.dialogue.command_refuse": "%s shakes their head defiantly.",
  "tiedup.dialogue.command_hesitate": "%s hesitates...",
  "tiedup.dialogue.hungry": "%s looks hungry...",
  "tiedup.dialogue.tired": "%s looks exhausted...",
  "tiedup.dialogue.personality_hint": "You sense %s has a %s personality...",

  "gui.tiedup.command_wand.talk": "Talk...",
  "gui.tiedup.command_wand.auto_rest": "Auto-Rest",
  "gui.tiedup.command_wand.auto_rest.tooltip": "When enabled, NPC returns home to rest when tired.",
  "gui.tiedup.command_wand.subtitle": "Management & Commands",

  "gui.tiedup.command.locked.requires": "Requires",
  "gui.tiedup.command.locked.current": "Current",
  "gui.tiedup.command.locked.need_more": "Need",

  "gui.tiedup.dialogue.title": "Talk to %s",
  "gui.tiedup.dialogue.praise": "Praise",
  "gui.tiedup.dialogue.praise.tooltip": "Praise the NPC. (+10 mood)",
  "gui.tiedup.dialogue.scold": "Scold",
  "gui.tiedup.dialogue.scold.tooltip": "Scold the NPC. (-5 mood)",
  "gui.tiedup.dialogue.threaten": "Threaten",
  "gui.tiedup.dialogue.threaten.tooltip": "Threaten the NPC. (-8 mood)",
  "gui.tiedup.dialogue.ask": "Ask...",
  "gui.tiedup.dialogue.ask.tooltip": "Start a conversation",
  "gui.tiedup.dialogue.back": "Back",

  "gui.tiedup.conversation.subtitle": "Social Interaction",

  "gui.tiedup.pet_request.title": "Request from %s",
  "gui.tiedup.pet_request.subtitle": "What would you like?",
  "gui.tiedup.pet_request.food": "Ask for food",
  "gui.tiedup.pet_request.food.tooltip": "Request your Master to feed you",
  "gui.tiedup.pet_request.sleep": "Ask to rest",
  "gui.tiedup.pet_request.sleep.tooltip": "Request to take a rest",
  "gui.tiedup.pet_request.walk_passive": "Walk (I lead)",
  "gui.tiedup.pet_request.walk_passive.tooltip": "Go for a walk where you lead",
  "gui.tiedup.pet_request.walk_active": "Walk (Master leads)",
  "gui.tiedup.pet_request.walk_active.tooltip": "Go for a walk where Master leads",
  "gui.tiedup.pet_request.tie": "Tie me",
  "gui.tiedup.pet_request.tie.tooltip": "Ask to be tied up",
  "gui.tiedup.pet_request.untie": "Untie me",
  "gui.tiedup.pet_request.untie.tooltip": "Ask to be untied",
  "gui.tiedup.pet_request.end": "Thank you, Master",
  "gui.tiedup.pet_request.end.tooltip": "End the conversation",
  "gui.tiedup.pet_request.cancel": "Cancel",

  "gui.tiedup.slave_trader": "Slave Trader",
  "gui.tiedup.buy": "Buy",
  "gui.tiedup.no_captives_available": "No captives available for sale",

  "gui.tiedup.cell_manager": "Cell Manager",
  "gui.tiedup.select_cell": "Select Cell",

  "tiedup.trader.greeting": "Welcome, buyer. Browse my selection.",
  "tiedup.trader.pitch": "I have %d fine captives for sale today.",
  "tiedup.trader.purchase_success": "Purchase complete! The captive is now free.",

  "tiedup.ransom.resold": "You have been put up for sale!",
  "tiedup.ransom.abandoned": "You have been abandoned in the wilderness!",

  "tiedup.maid.extraction.0": "To work, slave.",
  "tiedup.maid.extraction.1": "Get up. You have work to do.",
  "tiedup.maid.extraction.2": "Time to work.",
  "tiedup.maid.extraction.3": "Stand up. We need you.",

  "tiedup.maid.retrieval.0": "Time's up. Return the tools.",
  "tiedup.maid.retrieval.1": "Time is up. Give me that.",
  "tiedup.maid.retrieval.2": "That's enough. Back to your cell.",
  "tiedup.maid.retrieval.3": "Done. Follow me.",

  "tiedup.maid.success.0": "Good. Rest now.",
  "tiedup.maid.success.1": "Good work. Go rest.",
  "tiedup.maid.success.2": "Acceptable. To your cell.",

  "tiedup.maid.failure.0": "Pathetic. You accomplished nothing.",
  "tiedup.maid.failure.1": "Pitiful. You will be punished.",
  "tiedup.maid.failure.2": "Disappointing. Reflect on your failure.",

  "gui.tiedup.conversation.effectiveness_hint": "Percentages show topic freshness (decreases when used repeatedly)",

  "gui.tiedup.command_wand.tab.status": "Status",
  "gui.tiedup.command_wand.tab.command": "Commands",
  "gui.tiedup.command_wand.tab.jobs": "Jobs",
  "gui.tiedup.command_wand.stop_action": "Stop Action",
  "gui.tiedup.command_wand.mood": "Mood",
  "gui.tiedup.command_wand.mood.happy": "Happy",
  "gui.tiedup.command_wand.mood.neutral": "Neutral",
  "gui.tiedup.command_wand.mood.sad": "Sad",
  "gui.tiedup.command_wand.cell": "Cell",
  "gui.tiedup.command_wand.home_type": "Home",
  "gui.tiedup.command_wand.home_type.bed": "Bed",
  "gui.tiedup.command_wand.home_type.pet_bed": "Pet Bed",
  "gui.tiedup.command_wand.home_type.cell": "Cell",
  "gui.tiedup.command_wand.home_type.none": "None",
  "gui.tiedup.command_wand.follow_distance": "Distance",
  "gui.tiedup.command_wand.assign_cell": "Assign Cell",
  "gui.tiedup.command_wand.assign_cell.tooltip": "Assign a cell to this NPC",
  "gui.tiedup.command_wand.assign_cell.tooltip.assigned": "Assigned cell",
  "gui.tiedup.command_wand.section.activity": "Current Activity",
  "gui.tiedup.command_wand.section.movement": "Movement",
  "gui.tiedup.command_wand.section.position": "Position",
  "gui.tiedup.command_wand.section.resource": "Resource",
  "gui.tiedup.command_wand.section.animal": "Animal",
  "gui.tiedup.command_wand.section.logistics": "Logistics",
  "gui.tiedup.command_wand.section.security": "Security",
  "gui.tiedup.command_wand.section.utility": "Utility",
  "gui.tiedup.command_wand.section.discipline": "Discipline",

  "gui.tiedup.cell_core": "Cell Core",
  "gui.tiedup.cell_core.set_spawn": "Set Spawn",
  "gui.tiedup.cell_core.set_delivery": "Set Delivery",
  "gui.tiedup.cell_core.set_disguise": "Set Disguise",
  "gui.tiedup.cell_core.rename": "Rename",
  "gui.tiedup.cell_core.rescan": "Re-scan",
  "gui.tiedup.cell_core.info": "Info",
  "gui.tiedup.cell_core.close": "Close",
  "msg.tiedup.cell_core.not_owner": "You don't own this cell.",
  "msg.tiedup.cell_core.selection.spawn": "Click a block inside the cell to set spawn point...",
  "msg.tiedup.cell_core.selection.delivery": "Click a block outside the cell to set delivery point...",
  "msg.tiedup.cell_core.selection.disguise": "Click a solid block to copy its appearance...",
  "msg.tiedup.cell_core.selection.cancelled": "Selection cancelled.",
  "msg.tiedup.cell_core.spawn_set": "Spawn point set!",
  "msg.tiedup.cell_core.delivery_set": "Delivery point set!",
  "msg.tiedup.cell_core.disguise_set": "Disguise set to %s",
  "msg.tiedup.cell_core.rescan_success": "Cell rescanned! (%s interior, %s walls)",
  "msg.tiedup.cell_core.rescan_fail": "Re-scan failed: %s",
  "msg.tiedup.cell_core.door_locked": "This door is locked.",
  "msg.tiedup.cell_core.cant_break_core": "You cannot break the Cell Core!",
  "msg.tiedup.cell_core.not_inside_cell": "That block is not inside the cell!",
  "msg.tiedup.cell_core.must_be_outside": "Delivery point must be outside the cell!",
  "msg.tiedup.cell_core.must_be_solid": "Must select a solid block!",
  "msg.tiedup.cell_core.breach_repaired": "Cell wall fully repaired!",

  "gamerule.spawnGenderMode": "Spawn Gender Mode (0=Both, 1=Female only, 2=Male only)",
  "gamerule.tyingPlayerTime": "Time (seconds) to tie up a player",
  "gamerule.untyingPlayerTime": "Time (seconds) to untie a player",
  "gamerule.probabilityStruggle": "Struggle escape chance (0-100%)",
  "gamerule.struggleCollarRandomShock": "Random shock probability when struggling with collar (0-100%)",
  "gamerule.shockerControllerBaseRadius": "Shock collar controller radius (blocks)",
  "gamerule.enslavementEnabled": "Enable/disable enslavement system",
  "gamerule.kidnapBombRadius": "Kidnap bomb effect radius (blocks)",
  "gamerule.gagTalkProximity": "Gagged players can only be heard nearby",
  "gamerule.struggle": "Enable/disable struggle system",
  "gamerule.struggleMinDecrease": "Minimum resistance decrease per successful struggle",
  "gamerule.struggleMaxDecrease": "Maximum resistance decrease per successful struggle",
  "gamerule.struggleTimer": "Cooldown between struggle attempts (ticks, 20 = 1 second)",
  "gamerule.resistanceRope": "Base resistance for rope binds",
  "gamerule.resistanceGag": "Base resistance for gags",
  "gamerule.resistanceBlindfold": "Base resistance for blindfolds",
  "gamerule.resistanceCollar": "Base resistance for collars",
  "gamerule.damselsSpawn": "Enable/disable damsel NPC spawning",
  "gamerule.kidnappersSpawn": "Enable/disable kidnapper NPC spawning",
  "gamerule.damselSpawnRate": "Damsel spawn rate multiplier (0-100%)",
  "gamerule.kidnapperSpawnRate": "Kidnapper spawn rate multiplier (0-100%)",
  "gamerule.kidnapperArcherSpawnRate": "Kidnapper Archer spawn rate multiplier (0-100%)",
  "gamerule.kidnapperEliteSpawnRate": "Kidnapper Elite spawn rate multiplier (0-100%)",
  "gamerule.kidnapperMerchantSpawnRate": "Kidnapper Merchant spawn rate multiplier (0-100%)",
  "gamerule.masterSpawnRate": "Master spawn rate multiplier (0-100%)",
  "gamerule.maxBounties": "Maximum bounties per player",
  "gamerule.bountyDuration": "Bounty duration (seconds)",
  "gamerule.bountyDeliveryRadius": "Bounty delivery detection radius (blocks)",
  "gamerule.padlockResistance": "Resistance added by a padlock",

  "gui.tiedup.adjustment.scale": "Scale",
  "gui.tiedup.adjustment.position": "Position",

  "gui.tiedup.adjustment.no_gag": "No gag equipped",
  "gui.tiedup.adjustment.no_blindfold": "No blindfold equipped",
  "gui.tiedup.adjustment.both": "Adjusting both items",
  "gui.tiedup.adjustment.btn.reset": "0",
  "gui.tiedup.adjustment.btn.decrement": "-0.25",
  "gui.tiedup.adjustment.btn.increment": "+0.25",
  "gui.tiedup.adjustment.btn.scale_reset": "1x",
  "gui.tiedup.adjustment.btn.scale_decrement": "-0.1",
  "gui.tiedup.adjustment.btn.scale_increment": "+0.1",

  "gui.tiedup.continuous_struggle.label.resistance": "RESISTANCE:",
  "gui.tiedup.continuous_struggle.status.shocked": "SHOCKED!",
  "gui.tiedup.continuous_struggle.status.struggling": "Struggling...",
  "gui.tiedup.continuous_struggle.hold_key": "HOLD [%s] to struggle!",
  "gui.tiedup.continuous_struggle.status.locked": "\uD83D\uDD12 LOCKED",
  "gui.tiedup.continuous_struggle.status.escaped": "ESCAPED!",
  "gui.tiedup.continuous_struggle.status.stopped": "Stopped",
  "gui.tiedup.continuous_struggle.status.press_esc": "Press ESC to stop",

  "gui.tiedup.lockpick_minigame.label.position": "Position:",
  "gui.tiedup.lockpick_minigame.label.tension": "Tension:",
  "gui.tiedup.lockpick_minigame.status.unlocked": "UNLOCKED!",
  "gui.tiedup.lockpick_minigame.status.out_of_picks": "OUT OF LOCKPICKS!",
  "gui.tiedup.lockpick_minigame.hint": "[A/D] Move   [SPACE] Test   [ESC] Cancel",

  "gui.tiedup.struggle_choice.button.struggle": "Struggle",
  "gui.tiedup.struggle_choice.button.lockpick": "Lockpick",
  "gui.tiedup.struggle_choice.button.cut": "Cut",
  "gui.tiedup.struggle_choice.cut_hint": "Hold knife and right-click to cut",
  "gui.tiedup.struggle_choice.label.resistance": "Res: %d",
  "gui.tiedup.struggle_choice.status.mittens_blocked": "Cannot use tools with mittens!",
  "gui.tiedup.struggle_choice.status.lockpick_uses": "Lockpick: %d",
  "gui.tiedup.struggle_choice.status.no_lockpick": "No lockpick",
  "gui.tiedup.struggle_choice.status.knife_uses": "Knife: %d",
  "gui.tiedup.struggle_choice.status.no_knife": "No knife",

  "gui.tiedup.cell_manager.button.rename": "Rename",
  "gui.tiedup.cell_manager.button.delete": "Delete",
  "gui.tiedup.cell_manager.button.release": "Release",
  "gui.tiedup.cell_manager.button.teleport": "Teleport",
  "gui.tiedup.cell_manager.button.save": "Save",
  "gui.tiedup.cell_manager.cell_name": "Cell name",
  "gui.tiedup.cell_manager.label.cell_count": "%s cell(s)",
  "gui.tiedup.cell_manager.label.op_mode": "(OP Mode)",
  "gui.tiedup.cell_manager.label.owner": "Owner: %s",
  "gui.tiedup.cell_manager.label.empty": "(empty)",
  "gui.tiedup.cell_manager.tree_prefix": "  \u2514\u2500 ",
  "gui.tiedup.cell_manager.status.rename_hint": "Press Enter to save, Escape to cancel",
  "gui.tiedup.cell_manager.status.no_cells": "No cells created",
  "gui.tiedup.cell_manager.status.use_cellwand": "Use CellWand to create cells",

  "gui.tiedup.cell_selector.button.confirm": "Confirm",
  "gui.tiedup.cell_selector.button.clear": "Clear",
  "gui.tiedup.cell_selector.button.back": "Back",
  "gui.tiedup.cell_selector.status.full": "FULL",
  "gui.tiedup.cell_selector.status.no_cells": "No cells available",
  "gui.tiedup.cell_selector.status.use_cellwand": "Create cells with CellWand first",

  "gui.tiedup.cell_core.cell_name": "Cell name",
  "gui.tiedup.cell_core.button.ok": "OK",
  "gui.tiedup.cell_core.info.state": "State: %s",
  "gui.tiedup.cell_core.info.interior": "Interior: %s",
  "gui.tiedup.cell_core.info.walls": "Walls: %s",
  "gui.tiedup.cell_core.info.walls_breached": "Walls: %s (%s breached)",
  "gui.tiedup.cell_core.info.prisoners": "Prisoners: %s",
  "gui.tiedup.cell_core.info.beds_doors_anchors": "Beds: %s  Doors: %s  Anchors: %s",
  "gui.tiedup.cell_core.info.feature_spawn": "Spawn",
  "gui.tiedup.cell_core.info.feature_delivery": "Delivery",
  "gui.tiedup.cell_core.info.feature_disguise": "Disguise",
  "gui.tiedup.cell_core.info.none_set": "(none set)",
  "gui.tiedup.cell_core.info.set": "Set: %s",

  "gui.tiedup.slave_item.button.lock": "Lock",
  "gui.tiedup.slave_item.button.unlock": "Unlock",
  "gui.tiedup.slave_item.button.remove": "Remove",
  "gui.tiedup.slave_item.mode.full": "Full",
  "gui.tiedup.slave_item.mode.arms": "Arms",
  "gui.tiedup.slave_item.mode.legs": "Legs",
  "gui.tiedup.slave_item.button.svc_on": "Svc:ON",
  "gui.tiedup.slave_item.button.svc_off": "Svc:OFF",
  "gui.tiedup.slave_item.button.cell_assigned": "Cell \u2713",
  "gui.tiedup.slave_item.button.cell_select": "Cell...",
  "gui.tiedup.slave_item.label.master_key": "(Master Key)",

  "gui.tiedup.conversation.title": "Conversation with %s",
  "gui.tiedup.conversation.heading": "Conversation",
  "gui.tiedup.conversation.wip_badge": "[WIP]",
  "gui.tiedup.conversation.status.coming_soon": "Conversation system coming soon...",
  "gui.tiedup.conversation.wip.small_talk": "[WIP] Small Talk",
  "gui.tiedup.conversation.wip.deep_topics": "[WIP] Deep Topics",
  "gui.tiedup.conversation.wip.flirting": "[WIP] Flirting",
  "gui.tiedup.conversation.wip.requests": "[WIP] Requests",

  "gui.tiedup.command_wand.current_activity": "Current Activity",
  "gui.tiedup.command_wand.idle": "Idle",
  "gui.tiedup.command_wand.skill": "Skill",
  "gui.tiedup.command_wand.stop": "Stop Action",

  "gui.tiedup.command_wand.hunger.tooltip": "How full the NPC is. Feed them or assign a cooking job.",
  "gui.tiedup.command_wand.rest.tooltip": "How rested the NPC is. Assign a home for rest.",
  "gui.tiedup.command_wand.mood.tooltip": "Overall happiness. Affected by needs and cell quality.",
  "gui.tiedup.command_wand.stop.tooltip": "Stop the current command and return to idle.",
  "gui.tiedup.command_wand.inventory.tooltip": "Open the NPC's inventory.",

  "tiedup.command.follow.tooltip": "Follow you at the current distance setting.",
  "tiedup.command.come.tooltip": "Come to your position immediately.",
  "tiedup.command.go_home.tooltip": "Return to assigned home.",
  "tiedup.command.stay.tooltip": "Stay at current position.",
  "tiedup.command.sit.tooltip": "Sit down in place.",
  "tiedup.command.kneel.tooltip": "Kneel in place.",
  "tiedup.command.idle.tooltip": "Rest and speak idle dialogue.",
  "tiedup.command.farm.tooltip": "Farm crops. Close GUI then click a chest to set zone.",
  "tiedup.command.mine.tooltip": "Mine blocks. Close GUI then click a chest to set zone.",
  "tiedup.command.fish.tooltip": "Fish near water. Close GUI then click a chest.",
  "tiedup.command.breed.tooltip": "Breed animals. Close GUI then click a chest.",
  "tiedup.command.shear.tooltip": "Shear sheep. Close GUI then click a chest.",
  "tiedup.command.cook.tooltip": "Cook items in furnaces. Close GUI then click a chest.",
  "tiedup.command.transfer.tooltip": "Transfer items between chests. Click source then destination.",
  "tiedup.command.sort.tooltip": "Sort items by category. Close GUI then click a chest.",
  "tiedup.command.patrol.tooltip": "Patrol a zone. Close GUI then click a chest.",
  "tiedup.command.guard.tooltip": "Guard a zone and alert on intruders.",
  "tiedup.command.collect.tooltip": "Collect dropped items into a chest.",
  "tiedup.command.fetch.tooltip": "Pick up a nearby item.",

  "gui.tiedup.job_level.novice": "Novice",
  "gui.tiedup.job_level.apprentice": "Apprentice",
  "gui.tiedup.job_level.skilled": "Skilled",
  "gui.tiedup.job_level.expert": "Expert",

  "gui.tiedup.unified_bondage": "Bondage Equipment",
  "gui.tiedup.mode.self": "SELF",
  "gui.tiedup.mode.master": "\u265B MASTER",
  "gui.tiedup.tab.head": "Head",
  "gui.tiedup.tab.upper": "Upper",
  "gui.tiedup.tab.arms": "Arms",
  "gui.tiedup.tab.lower": "Lower",
  "gui.tiedup.tab.special": "Special",
  "gui.tiedup.tab_bar": "Tab bar, active: %s",
  "gui.tiedup.tab_bar.label": "Tab Bar",
  "gui.tiedup.equip": "+ Equip",
  "gui.tiedup.close_esc": "Close [ESC]",
  "gui.tiedup.action.equip": "Equip",
  "gui.tiedup.action.remove": "Remove",
  "gui.tiedup.action.struggle": "Struggle",
  "gui.tiedup.action.lockpick": "Lockpick",
  "gui.tiedup.action.cut": "Cut",
  "gui.tiedup.action.adjust": "Adjust",
  "gui.tiedup.action.lock": "Lock",
  "gui.tiedup.action.unlock": "Unlock",
  "gui.tiedup.action.svc_on": "Svc ON",
  "gui.tiedup.action.svc_off": "Svc OFF",
  "gui.tiedup.action.cell_assign": "Cell",
  "gui.tiedup.action.no_selection": "No item selected",
  "gui.tiedup.action.title_empty": "Empty — %s",
  "gui.tiedup.action_panel": "Action panel",
  "gui.tiedup.reason.locked": "Item is locked",
  "gui.tiedup.reason.arms_bound": "Arms are bound",
  "gui.tiedup.reason.hands_bound": "Hands are bound",
  "gui.tiedup.reason.use_struggle": "Use Struggle to free arms",
  "gui.tiedup.reason.no_lockpick": "No lockpick in inventory",
  "gui.tiedup.reason.no_knife": "No knife in inventory",
  "gui.tiedup.reason.no_key": "No key in inventory",
  "gui.tiedup.reason.mittens": "Cannot use tools with mittens",
  "gui.tiedup.reason.jammed": "Lock is jammed",
  "gui.tiedup.reason.wrong_key": "Key doesn't match this lock",
  "gui.tiedup.picker.title": "Equip — %s",
  "gui.tiedup.picker.empty": "No compatible items in inventory",
  "gui.tiedup.picker.arms_warning": "Warning: binding your own arms will restrict your actions!",
  "gui.tiedup.status.lockpick_uses": "Lockpick: %d uses",
  "gui.tiedup.status.knife_uses": "Knife: %d uses",
  "gui.tiedup.status.no_lockpick": "No lockpick",
  "gui.tiedup.status.no_knife": "No knife",
  "gui.tiedup.status.arms_resistance": "Arms Resistance: %d/%d",
  "gui.tiedup.status.key_info": "Key: %s",
  "gui.tiedup.status.no_key": "No key",
  "gui.tiedup.status.target_info": "Target: %s",
  "gui.tiedup.status_bar": "Status bar",
  "gui.tiedup.item_picker": "Item Picker",

  "msg.tiedup.system.being_tied": "%1$s is tying you up!",
  "msg.tiedup.system.tied_up": "%1$s tied you up, you can't move!",
  "msg.tiedup.system.being_gagged": "%1$s is gagging you!",
  "msg.tiedup.system.gagged": "%1$s gagged you, you can't speak!",
  "msg.tiedup.system.being_blindfolded": "%1$s is blindfolding you!",
  "msg.tiedup.system.blindfolded": "%1$s blindfolded you, you can't see!",
  "msg.tiedup.system.being_collared": "%1$s is putting a collar on you!",
  "msg.tiedup.system.collared": "%1$s collared you!",
  "msg.tiedup.system.earplugs_on": "%1$s put earplugs on you!",
  "msg.tiedup.system.mittens_on": "%1$s put mittens on you!",
  "msg.tiedup.system.enslaved": "You have been enslaved by %1$s!",
  "msg.tiedup.system.tying_target": "You are tying %1$s...",
  "msg.tiedup.system.tied_target": "You tied %1$s!",
  "msg.tiedup.system.gagging_target": "You are gagging %1$s...",
  "msg.tiedup.system.gagged_target": "You gagged %1$s!",
  "msg.tiedup.system.blindfolding_target": "You are blindfolding %1$s...",
  "msg.tiedup.system.blindfolded_target": "You blindfolded %1$s!",
  "msg.tiedup.system.collaring_target": "You are collaring %1$s...",
  "msg.tiedup.system.collared_target": "You collared %1$s!",
  "msg.tiedup.system.untied": "%1$s untied you!",
  "msg.tiedup.system.ungagged": "%1$s removed your gag!",
  "msg.tiedup.system.unblindfolded": "%1$s removed your blindfold!",
  "msg.tiedup.system.uncollared": "%1$s removed your collar!",
  "msg.tiedup.system.freed": "You have been freed!",
  "msg.tiedup.system.struggle_success": "You feel the ropes loosening...",
  "msg.tiedup.system.struggle_fail": "You struggle against the ropes, but they hold tight.",
  "msg.tiedup.system.struggle_broke_free": "You broke free!",
  "msg.tiedup.system.struggle_shocked": "You were shocked for struggling!",
  "msg.tiedup.system.struggle_collar_success": "You manage to damage the lock!",
  "msg.tiedup.system.struggle_collar_fail": "You try to reach the lock, but can't get a good grip.",
  "msg.tiedup.system.cant_move": "You can't move while tied!",
  "msg.tiedup.system.cant_attack_tied": "You can't attack while tied!",
  "msg.tiedup.system.cant_use_item_tied": "You can't use items while tied!",
  "msg.tiedup.system.cant_open_inventory": "You can't open inventory while tied!",
  "msg.tiedup.system.cant_interact_tied": "You can't interact while tied!",
  "msg.tiedup.system.cant_speak": "You can't speak while gagged!",
  "msg.tiedup.system.cant_see": "You can't see while blindfolded!",
  "msg.tiedup.system.cant_break_tied": "You can't break blocks while tied!",
  "msg.tiedup.system.cant_place_tied": "You can't place blocks while tied!",
  "msg.tiedup.system.no_elytra": "You can't fly with elytra while tied!",
  "msg.tiedup.system.cant_attack_mittens": "You can't attack with mittens on!",
  "msg.tiedup.system.cant_use_item_mittens": "You can't use items with mittens on!",
  "msg.tiedup.system.cant_interact_mittens": "You can't interact with mittens on!",
  "msg.tiedup.system.cant_break_mittens": "You can't break blocks with mittens on!",
  "msg.tiedup.system.cant_place_mittens": "You can't place blocks with mittens on!",
  "msg.tiedup.system.slave_command": "Your master commands: %1$s",
  "msg.tiedup.system.slave_shock": "You've been shocked!",
  "msg.tiedup.system.gps_zone_violation": "You've been shocked! Return back to your allowed area!",
  "msg.tiedup.system.gps_owner_alert": "ALERT: %1$s is outside the safe zone!",
  "msg.tiedup.system.slave_job_assigned": "Job assigned: bring %1$s",
  "msg.tiedup.system.slave_job_complete": "Job complete! You are free.",
  "msg.tiedup.system.slave_job_failed": "Job failed!",
  "msg.tiedup.system.slave_job_last_chance": "LAST CHANCE! Next failure means death!",
  "msg.tiedup.system.slave_job_killed": "You were executed for failing your task.",
  "msg.tiedup.system.binds_tightened": "%1$s tightened your binds!",
  "msg.tiedup.system.key_claimed": "Key claimed and linked to %1$s!",
  "msg.tiedup.system.key_not_owner": "You don't own this key!",
  "msg.tiedup.system.key_wrong_target": "This key doesn't fit this collar!",
  "msg.tiedup.system.locator_claimed": "Locator claimed!",
  "msg.tiedup.system.locator_not_owner": "You don't own this locator!",
  "msg.tiedup.system.locator_detected": "Target detected: %1$s",
  "msg.tiedup.system.shocker_claimed": "Shocker claimed!",
  "msg.tiedup.system.shocker_not_owner": "You don't own this shocker!",
  "msg.tiedup.system.shocker_mode_set": "Shocker mode: %1$s",
  "msg.tiedup.system.shocker_triggered": "Shocked %1$s!",
  "msg.tiedup.system.rag_dry": "The rag is dry - soak it first",
  "msg.tiedup.system.rag_soaked": "You soaked the rag with chloroform",
  "msg.tiedup.system.rag_evaporated": "The chloroform has evaporated",
  "msg.tiedup.system.bounty_created": "Bounty created on %1$s!",
  "msg.tiedup.system.bounty_claimed": "You claimed the bounty on %1$s!",
  "msg.tiedup.system.bounty_expired": "Bounty on %1$s expired",
  "msg.tiedup.system.prisoner_arrived": "%1$s has been placed in your cell",
  "msg.tiedup.system.prisoner_escaped": "%1$s has escaped from your cell!",
  "msg.tiedup.system.prisoner_released": "%1$s has been released from your cell",
  "msg.tiedup.system.cell_breach": "Your cell wall has been breached!",
  "msg.tiedup.system.cell_assigned": "You have been assigned to %1$s's cell",
  "msg.tiedup.system.cell_created": "Cell created successfully",
  "msg.tiedup.system.cell_deleted": "Cell deleted",
  "msg.tiedup.system.cell_renamed": "Cell renamed to: %1$s",
  "msg.tiedup.system.info": "%1$s",
  "msg.tiedup.system.warning": "%1$s",
  "msg.tiedup.system.error": "%1$s",
  "msg.tiedup.system.resistance_suffix": " (Resistance: %1$s)",

  "command.tiedup.error.no_state": "Failed to get player state",

  "command.tiedup.bind.already_tied": "%1$s is already tied up",
  "command.tiedup.bind.tied": "%1$s has been tied up",
  "command.tiedup.bind.not_restrained": "%1$s is not restrained",
  "command.tiedup.bind.freed": "%1$s has been freed from all restraints",

  "command.tiedup.gag.already_gagged": "%1$s is already gagged",
  "command.tiedup.gag.gagged": "%1$s has been gagged",
  "command.tiedup.gag.not_gagged": "%1$s is not gagged",
  "command.tiedup.gag.removed": "%1$s's gag has been removed",

  "command.tiedup.blindfold.already_blindfolded": "%1$s is already blindfolded",
  "command.tiedup.blindfold.blindfolded": "%1$s has been blindfolded",
  "command.tiedup.blindfold.not_blindfolded": "%1$s is not blindfolded",
  "command.tiedup.blindfold.removed": "%1$s's blindfold has been removed",

  "command.tiedup.collar.already_collared": "%1$s already has a collar",
  "command.tiedup.collar.collared": "%1$s has been collared",
  "command.tiedup.collar.no_collar": "%1$s does not have a collar",
  "command.tiedup.collar.removed": "%1$s's collar has been removed",
  "command.tiedup.collar.enslaved": "%1$s has been enslaved",
  "command.tiedup.collar.not_captured": "%1$s is not captured",
  "command.tiedup.collar.freed": "%1$s has been freed from slavery",

  "command.tiedup.accessory.already_earplugs": "%1$s already has earplugs",
  "command.tiedup.accessory.earplugs_on": "%1$s has been given earplugs",
  "command.tiedup.accessory.no_earplugs": "%1$s does not have earplugs",
  "command.tiedup.accessory.earplugs_removed": "%1$s's earplugs have been removed",
  "command.tiedup.accessory.already_clothes": "%1$s already has clothes",
  "command.tiedup.accessory.clothes_on": "%1$s has been given clothes",
  "command.tiedup.accessory.no_clothes": "%1$s is not wearing clothes",
  "command.tiedup.accessory.clothes_removed": "Removed clothes from %1$s",
  "command.tiedup.accessory.already_restrained": "%1$s is already fully restrained",
  "command.tiedup.accessory.fully_restrained": "%1$s has been fully restrained (%2$s items applied)",
  "command.tiedup.accessory.adjust_invalid_type": "Invalid type. Use: gag, blindfold, or all",
  "command.tiedup.accessory.nothing_to_adjust": "%1$s has no %2$s to adjust",
  "command.tiedup.accessory.adjusted": "Adjusted %1$s for %2$s to %3$s pixels",

  "command.tiedup.error.must_be_player": "Must be a player",
  "command.tiedup.yes": "Yes",
  "command.tiedup.no": "No",

  "command.tiedup.npc.spawned_kidnapper": "Spawned Kidnapper at %1$s",
  "command.tiedup.npc.spawned_elite": "Spawned Elite Kidnapper '%1$s' at %2$s",
  "command.tiedup.npc.spawned_archer": "Spawned Archer Kidnapper at %1$s",
  "command.tiedup.npc.spawned_damsel": "Spawned Damsel at %1$s",
  "command.tiedup.npc.spawn_failed_kidnapper": "Failed to spawn Kidnapper",
  "command.tiedup.npc.spawn_failed_elite": "Failed to spawn Elite Kidnapper",
  "command.tiedup.npc.spawn_failed_archer": "Failed to spawn Archer Kidnapper",
  "command.tiedup.npc.spawn_failed_damsel": "Failed to spawn Damsel",
  "command.tiedup.npc.unknown_variant": "Unknown elite variant: %1$s. Available: suki, carol, athena, evelyn",
  "command.tiedup.npc.killed": "Killed %1$s mod NPCs in radius %2$s",
  "command.tiedup.npc.no_npc_nearby": "No mod NPC found within 10 blocks",
  "command.tiedup.npc.already_tied": "NPC is already tied up",
  "command.tiedup.npc.tied": "Tied up %1$s",
  "command.tiedup.npc.already_gagged": "NPC is already gagged",
  "command.tiedup.npc.gagged": "Gagged %1$s",
  "command.tiedup.npc.already_blindfolded": "NPC is already blindfolded",
  "command.tiedup.npc.blindfolded": "Blindfolded %1$s",
  "command.tiedup.npc.already_collared": "NPC already has a collar",
  "command.tiedup.npc.collared": "Collared %1$s",
  "command.tiedup.npc.untied": "Untied %1$s",
  "command.tiedup.npc.fully_restrained": "Fully restrained %1$s",
  "command.tiedup.npc.state_header": "=== NPC State: %1$s ===",
  "command.tiedup.npc.state_variant": "Variant: %1$s",
  "command.tiedup.npc.state_slim_arms": "Slim Arms: %1$s",
  "command.tiedup.npc.state_tied": "Tied Up: %1$s",
  "command.tiedup.npc.state_gagged": "Gagged: %1$s",
  "command.tiedup.npc.state_blindfolded": "Blindfolded: %1$s",
  "command.tiedup.npc.state_collar": "Has Collar: %1$s",
  "command.tiedup.npc.state_earplugs": "Has Earplugs: %1$s",
  "command.tiedup.npc.state_captive": "Is Captive: %1$s",

  "command.tiedup.cell.no_selection": "No cell selected. Use the Admin Wand on a Cell Core first.",
  "command.tiedup.cell.no_longer_exists": "Selected cell no longer exists",
  "command.tiedup.cell.name_exists": "Cell name '%1$s' already exists",
  "command.tiedup.cell.named": "Named cell '%1$s' and linked to you",
  "command.tiedup.cell.none_registered": "No cells registered",
  "command.tiedup.cell.list_header": "=== Cells (%1$s) ===",
  "command.tiedup.cell.no_cells_for_owner": "%1$s has no cells",
  "command.tiedup.cell.list_owner_header": "=== Cells owned by %1$s (%2$s) ===",
  "command.tiedup.cell.not_found": "Cell '%1$s' not found",
  "command.tiedup.cell.deleted": "Deleted cell '%1$s'",
  "command.tiedup.cell.reset_spawns": "Reset %1$s spawn markers (found %2$s total spawn markers in %3$s block radius)",
  "command.tiedup.cell.reset_spawns_hint": "You can now save the structure - NPCs will spawn when it's placed.",
  "command.tiedup.cell.info_header": "=== Cell: %1$s ===",
  "command.tiedup.cell.info_id": "ID: %1$s",
  "command.tiedup.cell.info_state": "State: %1$s",
  "command.tiedup.cell.info_core_pos": "Core Position: %1$s",
  "command.tiedup.cell.info_spawn_point": "Spawn Point: %1$s",
  "command.tiedup.cell.info_owner": "Owner: %1$s (%2$s)",
  "command.tiedup.cell.info_owner_world": "Owner: (world-generated)",
  "command.tiedup.cell.info_interior": "Interior blocks: %1$s",
  "command.tiedup.cell.info_walls": "Wall blocks: %1$s",
  "command.tiedup.cell.info_breaches": "Breaches: %1$s (%2$s%%)",
  "command.tiedup.cell.info_beds": "Beds: %1$s",
  "command.tiedup.cell.info_anchors": "Anchors: %1$s",
  "command.tiedup.cell.info_doors": "Doors: %1$s",
  "command.tiedup.cell.info_prisoners": "Prisoners: %1$s/4",

  "command.tiedup.social.cannot_block_self": "You cannot block yourself",
  "command.tiedup.social.already_blocked": "%1$s is already blocked",
  "command.tiedup.social.blocked": "Blocked %1$s",
  "command.tiedup.social.not_blocked": "%1$s is not blocked",
  "command.tiedup.social.unblocked": "Unblocked %1$s",
  "command.tiedup.social.has_blocked_you": "%1$s has blocked you",
  "command.tiedup.social.has_not_blocked_you": "%1$s has not blocked you",
  "command.tiedup.social.norp_cooldown": "Please wait %1$s seconds before using /norp again",
  "command.tiedup.social.norp_prefix": "[NoRP] ",
  "command.tiedup.social.norp_announcement": " has announced non-consent to current RP",
  "command.tiedup.social.pm_blocked": "This player has blocked you",
  "command.tiedup.social.pm_from": "[PM from %1$s] ",
  "command.tiedup.social.pm_to": "[PM to %1$s] ",
  "command.tiedup.social.talkarea_disabled": "Talk area disabled (global chat)",
  "command.tiedup.social.talkarea_set": "Talk area set to %1$s blocks",
  "command.tiedup.social.talkinfo_disabled": "Talk area: disabled (global chat)",
  "command.tiedup.social.talkinfo_distance": "Talk area: %1$s blocks",

  "command.tiedup.collar_cmd.no_collar": "%1$s does not have a collar",
  "command.tiedup.collar_cmd.claimed": "Claimed %1$s's collar",
  "command.tiedup.collar_cmd.claim_failed": "Failed to claim collar",
  "command.tiedup.collar_cmd.unclaimed": "Removed your ownership from %1$s's collar",
  "command.tiedup.collar_cmd.unclaim_failed": "Failed to unclaim collar",
  "command.tiedup.collar_cmd.renamed": "Set collar nickname to '%1$s'",
  "command.tiedup.collar_cmd.owner_added": "Added %1$s as owner of %2$s's collar",
  "command.tiedup.collar_cmd.owner_removed": "Removed %1$s as owner of %2$s's collar",
  "command.tiedup.collar_cmd.cell_not_found": "Cell '%1$s' not found",
  "command.tiedup.collar_cmd.cell_assigned": "Assigned cell '%1$s' to %2$s's collar",
  "command.tiedup.collar_cmd.no_cell_assigned": "No cell assigned to collar",
  "command.tiedup.collar_cmd.cell_deleted": "Assigned cell no longer exists",
  "command.tiedup.collar_cmd.teleported": "Teleported %1$s to cell at %2$s",
  "command.tiedup.collar_cmd.info_header": "=== Collar Info for %1$s ===",
  "command.tiedup.collar_cmd.info_nickname": "Nickname: %1$s",
  "command.tiedup.collar_cmd.info_has_owner": "Has Owner: %1$s",
  "command.tiedup.collar_cmd.info_cell": "Assigned Cell: %1$s @ %2$s",
  "command.tiedup.collar_cmd.info_cell_deleted": "Assigned Cell: (deleted)",
  "command.tiedup.collar_cmd.info_cell_none": "Assigned Cell: None",
  "command.tiedup.collar_cmd.info_locked": "Locked: %1$s",

  "command.tiedup.key.must_hold_key": "You must hold a collar key",
  "command.tiedup.key.already_claimed": "This key is already claimed by someone else",
  "command.tiedup.key.claimed": "You have claimed this key",
  "command.tiedup.key.not_claimed": "This key is not claimed",
  "command.tiedup.key.not_owner": "You do not own this key",
  "command.tiedup.key.unclaimed": "You have unclaimed this key",
  "command.tiedup.key.assigned": "Assigned key to %1$s",
  "command.tiedup.key.now_public": "Key is now public",
  "command.tiedup.key.now_private": "Key is now private",
  "command.tiedup.key.info_header": "=== Key Info ===",
  "command.tiedup.key.info_owner": "Owner: %1$s",
  "command.tiedup.key.info_assigned": "Assigned to: %1$s",
  "command.tiedup.key.info_public": "Public: %1$s",

  "command.tiedup.bounty.cannot_self": "You cannot put a bounty on yourself!",
  "command.tiedup.bounty.tied_up": "You cannot create bounties while tied up!",
  "command.tiedup.bounty.max_reached": "Maximum number (%1$s) of active bounties reached!",
  "command.tiedup.bounty.must_hold_item": "You must hold an item as the reward!",
  "command.tiedup.bounty.created": "Bounty created on %1$s!",
  "command.tiedup.bounty.broadcast": "[Bounty] %1$s has put a bounty on %2$s!",

  "command.tiedup.kidnapset.gave": "Gave kidnap set (%1$s item stacks)",
  "command.tiedup.kidnapreload.reloaded": "Reloaded %1$s (%2$s files)",

  "command.tiedup.debug.prisoner_header": "=== Captivity Debug Info ===",
  "command.tiedup.debug.error": "Error: %1$s",
  "command.tiedup.debug.validate_checking": "Checking captivity system...",
  "command.tiedup.debug.repair_simplified": "Repair functionality has been simplified with the new PrisonerManager system.",
  "command.tiedup.debug.repair_auto": "The new system maintains consistency automatically.",
  "command.tiedup.debug.camp_not_found": "No camp found with ID prefix: %1$s",

  "command.tiedup.inventory.no_confiscated": "%1$s has no confiscated inventory to restore",
  "command.tiedup.inventory.restored": "Restored confiscated inventory to %1$s",
  "command.tiedup.inventory.restore_failed": "Failed to restore inventory for %1$s",

  "command.tiedup.testanim.playing": "Playing animation '%1$s' on %2$s",
  "command.tiedup.testanim.stopped": "Stopped animation on %1$s",

  "command.tiedup.master.spawn_failed": "Failed to create Master entity",
  "command.tiedup.master.spawned": "Spawned Master '%1$s' — you are now their pet.",
  "command.tiedup.master.no_master_nearby": "No Master NPC found within 20 blocks",
  "command.tiedup.master.forced_state": "Forced %1$s into %2$s state",
  "command.tiedup.master.unknown_state": "Unknown MasterState: %1$s",

  "command.tiedup.debt.no_record": "%1$s has no debt record.",
  "command.tiedup.debt.show": "%1$s — Debt: %2$s | Paid: %3$s | Remaining: %4$s emeralds",
  "command.tiedup.debt.set": "Set %1$s's total debt to %2$s emeralds.",
  "command.tiedup.debt.added": "Added %1$s emeralds to %2$s's debt. Remaining: %3$s",
  "command.tiedup.debt.removed": "Removed %1$s emeralds from %2$s's debt. Remaining: %3$s",
  "command.tiedup.debt.removed_paid": "Removed %1$s emeralds from %2$s's debt. Remaining: %3$s (PAID OFF!)",

  "item.tiedup.leather_mittens": "Leather Mittens",
  "item.tiedup.ball_gag_3d": "Ball Gag",
  "item.tiedup.taser": "Taser",
  "item.tiedup.debug_wand": "Debug Wand",

  "msg.tiedup.event.cant_drop_labor_tools": "You cannot drop labor tools!",
  "msg.tiedup.event.cant_store_labor_tools": "You cannot store labor tools!",
  "msg.tiedup.event.cant_eat_gagged": "You can't eat with a gag on.",
  "msg.tiedup.event.death_escape": "You died and escaped captivity. Your items remain in the camp chest.",
  "msg.tiedup.event.debt_increased": "Your debt has increased by %1$s emeralds for attacking %2$s!",
  "msg.tiedup.event.task_failed": "Your task has been marked as failed. You will not be paid for your work.",
  "msg.tiedup.event.returned_to_cell": "You have been returned to your cell for your insolence!",
  "msg.tiedup.event.grace_lost": "You attacked a kidnapper - protection lost!",
  "msg.tiedup.event.camp_defends_trader": "The camp defends their leader! You are now under attack!",
  "msg.tiedup.event.camp_defends_maid": "The camp defends their servant! You are now under attack!",
  "msg.tiedup.event.chest_locked_by_camp": "This chest is locked by the camp!",
  "msg.tiedup.event.new_maid_arrived": "A new maid, %1$s, has arrived. Work resumes.",

  "msg.tiedup.network.trader_not_found": "Trader not found.",
  "msg.tiedup.network.need_token": "You need a token to trade.",
  "msg.tiedup.network.trader_no_camp": "This trader has no camp.",
  "msg.tiedup.network.camp_not_found": "Camp not found.",
  "msg.tiedup.network.captive_not_in_camp": "Captive not found in camp.",
  "msg.tiedup.network.captive_not_for_sale": "This captive is not for sale.",
  "msg.tiedup.network.price_not_set": "Price not set for this captive.",
  "msg.tiedup.network.not_enough_items": "You need %1$sx %2$s (have %3$s)",
  "msg.tiedup.network.purchase_maid_delivery": "Purchase complete! The maid will deliver your captive.",
  "msg.tiedup.network.lock_jammed": "The lock jammed! Only struggle can open it now.",
  "msg.tiedup.network.warning_prefix": "[WARNING] ",
  "msg.tiedup.network.is_trying_to_free": " is trying to free ",
  "msg.tiedup.network.at_location": " at ",

  "item.tiedup.owner_target.owner": "Owner: ",
  "item.tiedup.owner_target.unclaimed": "Unclaimed (%1$s)",
  "item.tiedup.key.owner": "Owner: %1$s",
  "item.tiedup.key.unclaimed": "Unclaimed (Right-click a collar wearer to claim)",
  "item.tiedup.key.target": "Target: %1$s",
  "item.tiedup.key.hint": "Right-click a collared player to toggle LOCK",
  "item.tiedup.shocker.mode_broadcast": "MODE: BROADCAST",
  "item.tiedup.shocker.broadcast_desc": "(Affects ALL your slaves in radius)",
  "item.tiedup.shocker.mode_targeted": "MODE: TARGETED",
  "item.tiedup.shocker.freed": " [FREED]",
  "item.tiedup.shocker.no_target": "  > No target connected",
  "item.tiedup.shocker.radius": "Radius: %1$sm",
  "item.tiedup.shocker.hint": "Shift + Right-click to toggle Broadcast mode",
  "item.tiedup.rag.soaked": "Soaked with chloroform",
  "item.tiedup.rag.evaporates": "Evaporates in: %1$ss",
  "item.tiedup.rag.dry": "Dry - needs chloroform",
  "item.tiedup.gps_locator.target": "Target: %1$s",
  "item.tiedup.lockpick.uses": "Uses: %1$s/%2$s",
  "item.tiedup.lockpick.chances_hint": "Success/break chances: Check server config",
  "item.tiedup.lockpick.alert_prefix": "ALERT: ",
  "item.tiedup.lockpick.alert_attempt": "%1$s tried to pick a lock!",
  "item.tiedup.token.title": "Camp Access Token",
  "item.tiedup.token.effect_no_target": "Kidnappers won't target you",
  "item.tiedup.token.effect_trading": "Allows trading with Slave Traders",
  "item.tiedup.token.hint": "Keep in your inventory for effect",
  "item.tiedup.cell_key.desc": "Unlocks any Iron Bar Door",
  "item.tiedup.cell_key.restriction": "Does not work on bondage items",
  "item.tiedup.guide.no_patchouli": "Patchouli is not installed! Install it to use this guide.",
  "item.tiedup.guide.book_not_found": "Failed to find Patchouli guide_book item.",
  "item.tiedup.guide.received": "Received TiedUp! Guide Book!",
  "item.tiedup.knife.cutting_speed": "Cutting speed: %1$s res/s",
  "item.tiedup.knife.cutting_time": "Cutting time: %1$ss (%2$s total res)",
  "block.tiedup.trap.armed": "Armed",
  "block.tiedup.trap.disarmed": "Disarmed",
  "block.tiedup.kidnap_bomb.loaded": "Loaded:",
  "block.tiedup.kidnap_bomb.empty": "Empty",
  "msg.tiedup.bounty.broadcast": "[Bounty] %1$s",
  "msg.tiedup.prison.returned_to_cell": "You have been returned to your cell.",
  "msg.tiedup.forcefeeding.you_fed": "You force fed %1$s.",
  "msg.tiedup.forcefeeding.been_fed": "You have been force fed.",
  "msg.tiedup.restraint.tightened": "Your restraints have been tightened!",
  "msg.tiedup.camp.captor_died": "Your captor has died. You are FREE!",
  "msg.tiedup.camp.grace_period": "You have 5 minutes of protection from kidnappers.",
  "msg.tiedup.petplay.cannot_eat_hand": "You cannot eat from your hand! Use a bowl.",
  "msg.tiedup.petplay.cannot_sleep_bed": "You cannot sleep in a bed! Use your pet bed.",
  "msg.tiedup.petplay.sleep_time_only": "You can only sleep at night or during thunderstorms.",
  "msg.tiedup.petplay.curl_up_bed": "You curl up in your pet bed...",

  "entity.tiedup.maid.died_work_paused": "The maid has died. Work is paused. A replacement will arrive in 5 minutes.",
  "entity.tiedup.maid.manual_assign": "The maid manually assigns you to: %1$s",
  "entity.tiedup.maid.collect_shortly": "A Maid will come to collect you shortly.",
  "entity.tiedup.maid.labor_status_header": "=== Labor Status ===",
  "entity.tiedup.maid.labor_status_state": "State: %1$s",
  "entity.tiedup.maid.labor_status_task": "Task: %1$s",
  "entity.tiedup.maid.labor_status_progress": "Progress: %1$s/%2$s",
  "entity.tiedup.maid.labor_status_debt": "Remaining debt: %1$s emeralds",
  "entity.tiedup.maid.labor_hint_start_task": "Shift+Right-Click to manually start task",
  "entity.tiedup.maid.labor_hint_turn_in": "Shift+Right-Click to manually turn in task",
  "entity.tiedup.master.caught_escaping": "%1$s caught you trying to escape!",
  "entity.tiedup.master.pet_freed": "You are free! Your master %1$s is gone.",
  "entity.tiedup.trader.no_token_warning": "You don't have a trader token. Leave now, or I'll make you leave.",
  "entity.tiedup.trader.camp_destroyed": "A slave trader camp has been destroyed!",
  "entity.tiedup.guard.attack_punished": "Attacking your guard is punished!",
  "entity.tiedup.guard.eliminated_free": "Your guard has been eliminated! You are free!",
  "entity.tiedup.damsel.needs_collar_to_feed": "This NPC needs a collar before you can feed them.",
  "entity.tiedup.damsel.not_collar_owner": "You don't own this NPC's collar.",
  "entity.tiedup.damsel.cant_eat_now": "This NPC can't eat that right now.",
  "entity.tiedup.trade.price_both": "%1$s gold + %2$s nuggets",
  "entity.tiedup.trade.price_gold": "%1$s gold",
  "entity.tiedup.trade.price_nuggets": "%1$s nuggets",
  "entity.tiedup.trade.price_free": "Free",
  "entity.tiedup.pet.too_far_to_talk": "You are too far from your Master to talk.",
  "entity.tiedup.pet.too_far_from_master": "You are too far from your Master.",
  "entity.tiedup.pet.you_say": "You: %1$s",
  "goal.tiedup.trader_sell.greeting": "[%1$s] %2$s",
  "goal.tiedup.trader_sell.browse_hint": "Right-click me to browse my stock.",
  "goal.tiedup.guard_monitor.too_far": "You are too far from your guard! Return within 15 seconds or escape will be triggered!",
  "goal.tiedup.guard_monitor.returned": "You returned to your guard. Stay close!",
  "goal.tiedup.maid_deliver.on_leash": "%1$s is now on your leash.",
  "goal.tiedup.maid_deliver.delivered": "%1$s has been delivered to you.",
  "goal.tiedup.guard_command.chasing": "%1$s is chasing %2$s!",
  "goal.tiedup.guard_command.spotted": "%1$s spotted: %2$s!",
  "goal.tiedup.maid_extract.extracted": "You have been extracted for labor. Complete your task: %1$s",
  "goal.tiedup.master_watch.time_remaining": "%1$s - %2$ss remaining",
  "goal.tiedup.master_watch.speak_waiting": "%1$s: \"I'm waiting...\"",
  "goal.tiedup.master_watch.demand_warning": "%1$s: \"%2$s\"",
  "goal.tiedup.master_watch.punishment": "%1$s: \"%2$s\"",
  "goal.tiedup.master_inspect.confiscated": "%1$s confiscated %2$s contraband item(s) from you!",
  "goal.tiedup.master_inspect.inspecting": "%1$s is inspecting your inventory...",
  "goal.tiedup.master_assign.task_speech": "%1$s: \"%2$s\"",
  "goal.tiedup.maid_idle.task_complete": "Task complete! Walk back to camp.",
  "goal.tiedup.maid_idle.task_failed": "Task failed due to inactivity! You will be returned to your cell.",
  "goal.tiedup.maid_idle.inactivity_warning": "Warning: Work or face punishment! (%1$s/3)",
  "goal.tiedup.maid_assign.task_assigned": "Task assigned: %1$s",
  "goal.tiedup.maid_assign.task_reward": "Reward: %1$s emeralds toward your debt.",
  "goal.tiedup.maid.debt_paid_free": "Your debt is paid. You are FREE!",
  "goal.tiedup.maid_init.imprisoned": "You have been imprisoned. Your debt: %1$s emeralds.",
  "goal.tiedup.maid_init.confiscated": "Your valuables have been confiscated.",
  "goal.tiedup.kidnapper_decide.still_tied": "You're still tied up - struggle to break free!",
  "goal.tiedup.kidnapper_sale.tag": "[SALE] ",
  "goal.tiedup.kidnapper_sale.is_selling": " is selling ",
  "goal.tiedup.kidnapper_sale.for": " for ",
  "goal.tiedup.kidnapper_sale.at": " at "
}
